本文整理汇总了C++中LabelTTF::runAction方法的典型用法代码示例。如果您正苦于以下问题:C++ LabelTTF::runAction方法的具体用法?C++ LabelTTF::runAction怎么用?C++ LabelTTF::runAction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LabelTTF
的用法示例。
在下文中一共展示了LabelTTF::runAction方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void Tutorial::msg2(float time)
{
Node* pMsg = Sprite::create("help_msg2.png");
pMsg->setPosition(Point(280, visibleSize.height * 0.80-150));
pMsg->setTag(tagMsg);
this->addChild(pMsg,2);
Node* pYubi = this->getChildByTag(tagYubi);
pYubi->runAction(RotateBy::create(0.5f, -90.0f));
pMsg = Sprite::create("help_msg3.png");
pMsg->setPosition(Point(visibleSize.width/2 , origin.y + 200));
pMsg->setTag(tagTap2);
this->addChild(pMsg,2);
LabelTTF* arrowLabel = LabelTTF::create("タップしてね", "Arial", 40);
arrowLabel->setColor(ccc3(0, 0, 0));
arrowLabel->setPosition(Point(visibleSize.width/2 , origin.y + 200));
arrowLabel->setTag(tagTap);
this->addChild(arrowLabel,3);
arrowLabel->runAction(CCRepeatForever::create(Blink::create(5,7)));
scene_flag++;
}
示例2: testMove
void CCActionTest::testMove(Object *sender)
{
log("testMove");
LabelTTF *label = createTestLabel("Hello");
MoveTo *move = MoveTo::create(3, Point(300, 300));
label->runAction(move);
hideMenu();
}
示例3: addScore
void BaseScene::addScore(int _score, Vec2 pos){
LabelTTF* label = LabelTTF::create(MyTool::num2str(_score), "", 50);
label->setPosition(pos);
label->setColor(Color3B(255,0,0));
label->setName("ASL"); // AddAcoreLabel
addChild(label, 3);
float dt = scoreLabelPos.distance(pos) / 200;
dt = (dt > 0.5) ? 0.5 : dt;
dt = (dt < 0.3) ? 0.3 : dt;
ScaleTo* st = ScaleTo::create(dt, 0.4);
MoveTo* mt = MoveTo::create(dt, scoreLabelPos);
Spawn* ac = Spawn::create(st, mt, nullptr);
/* callFunc是一个函数,没法用到函数外的局部变量,虽然用匿名函数,编译器不报错,但是数据是未经初始化的 */
actiondata.intdata = _score;
//actiondata.pointdata = this;///虽然能传入,但当前一个没删除时,又触发了,则前一个内存泄露
Sequence* allac = Sequence::create(ac, CallFuncN::create([&](Node* sender){
((BaseScene*)(sender->getParent()))->removeChild(sender);
score += actiondata.intdata;
lock--;
}), nullptr);
lock++;
label->runAction(allac);
}
示例4: LoseLife
void Boss_Monster::LoseLife(int atk)
{
this->hp -= atk;
if (hp < 0)
{
hp = 0;
}
//É˺¦Êä³ö·´À¡
LabelTTF* hurt = LabelTTF::create(String::createWithFormat("Hit %d", atk)->getCString(), "arial", 36);
hurt->setColor(Color3B(255, 0, 0));
hurt->setPosition(this->getPositionX() + 50, this->getPositionY());
auto act = Sequence::create(Blink::create(0.8f, 1),
CallFunc::create(([hurt](void){
hurt->setVisible(false);
hurt->removeFromParentAndCleanup(true);
})), nullptr);
this->getParent()->addChild(hurt);
hurt->runAction(act);
return;
}
示例5: init
// on "init" you need to initialize your instance
bool Tutorial::init()
{
//サイズ取得を行う
origin = Director::getInstance()->getVisibleOrigin(); //使用端末の(0,0)地点
visibleSize = Director::getInstance()->getVisibleSize(); //使用端末の画面サイズ
