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C++ LabelTTF::setColor方法代码示例

本文整理汇总了C++中LabelTTF::setColor方法的典型用法代码示例。如果您正苦于以下问题:C++ LabelTTF::setColor方法的具体用法?C++ LabelTTF::setColor怎么用?C++ LabelTTF::setColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LabelTTF的用法示例。


在下文中一共展示了LabelTTF::setColor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: initWithSubTest

////////////////////////////////////////////////////////
//
// SpriteMainScene
//
////////////////////////////////////////////////////////
void SpriteMainScene::initWithSubTest(int asubtest, int nNodes)
{
    //srandom(0);

    subtestNumber = asubtest;
    _subTest = new SubTest;
    _subTest->initWithSubTest(asubtest, this);

    Size s = Director::sharedDirector()->getWinSize();

    lastRenderedCount = 0;
    quantityNodes = 0;

    MenuItemFont::setFontSize(65);
    MenuItemFont *decrease = MenuItemFont::create(" - ", CC_CALLBACK_1(SpriteMainScene::onDecrease, this));
    decrease->setColor(ccc3(0,200,20));
    MenuItemFont *increase = MenuItemFont::create(" + ", CC_CALLBACK_1(SpriteMainScene::onIncrease, this));
    increase->setColor(ccc3(0,200,20));

    Menu *menu = Menu::create(decrease, increase, NULL);
    menu->alignItemsHorizontally();
    menu->setPosition(ccp(s.width/2, s.height-65));
    addChild(menu, 1);

    LabelTTF *infoLabel = LabelTTF::create("0 nodes", "Marker Felt", 30);
    infoLabel->setColor(ccc3(0,200,20));
    infoLabel->setPosition(ccp(s.width/2, s.height-90));
    addChild(infoLabel, 1, kTagInfoLayer);

    // add menu
    SpriteMenuLayer* pMenu = new SpriteMenuLayer(true, TEST_COUNT, s_nSpriteCurCase);
    addChild(pMenu, 1, kTagMenuLayer);
    pMenu->release();

    // Sub Tests
    MenuItemFont::setFontSize(32);
    Menu* pSubMenu = Menu::create();
    for (int i = 1; i <= 9; ++i)
    {
        char str[10] = {0};
        sprintf(str, "%d ", i);
        MenuItemFont* itemFont = MenuItemFont::create(str, CC_CALLBACK_1(SpriteMainScene::testNCallback, this));
        itemFont->setTag(i);
        pSubMenu->addChild(itemFont, 10);

        if( i<= 3)
            itemFont->setColor(ccc3(200,20,20));
        else if(i <= 6)
            itemFont->setColor(ccc3(0,200,20));
        else
            itemFont->setColor(ccc3(0,20,200));
    }

    pSubMenu->alignItemsHorizontally();
    pSubMenu->setPosition(ccp(s.width/2, 80));
    addChild(pSubMenu, 2);

    // add title label
    LabelTTF *label = LabelTTF::create(title().c_str(), "Arial", 40);
    addChild(label, 1);
    label->setPosition(ccp(s.width/2, s.height-32));
    label->setColor(ccc3(255,255,40));

    while(quantityNodes < nNodes)
        onIncrease(this);
}
开发者ID:bassarisse,项目名称:LostInCaves,代码行数:71,代码来源:PerformanceSpriteTest.cpp

示例2: creatScene

Scene* SGDramaSceneSelectScene::creatScene(const char* hero_name, const char* content, int* ret_add)
{
  Scene* scene = Scene::create();

  SGDramaSceneSelectScene* select_layer = SGDramaSceneSelectScene::create();
  Size win_size = Director::getInstance()->getWinSize();
  RenderTexture* render_texture = RenderTexture::create(win_size.width, win_size.height);

  render_texture->begin();
  Director::getInstance()->getRunningScene()->visit();
  render_texture->end();
  render_texture->setPosition(Vec2(win_size.width/2, win_size.height/2)); 

  select_layer->addChild(render_texture);

  // Create the select dialog window

  // step 1: create the dialog window backgound texture;
  Sprite* dialog_win = Sprite::create(SELECT_WINDOW_BACKGROUND);
  Size dialog_size(win_size.width * 0.666f, win_size.height * 0.1928f);
  dialog_win->setTextureRect(Rect(0, 0, dialog_size.width, dialog_size.height));
  Texture2D::TexParams params = { GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT };
  dialog_win->getTexture()->setTexParameters(params);
  dialog_win->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
  dialog_win->setPosition(Vec2(win_size.width/2, win_size.height/2));

  // step 2: create hero face image;
  std::string hero_face_res = SG_HERO_FACE_RES_PATH;
  hero_face_res.append(SGHeroResourceUtils::getInstance()->getHeroResObj(hero_name)->res_name);
  hero_face_res.append(".png");
  Sprite* face = Sprite::create(hero_face_res);
  face->setPosition(Vec2(dialog_size.width * 0.1f ,dialog_size.height/2));
  dialog_win->addChild(face);


  // step 3: create dialog content background
  LayerColor* content_bg_layer = LayerColor::create(Color4B::WHITE, dialog_size.width * 0.75f ,dialog_size.height * 0.6667f);
  content_bg_layer->setPosition(Vec2(dialog_size.width * 0.2333f ,dialog_size.height * 0.0714f));
  Size content_bg_layer_size = content_bg_layer->getContentSize();
  dialog_win->addChild(content_bg_layer);

