本文整理汇总了C++中LabelTTF::getContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ LabelTTF::getContentSize方法的具体用法?C++ LabelTTF::getContentSize怎么用?C++ LabelTTF::getContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LabelTTF
的用法示例。
在下文中一共展示了LabelTTF::getContentSize方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool GameOver::init() {
if(!Layer::init()){
return false;
}
auto visibleSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
LabelTTF* thanks = LabelTTF::create("Thanks for playing +Neuron", "Serif", 50);
thanks->setPosition(Point(visibleSize.width/2, visibleSize.height - thanks->getContentSize().height*2));
this->addChild(thanks);
auto _nickname_input = new TextFieldTTFDefault();
_nickname_input->autorelease();
_nickname_input->onEditingEnd = CC_CALLBACK_1(GameOver::getNickName, this);
this->addChild(_nickname_input);
/*
*Todo accion por fuera de INIT genera un fallo de segmentacion
*??como hacer para aparecer el boton despues de escribir el nombre?
* -intente con updateGame, fallo de segmentacion
* -intente desde getNickname, fallo de segmentacion
*/
/*
auto endGameItem = MenuItemImage::create(
"botones/salir.png",
"botones/salir.png",
CC_CALLBACK_0(GameOver::closeAndSave, this)
);
endGameItem->setPosition(Point(visibleSize.width - endGameItem->getContentSize().width + origin.x, visibleSize.height/5 + origin.y));
endGameItem->runAction(Hide::create());
auto menu = Menu::create(endGameItem, NULL);
menu->setPosition(Point::ZERO);
_nickname_input->addChild(menu);*/
return true;
}
示例2: handleTextRenderer
void RichText::handleTextRenderer(const char *text, const char *fontName, float fontSize, const Color3B &color, GLubyte opacity)
{
LabelTTF* textRenderer = LabelTTF::create(text, fontName, fontSize);
float textRendererWidth = textRenderer->getContentSize().width;
_leftSpaceWidth -= textRendererWidth;
if (_leftSpaceWidth < 0.0f)
{
float overstepPercent = (-_leftSpaceWidth) / textRendererWidth;
std::string curText = text;
int stringLength = curText.length();
int leftLength = stringLength * (1.0f - overstepPercent);
std::string leftWords = curText.substr(0, leftLength);
std::string cutWords = curText.substr(leftLength, curText.length()-1);
if (leftLength > 0)
{
LabelTTF* leftRenderer = LabelTTF::create(leftWords.substr(0, leftLength).c_str(), fontName, fontSize);
leftRenderer->setColor(color);
leftRenderer->setOpacity(opacity);
pushToContainer(leftRenderer);
}
addNewLine();
handleTextRenderer(cutWords.c_str(), fontName, fontSize, color, opacity);
}
else
{
textRenderer->setColor(color);
textRenderer->setOpacity(opacity);
pushToContainer(textRenderer);
}
}
示例3: init
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
MenuItemImage *pCloseItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));
// create menu, it's an autorelease object
Menu* pMenu = Menu::create(pCloseItem, NULL);
pMenu->setPosition(PointZero);
this->addChild(pMenu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
LabelTTF* pLabel = LabelTTF::create("Hello World", "Arial", 24);
// position the label on the center of the screen
pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - pLabel->getContentSize().height));
// add the label as a child to this layer
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
Sprite* pSprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
return true;
}
示例4: init
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if (!Layer::init())
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
LabelTTF* pLabel = LabelTTF::create("Hello Girl", FONT_NAME, TITLE_FONT_SIZE);
// position the label on the center of the screen
pLabel->setPosition(Point(origin.x + visibleSize.width / 2,
origin.y + visibleSize.height - pLabel->getContentSize().height));
// add the label as a child to this layer
this->addChild(pLabel, 1);
return true;
}
示例5: gameOver
void GamePlay::gameOver(float dt) {
