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C++ LLViewerInventoryItem::setComplete方法代码示例

本文整理汇总了C++中LLViewerInventoryItem::setComplete方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerInventoryItem::setComplete方法的具体用法?C++ LLViewerInventoryItem::setComplete怎么用?C++ LLViewerInventoryItem::setComplete使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLViewerInventoryItem的用法示例。


在下文中一共展示了LLViewerInventoryItem::setComplete方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onClickUpdate

// static
void LLFloaterProperties::onClickUpdate(void* user_data)
{
	LLFloaterProperties* floaterp = (LLFloaterProperties*)user_data;
	if(floaterp)
	{
		LLViewerInventoryItem* item = (LLViewerInventoryItem*)floaterp->findItem();
		if(item)
		{
			std::string str(floaterp->childGetValue("item_text").asString());
			std::string::size_type pos;
			while((pos = str.find("    ")) != std::string::npos)
			{
				str.replace(pos, 4, "\t");
			}
			
			std::istringstream strm(str);
			item->importLegacyStream(strm);

			if(floaterp->mObjectID.isNull())
			{
				// This is in the agent's inventory.
				item->updateServer(FALSE);
				gInventory.updateItem(item);
				gInventory.notifyObservers();

				item->setComplete(FALSE);
				item->fetchFromServer();
			}
			else
			{
				// This is in an object's contents.
				LLViewerObject* object = gObjectList.findObject(floaterp->mObjectID);
				if(object)
				{
					object->updateInventory(
						item,
						TASK_INVENTORY_ITEM_KEY,
						false);
					object->fetchInventoryFromServer();
				}
			}
		}
	}
}
开发者ID:DcLumen,项目名称:Inertia,代码行数:45,代码来源:llfloaterproperties.cpp

示例2: saveIfNeeded

void LLPreviewGesture::saveIfNeeded()
{
	if (!gAssetStorage)
	{
		llwarns << "Can't save gesture, no asset storage system." << llendl;
		return;
	}

	if (!mDirty)
	{
		return;
	}

	// Copy the UI into a gesture
	LLMultiGesture* gesture = createGesture();

	// Serialize the gesture
	S32 max_size = gesture->getMaxSerialSize();
	char* buffer = new char[max_size];

	LLDataPackerAsciiBuffer dp(buffer, max_size);

	BOOL ok = gesture->serialize(dp);

	if (dp.getCurrentSize() > 1000)
	{
		LLNotifications::instance().add("GestureSaveFailedTooManySteps");

		delete gesture;
		gesture = NULL;
	}
	else if (!ok)
	{
		LLNotifications::instance().add("GestureSaveFailedTryAgain");
		delete gesture;
		gesture = NULL;
	}
	else
	{
		// Every save gets a new UUID.  Yup.
		LLTransactionID tid;
		LLAssetID asset_id;
		tid.generate();
		asset_id = tid.makeAssetID(gAgent.getSecureSessionID());

		LLVFile file(gVFS, asset_id, LLAssetType::AT_GESTURE, LLVFile::APPEND);

		S32 size = dp.getCurrentSize();
		file.setMaxSize(size);
		file.write((U8*)buffer, size);

		BOOL delayedUpload = FALSE;

		// Upload that asset to the database
		LLViewerInventoryItem* item = (LLViewerInventoryItem*) getItem();
		if (item)
		{
			std::string agent_url = gAgent.getRegion()->getCapability("UpdateGestureAgentInventory");
			std::string task_url = gAgent.getRegion()->getCapability("UpdateGestureTaskInventory");
			if (mObjectUUID.isNull() && !agent_url.empty())
			{
				//need to disable the preview floater so item
				//isn't re-saved before new asset arrives
				//fake out refresh.
				item->setComplete(FALSE);
				refresh();				
				item->setComplete(TRUE);

				// Saving into agent inventory
				LLSD body;
				body["item_id"] = mItemUUID;
				LLHTTPClient::post(agent_url, body,
					new LLUpdateAgentInventoryResponder(body, asset_id, LLAssetType::AT_GESTURE));
				delayedUpload = TRUE;
			}
			else if (!mObjectUUID.isNull() && !task_url.empty())
			{
				// Saving into task inventory
				LLSD body;
				body["task_id"] = mObjectUUID;
				body["item_id"] = mItemUUID;
				LLHTTPClient::post(task_url, body,
					new LLUpdateTaskInventoryResponder(body, asset_id, LLAssetType::AT_GESTURE));
			}
			else if (gAssetStorage)
			{
				LLLineEditor* descEditor = getChild<LLLineEditor>("desc");
				LLSaveInfo* info = new LLSaveInfo(mItemUUID, mObjectUUID, descEditor->getText(), tid);
				gAssetStorage->storeAssetData(tid, LLAssetType::AT_GESTURE, onSaveComplete, info, FALSE);
			}
		}

		// If this gesture is active, then we need to update the in-memory
		// active map with the new pointer.
		if (!delayedUpload && gGestureManager.isGestureActive(mItemUUID))
		{
			// gesture manager now owns the pointer
			gGestureManager.replaceGesture(mItemUUID, gesture, asset_id);

			// replaceGesture may deactivate other gestures so let the
//.........这里部分代码省略.........
开发者ID:VirtualReality,项目名称:Viewer,代码行数:101,代码来源:llpreviewgesture.cpp


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