this->setTouchMode(kCCTouchesOneByOne); // シングルタッチモードにする
this->setTouchEnabled(true); // タッチを有効にする(内部的にEventDispatcherに登録される)
auto keyboardListener = EventListenerKeyboard::create();
keyboardListener->onKeyReleased = CC_CALLBACK_2(Tutorial::onKeyReleased, this);
this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(keyboardListener, this);
// 背景を生成
UserDefault* userDefault = UserDefault::sharedUserDefault();
int wk_flag = userDefault->getIntegerForKey(key_tutorialFlag, 1);
Sprite* pBG;
if (wk_flag == 3) {
pBG = Sprite::create("help_1.png");
} else {
// // NEXTボタン
// MenuItemImage* pSaisei = MenuItemImage::create("button_saisei.png",
// "button_saisei.png",
// CC_CALLBACK_1(Tutorial::tapSaiseiMenu, this));
// pSaisei->setPosition(Point(visibleSize.width * 0.5, origin.y + 220));
// Menu* pMenu = Menu::create(pSaisei, NULL);
// pMenu->setPosition(Point::ZERO);
// pMenu->setTag(kTag_Saisei);
// this->addChild(pMenu,2);
//ターゲット
Node* pTarget = Sprite::create("target_0.png");
pTarget->setPosition(Point(pTarget->getContentSize().width+50.0, visibleSize.height * 0.80));
pTarget->setTag(tagTargetImg);
this->addChild(pTarget,2);
Node* pTarget1 = Sprite::create("target_1.png");
pTarget1->setPosition(Point(pTarget->getContentSize().width+10.0, visibleSize.height * 0.80));
pTarget1->setTag(tagTargetImgSub1);
this->addChild(pTarget1,1);
pTarget1 = Sprite::create("target_1.png");
pTarget1->setPosition(Point(pTarget->getContentSize().width+90.0, visibleSize.height * 0.80));
pTarget1->setRotation(180);
pTarget1->setTag(tagTargetImgSub2);
this->addChild(pTarget1,1);
//矢印表示
Node* pArrow = Sprite::create("back_blue.png");
pArrow->setPosition(Point(visibleSize.width-80, visibleSize.height * 0.80));
pArrow->setTag(tagArrow);
this->addChild(pArrow,9);
Node* pArrow1 = Sprite::create("13.png");
Size bgSize = pArrow->getContentSize();
pArrow1->setPosition(Point(bgSize.width * 0.5, bgSize.height * 0.5));
pArrow->addChild(pArrow1,10);
pArrow->runAction(CCRepeatForever::create(Blink::create(5,5)));
//メッセージ
Node* pMsg = Sprite::create("help_msg1.png");
pMsg->setPosition(Point(visibleSize.width-150, visibleSize.height * 0.80-100));
pMsg->setTag(tagMsg);
this->addChild(pMsg,2);
pMsg = Sprite::create("help_msg3.png");
pMsg->setPosition(Point(visibleSize.width/2 , origin.y + 200));
pMsg->setTag(tagTap2);
this->addChild(pMsg,2);
LabelTTF* arrowLabel = LabelTTF::create("タップしてね", "Arial", 40);
arrowLabel->setColor(ccc3(0, 0, 0));
arrowLabel->setPosition(Point(visibleSize.width/2 , origin.y + 200));
arrowLabel->setTag(tagTap);
this->addChild(arrowLabel,3);
arrowLabel->runAction(CCRepeatForever::create(Blink::create(5,7)));
pBG = Sprite::create("Tutorial.png");
}
pBG->setPosition(Point(visibleSize.width * 0.5, visibleSize.height * 0.5));
this->addChild(pBG);
return true;
}
示例6: onTouchEnded
void Tutorial::onTouchEnded(Touch* touch, Event* event)