// Director::getInstance()->pause();
gameState = End;
//invisible frame ready
if (frameReady != NULL) {
for (int i = 0; i < SUM_NUM; i++)
frameReady[i]->setVisible(false);
}
boardWin = Sprite::create("board.png");
boardWin->setPosition(Vec2(-visibleSize.width / 4, visibleSize.height / 2));
boardWin->setZOrder(30);
this->addChild(boardWin);
float haflHeight = boardWin->getContentSize().height / 2;
float haflWidth = boardWin->getContentSize().width / 2;
auto jumpto = JumpTo::create(0.5,
Vec2(visibleSize.width / 2, visibleSize.height / 2 - 3 * PADDING),
PADDING * 3, 4);
boardWin->runAction(jumpto);
updatehightestRecord();
if (onSound)
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect(
"sound/music_win.ogg");
//congratulation
Sprite* congratulation = Sprite::create("congratulation.png");
congratulation->setPosition(
Vec2(haflWidth,
haflHeight * 2 - 3 * PADDING
- congratulation->getContentSize().height));
congratulation->setZOrder(40);
boardWin->addChild(congratulation);
//highscore
Sprite* newhighscore = Sprite::create("newhighscore.png");
newhighscore->setPosition(
Vec2(haflWidth,
congratulation->getPositionY()
- congratulation->getContentSize().height / 2
- newhighscore->getContentSize().height / 2
- 2 * PADDING));
newhighscore->setZOrder(40);
boardWin->addChild(newhighscore);
//TODO
if (timeplay > 0)
NativeUtils::submitScore(
getLeaderBoard(GamePlay::instance()->getLevel()),
timeplay * 1000);
if (timeplay > highScore) {
newhighscore->setVisible(false);
} else {
newhighscore->setVisible(true);
}
//gameover text
Sprite* gameovertext = Sprite::create("gameovertext.png");
gameovertext->setPosition(
Vec2(4 * PADDING + gameovertext->getContentSize().width / 2,
newhighscore->getPositionY()
- newhighscore->getContentSize().height / 2
- gameovertext->getContentSize().height / 2
- 2 * PADDING));
gameovertext->setZOrder(40);
boardWin->addChild(gameovertext);
float sizewidth = gameovertext->getContentSize().width;
float sizeheight = gameovertext->getContentSize().height;
//show score
LabelTTF *currentscore = LabelTTF::create("00:00", "fonts/hlvgchac.ttf",
40);
currentscore->setZOrder(50);
currentscore->setColor(Color3B(Color3B::BLUE));
showTextTime(currentscore, timeplay);
currentscore->setPositionX(
sizewidth + PADDING + currentscore->getContentSize().width / 2);
currentscore->setPositionY(sizeheight / 2);
gameovertext->addChild(currentscore);
LabelTTF *highscore = LabelTTF::create("00:00", "fonts/hlvgchac.ttf", 40);
highscore->setZOrder(50);
highscore->setColor(Color3B(Color3B::BLUE));
showTextTime(highscore, highScore);
highscore->setPositionX(
sizewidth + PADDING + currentscore->getContentSize().width / 2);
highscore->setPositionY(highscore->getContentSize().height / 2);
gameovertext->addChild(highscore);
std::string miniModeSprite = getLevelString(
GamePlay::instance()->getLevel());
Sprite* miniMode = Sprite::create("mini" + miniModeSprite + ".png");
miniMode->setPosition(
Vec2(
haflWidth * 2 - miniMode->getContentSize().width / 2
- 3 * PADDING,
gameovertext->getPositionY()
+ miniMode->getContentSize().height / 2
+ 2 * PADDING));
//.........这里部分代码省略.........
示例6: init
bool GamePlay::init() {
if (!Layer::init()) {
return false;
}
gameState = Ready;
visibleSize = Director::getInstance()->getVisibleSize();
getSoundMusic();
//load game AI
//init array number and computation
int ARRAY_NUMBER[9] = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
arrNum = gameAI->randomNumber(ARRAY_NUMBER, SUM_NUM);
for (int i = 0; i < SUM_NUM; i++) {
arrNUM[i] = arrNum[i];
}
char s[SUM_COM] = "";
//TODO change level
// arrCOM = gameAI->randomComputation(s, SUM_COM,
// GamePlay::instance()->getLevel() >= 2 ? 2 : 3);
arrCOM = gameAI->randomComputation(s, SUM_COM, 2);
for (int i = 0; i < SUM_COM; i++) {
arrCOMPUTATE[i] = arrCOM[i];
}
for (int i = 0; i < SUM_COM / 2; i++) {