  // step 4: create each menu item
  std::string select_items = content;
  std::string::size_type start_pos = 0;
  std::string::size_type pos = 0;
  std::string separator = "\\n";
  std::string null_str = " ";
  Menu* select_menu;
  int menu_size = 0;
  MenuItemLabel *menu_item1, *menu_item2, *menu_item3;
  while ((pos = select_items.find(separator, start_pos)) != std::string::npos){
    //speak.replace( pos, srcLen, des_str );
    std::string one_item_content = select_items.substr(start_pos, pos - start_pos);
    
    //one_item_content.replace(one_item_content.find(separator, 0), separator.size(), null_str);
    LabelTTF* label = LabelTTF::create(one_item_content, TEXT_FONT_NAME, TEXT_FONT_SIZE);
    label->setColor(Color3B::BLACK);
    menu_size++;
    switch (menu_size)
    {
    case 1:
      menu_item1 = MenuItemLabel::create(label, CC_CALLBACK_1(SGDramaSceneSelectScene::menuItem1Callback, select_layer));
      break;
    case 2:
      menu_item2 = MenuItemLabel::create(label, CC_CALLBACK_1(SGDramaSceneSelectScene::menuItem2Callback, select_layer));
      break;
    case 3:
      menu_item3 = MenuItemLabel::create(label, CC_CALLBACK_1(SGDramaSceneSelectScene::menuItem3Callback, select_layer));
    default:
      break;
    }
    start_pos = pos + separator.size();
  }
  
  switch (menu_size)
  {
  case 2:
    select_menu = Menu::create(menu_item1, menu_item2, NULL);
    break;
  case 3:
    select_menu = Menu::create(menu_item1, menu_item2, menu_item3, NULL);
    break;
  default:
    break;
  }
  select_menu->alignItemsVertically();
  
  select_menu->setPosition(content_bg_layer_size.width/2, content_bg_layer_size.height/2);
  content_bg_layer->addChild(select_menu);
  

  select_layer->addChild(dialog_win);

  scene->addChild(select_layer);

  select_layer->__ret = ret_add;


  return scene;
}
开发者ID:cuongnv-ict,项目名称:sghero,代码行数:100,代码来源:SGDramaSceneSelectScene.cpp

示例3: initWithSubTest

////////////////////////////////////////////////////////
//
// ParticleMainScene
//
////////////////////////////////////////////////////////
void ParticleMainScene::initWithSubTest(int asubtest, int particles)
{
    //srandom(0);

    subtestNumber = asubtest;
    Size s = Director::getInstance()->getWinSize();

    lastRenderedCount = 0;
    quantityParticles = particles;

    MenuItemFont::setFontSize(65);
    MenuItemFont *decrease = MenuItemFont::create(" - ", [&](Object *sender) {
		quantityParticles -= kNodesIncrease;
		if( quantityParticles < 0 )
			quantityParticles = 0;

		updateQuantityLabel();
		createParticleSystem();
	});
    decrease->setColor(Color3B(0,200,20));
    MenuItemFont *increase = MenuItemFont::create(" + ", [&](Object *sender) {
		quantityParticles += kNodesIncrease;
		if( quantityParticles > kMaxParticles )
			quantityParticles = kMaxParticles;

		updateQuantityLabel();
		createParticleSystem();
	});
    increase->setColor(Color3B(0,200,20));

    Menu *menu = Menu::create(decrease, increase, NULL);
    menu->alignItemsHorizontally();
    menu->setPosition(Point(s.width/2, s.height/2+15));
    addChild(menu, 1);

    LabelTTF *infoLabel = LabelTTF::create("0 nodes", "Marker Felt", 30);
    infoLabel->setColor(Color3B(0,200,20));
    infoLabel->setPosition(Point(s.width/2, s.height - 90));
    addChild(infoLabel, 1, kTagInfoLayer);

    // particles on stage
    LabelAtlas *labelAtlas = LabelAtlas::create("0000", "fps_images.png", 12, 32, '.');
    addChild(labelAtlas, 0, kTagLabelAtlas);
    labelAtlas->setPosition(Point(s.width-66,50));

    // Next Prev Test
    ParticleMenuLayer* menuLayer = new ParticleMenuLayer(true, TEST_COUNT, s_nParCurIdx);
    addChild(menuLayer, 1, kTagMenuLayer);
    menuLayer->release();

    // Sub Tests
    MenuItemFont::setFontSize(40);
    Menu* pSubMenu = Menu::create();
    for (int i = 1; i <= 6; ++i)
    {
        char str[10] = {0};
        sprintf(str, "%d ", i);
        MenuItemFont* itemFont = MenuItemFont::create(str, CC_CALLBACK_1(ParticleMainScene::testNCallback, this));
        itemFont->setTag(i);
        pSubMenu->addChild(itemFont, 10);

        if (i <= 3)
        {
            itemFont->setColor(Color3B(200,20,20));
        }
        else
        {
            itemFont->setColor(Color3B(0,200,20));
        }
    }
    pSubMenu->alignItemsHorizontally();
    pSubMenu->setPosition(Point(s.width/2, 80));
    addChild(pSubMenu, 2);

    LabelTTF *label = LabelTTF::create(title().c_str(), "Arial", 40);
    addChild(label, 1);
    label->setPosition(Point(s.width/2, s.height-32));
    label->setColor(Color3B(255,255,40));

    updateQuantityLabel();
    createParticleSystem();

    schedule(schedule_selector(ParticleMainScene::step));
}
开发者ID:CBanDa,项目名称:cocos2d-x-3.0alpha0-pre,代码行数:89,代码来源:PerformanceParticleTest.cpp


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