本文整理汇总了C++中LLViewerInventoryItem::updateServer方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerInventoryItem::updateServer方法的具体用法?C++ LLViewerInventoryItem::updateServer怎么用?C++ LLViewerInventoryItem::updateServer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLViewerInventoryItem
的用法示例。
在下文中一共展示了LLViewerInventoryItem::updateServer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: temp_upload_callback
// <edit>
void temp_upload_callback(const LLUUID& uuid, void* user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed)
{
LLResourceData* data = (LLResourceData*)user_data;
if(result >= 0)
{
LLUUID item_id;
item_id.generate();
LLPermissions* perms = new LLPermissions();
perms->set(LLPermissions::DEFAULT);
perms->setOwnerAndGroup(gAgentID, gAgentID, gAgentID, false);
perms->setMaskBase(PERM_ALL);
perms->setMaskOwner(PERM_ALL);
perms->setMaskEveryone(PERM_ALL);
perms->setMaskGroup(PERM_ALL);
perms->setMaskNext(PERM_ALL);
LLUUID destination = gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE);
BOOL bUseSystemInventory = (gSavedSettings.getBOOL("AscentUseSystemFolder") && gSavedSettings.getBOOL("AscentSystemTemporary"));
if (bUseSystemInventory)
{
destination = gSystemFolderAssets;
}
LLViewerInventoryItem* item = new LLViewerInventoryItem(
item_id,
destination,
*perms,
uuid,
(LLAssetType::EType)data->mAssetInfo.mType,
(LLInventoryType::EType)data->mInventoryType,
data->mAssetInfo.getName(),
data->mAssetInfo.getDescription(),
LLSaleInfo::DEFAULT,
0,
time_corrected());
if (bUseSystemInventory)
{
LLLocalInventory::addItem(item);
}
else
{
item->updateServer(TRUE);
gInventory.updateItem(item);
gInventory.notifyObservers();
}
}
else
{
LLSD args;
args["FILE"] = LLInventoryType::lookupHumanReadable(data->mInventoryType);
args["REASON"] = std::string(LLAssetStorage::getErrorString(result));
LLNotificationsUtil::add("CannotUploadReason", args);
}
LLUploadDialog::modalUploadFinished();
delete data;
}
示例2: onClickUpdate
// static
void LLFloaterProperties::onClickUpdate(void* user_data)
{
LLFloaterProperties* floaterp = (LLFloaterProperties*)user_data;
if(floaterp)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)floaterp->findItem();
if(item)
{
std::string str(floaterp->childGetValue("item_text").asString());
std::string::size_type pos;
while((pos = str.find(" ")) != std::string::npos)
{
str.replace(pos, 4, "\t");
}
std::istringstream strm(str);
item->importLegacyStream(strm);
if(floaterp->mObjectID.isNull())
{
// This is in the agent's inventory.
item->updateServer(FALSE);
gInventory.updateItem(item);
gInventory.notifyObservers();
item->setComplete(FALSE);
item->fetchFromServer();
}
else
{
// This is in an object's contents.
LLViewerObject* object = gObjectList.findObject(floaterp->mObjectID);
if(object)
{
object->updateInventory(
item,
TASK_INVENTORY_ITEM_KEY,
false);
object->fetchInventoryFromServer();
}
}
}
}
}
示例3: doneIdle
// Checked: 2010-03-14 (RLVa-1.1.3a) | Added: RLVa-1.2.0a
void RlvRenameOnWearObserver::doneIdle()
{
const LLViewerInventoryCategory* pRlvRoot = NULL; LLVOAvatar* pAvatar = gAgentAvatarp;
if ( (RlvSettings::getEnableSharedWear()) || (!RlvSettings::getSharedInvAutoRename()) || (LLStartUp::getStartupState() < STATE_STARTED) ||
(!pAvatar) || ((pRlvRoot = RlvInventory::instance().getSharedRoot()) == NULL) )
{
delete this;
return;
}
const LLViewerJointAttachment* pAttachPt = NULL; S32 idxAttachPt = 0;
// RLV_ASSERT(mComplete.size() > 0); // Catch instances where we forgot to call startFetch()
for (uuid_vec_t::const_iterator itItem = mComplete.begin(); itItem != mComplete.end(); ++itItem)
{
const LLUUID& idAttachItem = *itItem;
// If the item resides under #RLV we'll rename it directly; otherwise settle for "renaming" all of its links residing under #RLV
LLInventoryModel::item_array_t items;
if (gInventory.isObjectDescendentOf(idAttachItem, pRlvRoot->getUUID()))
items.push_back(gInventory.getItem(idAttachItem));
else
items = gInventory.collectLinkedItems(idAttachItem, pRlvRoot->getUUID());
if (items.empty())
continue;
if ( ((pAttachPt = pAvatar->getWornAttachmentPoint(idAttachItem)) == NULL) ||
((idxAttachPt = RlvAttachPtLookup::getAttachPointIndex(pAttachPt)) == 0) )
{
// RLV_ASSERT(false);
continue;
}
static const std::string &new_category_name = LLViewerFolderType::lookupNewCategoryName(LLFolderType::FT_NONE);
for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
{
LLViewerInventoryItem* pItem = items.get(idxItem);
if (!pItem)
continue;
S32 idxAttachPtItem = RlvAttachPtLookup::getAttachPointIndex(pItem);
if ( (idxAttachPt == idxAttachPtItem) || (idxAttachPtItem) )
continue;
std::string strAttachPt = pAttachPt->getName();
LLStringUtil::toLower(strAttachPt);
// If we can modify the item then we rename it directly, otherwise we create a new folder and move it
if (pItem->getPermissions().allowModifyBy(gAgent.getID()))
{
std::string strName = pItem->getName();
LLStringUtil::truncate(strName, DB_INV_ITEM_NAME_STR_LEN - strAttachPt.length() - 3);
strName += " (" + strAttachPt + ")";
pItem->rename(strName);
pItem->updateServer(FALSE);
gInventory.addChangedMask(LLInventoryObserver::LABEL, pItem->getUUID());
}
else
{
// Don't do anything if the item is a direct descendant of the shared root, or a folded folder
LLViewerInventoryCategory* pFolder = gInventory.getCategory(pItem->getParentUUID());
if ( (pFolder) && (pFolder->getUUID() != pRlvRoot->getUUID()) && (!RlvInventory::isFoldedFolder(pFolder, false)) )
{
std::string strFolderName = ".(" + strAttachPt + ")";
// Rename the item's parent folder if it's called "New Folder", isn't directly under #RLV and contains exactly 1 object
if ( (new_category_name == pFolder->getName()) &&
(pFolder->getParentUUID() != pRlvRoot->getUUID()) &&
(1 == RlvInventory::getDirectDescendentsCount(pFolder, LLAssetType::AT_OBJECT)) )
{
pFolder->rename(strFolderName);
pFolder->updateServer(FALSE);
gInventory.addChangedMask(LLInventoryObserver::LABEL, pFolder->getUUID());
}
else
{
// "No modify" item with a non-renameable parent: create a new folder named and move the item into it
LLUUID idAttachFolder = gInventory.createNewCategory(pFolder->getUUID(), LLFolderType::FT_NONE, strFolderName);
move_inventory_item(gAgent.getID(), gAgent.getSessionID(), pItem->getUUID(), idAttachFolder, std::string(), NULL);
}
}
}
}
}
gInventory.notifyObservers();
delete this;
}