tempResult[i] = INIT_FRAME;
}
int arr[GamePlay::instance()->getLevel()];
int* arrayLevel = gameAI->randomLessNumber(arr,
GamePlay::instance()->getLevel());
//load background
auto bg = Sprite::create("background.png");
bg->setAnchorPoint(Vec2(0, 0));
bg->setPosition(Vec2(0, 0));
this->addChild(bg, -1);
float rX = visibleSize.width / bg->getContentSize().width;
float rY = visibleSize.height / bg->getContentSize().height;
bg->setScaleX(rX);
bg->setScaleY(rY);
//show logo game
Sprite *logoGame = Sprite::create("smalllogo.png");
logoGame->setAnchorPoint(Vec2(0.0, 1.0));
logoGame->setPosition(Vec2(PADDING, visibleSize.height - PADDING));
logoGame->setTag(TAG_LOGO);
logoGame->setScale(0.6f);
this->addChild(logoGame);
//load frame ready
float baseY = logoGame->getPositionY()
- logoGame->getBoundingBox().size.height - PADDING;
float baseX = PADDING / 2;
for (int i = 0; i < SUM_NUM; i++) {
frameReady[i] = Sprite::create("frame.png");
float width = frameReady[i]->getContentSize().width;
float height = frameReady[i]->getContentSize().height;
frameReady[i]->setTag(TAG_START_READY_POINT + i);
frameReady[i]->setPositionX(baseX + 5.0 / 8.0 * i * width + width / 2);
if (i % 2 == 0) {
frameReady[i]->setPositionY(baseY - height / 2);
} else {
frameReady[i]->setPositionY(baseY - height);
}
this->addChild(frameReady[i]);
}
//create frame play
float paddingY = 0;
float paddingX = 0;
for (int i = 0; i < SUM_NUM; i++) {
float baseX = PADDING;
framePlay[i] = TouchSprite::create("frame.png");
framePlay[i]->setTag(TAG_FRAME_PLAY + i);
paddingX = (visibleSize.width - PADDING * 4
- framePlay[i]->getContentSize().width) / 3.0;
framePlay[i]->setPositionX(
PADDING + framePlay[i]->getContentSize().width / 2
+ paddingX * (i % 3));
float baseY = frameReady[0]->getPositionY();
if (i % 3 == 0)
paddingY = paddingX * ((int) i / 3 + 1);
framePlay[i]->setPositionY(baseY - paddingY);
framePlay[i]->score = 0;
framePlay[i]->isFixed = false;
for (int j = 0; j < GamePlay::instance()->getLevel(); j++) {
if (arrNum[i] == arrayLevel[j]) {
framePlay[i]->score = arrNum[i];
//TODO
framePlay[i]->isFixed = true;
framePlay[i]->setDisplayFrame(
SpriteFrame::create(
"frame" + std::to_string(arrNum[i]) + ".png",
framePlay[i]->getTextureRect()));
}
}
// CCLog("frameplay[%d] = %d", i, framePlay[i]->score);
this->addChild(framePlay[i]);
//.........这里部分代码省略.........
示例7:
FailScene::FailScene(void)
{
Vec2 points[] = { Vec2(0, 0),
Vec2(0, 140),
Vec2(400, 140),
Vec2(400, 0) };
DrawNode* draw = DrawNode::create();
//±³¾°
draw->drawPolygon(points, 4, ColorUtil::getColor4F(0x00 , 0xAD , 0xFF, 0xFF),
0, ColorUtil::getColor4F(0x00, 0xDA, 0xFF, 0xFF));
this->addChild(draw);
draw->setAnchorPoint(Point(.5, .5));
draw->setPositionX(ScreenUtil::getCenter().x - 200);
draw->setPositionY(ScreenUtil::getCenter().y - 140);
Vec2 points2[] = { Vec2(0, 0),
Vec2(0, 150),
Vec2(230, 150),
Vec2(230, 0) };
DrawNode* draw2 = DrawNode::create();
//±³¾°
draw2->drawPolygon(points2, 4, ColorUtil::getColor4F(0x00 , 0xAD , 0xFF, 0xFF),
0, ColorUtil::getColor4F(0x00, 0xDA, 0xFF, 0xFF));
this->addChild(draw2);
draw2->setAnchorPoint(Point(.5, .5));
draw2->setPositionX(ScreenUtil::getCenter().x - 115);
draw2->setPositionY(ScreenUtil::getCenter().y + 40);
LabelTTF* scoreTxt = LabelTTF::create("Score:", "Arial", 45);
scoreTxt->setAnchorPoint(Point(0, .5));
scoreTxt->setPosition(Point(draw2->getPositionX() + 10,
draw2->getPositionY() + 110));
this->addChild(scoreTxt);
LabelTTF* bestScoreTxt = LabelTTF::create("Best:", "Arial", 45);
bestScoreTxt->setAnchorPoint(Point(0, .5));
bestScoreTxt->setPosition(Point(scoreTxt->getPositionX(),
draw2->getPositionY() + 50));
this->addChild(bestScoreTxt);
LabelTTF* scoreValTxt = LabelTTF::create("0", "Arial", 45);
scoreValTxt->setPositionX(scoreTxt->getPositionX() + scoreTxt->getContentSize().width + 25);
scoreValTxt->setPositionY(scoreTxt->getPositionY());