{
UserDefault* userDefault = UserDefault::sharedUserDefault();
int wk_flag = userDefault->getIntegerForKey(key_tutorialFlag, 1);
if (wk_flag < 3) {
Node* pArrow = this->getChildByTag(tagArrow);
Node* pYubi;
Node* pMsg;
LabelTTF* arrowLabel;
switch (scene_flag){
case 0:
//アニメーション停止
pArrow->stopAllActions();
pArrow->runAction(Show::create());
pArrow->runAction(MoveTo::create(2, ccp(120.0, visibleSize.height * 0.80)));
// メッセージ削除
pMsg = this->getChildByTag(tagMsg);
pMsg->removeFromParentAndCleanup(true);
pMsg = this->getChildByTag(tagTap);
pMsg->removeFromParentAndCleanup(true);
pMsg = this->getChildByTag(tagTap2);
pMsg->removeFromParentAndCleanup(true);
//スワイプアニメーション追加
pYubi = Sprite::create("yubi.png");
pYubi->setPosition(Point(visibleSize.width-120, visibleSize.height * 0.80-200));
pYubi->setRotation(120);
pYubi->setTag(tagYubi);
this->addChild(pYubi,2);
pYubi->runAction(Sequence::create(MoveTo::create(1, ccp(120.0, visibleSize.height * 0.80-200)),MoveTo::create(0.7, ccp(120.0, visibleSize.height * 0.4)),NULL));
scene_flag++;
this->scheduleOnce(schedule_selector(Tutorial::msg2), 2);
break;
case 1:
//アニメーションキャンセル
this->unschedule(schedule_selector(Tutorial::msg2));
//矢印を所定の位置へ移動
pArrow->stopAllActions();
pArrow->setPosition(Point(120.0, visibleSize.height * 0.80));
//yubiを所定の位置へ移動
pYubi = this->getChildByTag(tagYubi);
pYubi->stopAllActions();
pYubi->setPosition(Point(120.0, visibleSize.height * 0.4));
pYubi->runAction(RotateBy::create(0.5f, -90.0f));
//メッセージ表示
pMsg = Sprite::create("help_msg2.png");
pMsg->setPosition(Point(280, visibleSize.height * 0.80-150));
pMsg->setTag(tagMsg);
this->addChild(pMsg,2);
pMsg = Sprite::create("help_msg3.png");
pMsg->setPosition(Point(visibleSize.width/2 , origin.y + 200));
pMsg->setTag(tagTap2);
this->addChild(pMsg,2);
arrowLabel = LabelTTF::create("タップしてね", "Arial", 40);
arrowLabel->setColor(ccc3(0, 0, 0));
arrowLabel->setPosition(Point(visibleSize.width/2 , origin.y + 200));
arrowLabel->setTag(tagTap);
this->addChild(arrowLabel,3);
arrowLabel->runAction(CCRepeatForever::create(Blink::create(5,7)));
scene_flag++;
break;
case 2:
if (wk_flag == 1) {
Scene* gameScene = (Scene*)TitleScene::create();
Director::getInstance()->replaceScene(gameScene);
} else if (wk_flag == 2) {
//相手レベル記録
UserDefault* userDefault = UserDefault::sharedUserDefault();
userDefault->setIntegerForKey(key_playEnemyLv, 1);
// ゲーム画面の表示
Scene* scene = HelloWorld::createScene();
TransitionFlipX* tran = TransitionFlipX::create(0.2, scene);
Director::sharedDirector()->replaceScene(tran);
}
}
} else {
if (wk_count > 3) {
Scene* scene = PowerUp::createScene();
TransitionFlipX* tran = TransitionFlipX::create(1, scene);
Director::sharedDirector()->replaceScene(tran);
} else {
wk_count = wk_count + 1;
Sprite* pBG = Sprite::create(String::createWithFormat("help_%d.png", wk_count)->getCString());
//.........这里部分代码省略.........