scoreValTxt->setTag(scoreValTxtTag);
this->addChild(scoreValTxt);
LabelTTF* bestScoreValTxt = LabelTTF::create("0", "Arial", 45);
bestScoreValTxt->setPositionX(scoreValTxt->getPositionX());
bestScoreValTxt->setPositionY(bestScoreTxt->getPositionY());
bestScoreValTxt->setTag(bestScoreValTxtTag);
this->addChild(bestScoreValTxt);
LabelTTF* replayTxt = LabelTTF::create("Replay", "Arial", 45);
MenuItemLabel* replayBtn = MenuItemLabel::create(replayTxt);
replayBtn->setTag(replayBtnTag);
LabelTTF* shareTxt = LabelTTF::create("Share", "Arial", 45);
MenuItemLabel* shareBtn = MenuItemLabel::create(shareTxt);
Menu* menu = Menu::create(replayBtn, shareBtn, NULL);
menu->setPositionX(ScreenUtil::getCenter().x);
menu->setPositionY(ScreenUtil::getCenter().y - 70);
menu->alignItemsHorizontallyWithPadding(50);
menu->setTag(menuTag);
this->addChild(menu);
}
示例8: addChild
SocketIOTestLayer::SocketIOTestLayer(void)
: _sioClient(NULL)
, _sioEndpoint(NULL)
{
//set the clients to NULL until we are ready to connect
Size winSize = Director::getInstance()->getWinSize();
const int MARGIN = 40;
const int SPACE = 35;
LabelTTF *label = LabelTTF::create("SocketIO Extension Test", "Arial", 28);
label->setPosition(Point(winSize.width / 2, winSize.height - MARGIN));
addChild(label, 0);
Menu *menuRequest = Menu::create();
menuRequest->setPosition(Point::ZERO);
addChild(menuRequest);
// Test to create basic client in the default namespace
LabelTTF *labelSIOClient = LabelTTF::create("Open SocketIO Client", "Arial", 22);
MenuItemLabel *itemSIOClient = MenuItemLabel::create(labelSIOClient, CC_CALLBACK_1(SocketIOTestLayer::onMenuSIOClientClicked, this));
itemSIOClient->setPosition(Point(VisibleRect::left().x + labelSIOClient->getContentSize().width / 2 + 5, winSize.height - MARGIN - SPACE));
menuRequest->addChild(itemSIOClient);
// Test to create a client at the endpoint '/testpoint'
LabelTTF *labelSIOEndpoint = LabelTTF::create("Open SocketIO Endpoint", "Arial", 22);
MenuItemLabel *itemSIOEndpoint = MenuItemLabel::create(labelSIOEndpoint, CC_CALLBACK_1(SocketIOTestLayer::onMenuSIOEndpointClicked, this));
itemSIOEndpoint->setPosition(Point(VisibleRect::right().x - labelSIOEndpoint->getContentSize().width / 2 - 5, winSize.height - MARGIN - SPACE));
menuRequest->addChild(itemSIOEndpoint);
// Test sending message to default namespace
LabelTTF *labelTestMessage = LabelTTF::create("Send Test Message", "Arial", 22);
MenuItemLabel *itemTestMessage = MenuItemLabel::create(labelTestMessage, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestMessageClicked, this));
itemTestMessage->setPosition(Point(VisibleRect::left().x + labelTestMessage->getContentSize().width / 2 + 5, winSize.height - MARGIN - 2 * SPACE));
menuRequest->addChild(itemTestMessage);
// Test sending message to the endpoint '/testpoint'
LabelTTF *labelTestMessageEndpoint = LabelTTF::create("Test Endpoint Message", "Arial", 22);
MenuItemLabel *itemTestMessageEndpoint = MenuItemLabel::create(labelTestMessageEndpoint, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestMessageEndpointClicked, this));
itemTestMessageEndpoint->setPosition(Point(VisibleRect::right().x - labelTestMessageEndpoint->getContentSize().width / 2 - 5, winSize.height - MARGIN - 2 * SPACE));
menuRequest->addChild(itemTestMessageEndpoint);
// Test sending event 'echotest' to default namespace
LabelTTF *labelTestEvent = LabelTTF::create("Send Test Event", "Arial", 22);
MenuItemLabel *itemTestEvent = MenuItemLabel::create(labelTestEvent, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestEventClicked, this));
itemTestEvent->setPosition(Point(VisibleRect::left().x + labelTestEvent->getContentSize().width / 2 + 5, winSize.height - MARGIN - 3 * SPACE));
menuRequest->addChild(itemTestEvent);
// Test sending event 'echotest' to the endpoint '/testpoint'
LabelTTF *labelTestEventEndpoint = LabelTTF::create("Test Endpoint Event", "Arial", 22);
MenuItemLabel *itemTestEventEndpoint = MenuItemLabel::create(labelTestEventEndpoint, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestEventEndpointClicked, this));
itemTestEventEndpoint->setPosition(Point(VisibleRect::right().x - labelTestEventEndpoint->getContentSize().width / 2 - 5, winSize.height - MARGIN - 3 * SPACE));
menuRequest->addChild(itemTestEventEndpoint);
// Test disconnecting basic client
LabelTTF *labelTestClientDisconnect = LabelTTF::create("Disconnect Socket", "Arial", 22);
MenuItemLabel *itemClientDisconnect = MenuItemLabel::create(labelTestClientDisconnect, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestClientDisconnectClicked, this));
itemClientDisconnect->setPosition(Point(VisibleRect::left().x + labelTestClientDisconnect->getContentSize().width / 2 + 5, winSize.height - MARGIN - 4 * SPACE));
menuRequest->addChild(itemClientDisconnect);
// Test disconnecting the endpoint '/testpoint'
LabelTTF *labelTestEndpointDisconnect = LabelTTF::create("Disconnect Endpoint", "Arial", 22);
MenuItemLabel *itemTestEndpointDisconnect = MenuItemLabel::create(labelTestEndpointDisconnect, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestEndpointDisconnectClicked, this));
itemTestEndpointDisconnect->setPosition(Point(VisibleRect::right().x - labelTestEndpointDisconnect->getContentSize().width / 2 - 5, winSize.height - MARGIN - 4 * SPACE));
menuRequest->addChild(itemTestEndpointDisconnect);
// Sahred Status Label
_sioClientStatus = LabelTTF::create("Not connected...", "Arial", 14, Size(320, 100), Label::HAlignment::LEFT);
_sioClientStatus->setAnchorPoint(Point(0, 0));
_sioClientStatus->setPosition(Point(VisibleRect::left().x, VisibleRect::rightBottom().y));
this->addChild(_sioClientStatus);
// Back Menu
MenuItemFont *itemBack = MenuItemFont::create("Back", CC_CALLBACK_1(SocketIOTestLayer::toExtensionsMainLayer, this));
itemBack->setPosition(Point(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
Menu *menuBack = Menu::create(itemBack, NULL);
menuBack->setPosition(Point::ZERO);
addChild(menuBack);
}
示例9: init
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
MenuItemImage *closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback,this));
closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
Menu* pMenu = Menu::create(closeItem, NULL);
pMenu->setPosition(Point::ZERO);
this->addChild(pMenu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
LabelTTF* pLabel = LabelTTF::create("Hello World", "Arial", TITLE_FONT_SIZE);
// position the label on the center of the screen
pLabel->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - pLabel->getContentSize().height));
// add the label as a child to this layer
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
Sprite* pSprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
// initialize flash
tinyswf::SWF::initialize(CCFlashLoadAsset, 256*1024); // 256kB buffer for libtess2
tinyswf::Renderer::setInstance(new CCFlashRenderer);
tinyswf::FontHandler::setInstance(new CCFlashFontHandler);
CCFlash* pFlash = CCFlash::create("test.swf");
pFlash->scheduleUpdate();
this->addChild(pFlash,1);
pFlash->getSWF()->get<tinyswf::Text>("_text")->setString(
"<p>test<font color='#ff0000'>1234</font>hello world</p><p>font <font color='#00ffff'>color</font> test</p>");
#ifdef USE_HTTP
CCHttpRequest* request = new CCHttpRequest();
request->setUrl("https://localhost/codeigniter/user/login");
request->setRequestType(CCHttpRequest::kHttpPost);
request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpRequestCompleted));
request->setTag("POST login");
std::string uuid;
getUUID(uuid);
std::string post = "uuid="+uuid;
request->setRequestData(post.c_str(), post.length());
CCHttpClient::getInstance()->send(request);
request->release();
#endif
return true;
}