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C++ LLViewerInventoryItem::getPermissions方法代码示例

本文整理汇总了C++中LLViewerInventoryItem::getPermissions方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerInventoryItem::getPermissions方法的具体用法?C++ LLViewerInventoryItem::getPermissions怎么用?C++ LLViewerInventoryItem::getPermissions使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LLViewerInventoryItem的用法示例。


在下文中一共展示了LLViewerInventoryItem::getPermissions方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onClickOwner

// static
void LLSidepanelItemInfo::onClickOwner()
{
	LLViewerInventoryItem* item = findItem();
	if(!item) return;
	if(item->getPermissions().isGroupOwned())
	{
		LLGroupActions::show(item->getPermissions().getGroup());
	}
	else
	{
		LLAvatarActions::showProfile(item->getPermissions().getOwner());
	}
}
开发者ID:Xara,项目名称:Opensource-V2-SL-Viewer,代码行数:14,代码来源:llsidepaneliteminfo.cpp

示例2: onCommitName

// static
void LLFloaterProperties::onCommitName()
{
	//llinfos << "LLFloaterProperties::onCommitName()" << llendl;
	LLViewerInventoryItem* item = (LLViewerInventoryItem*)findItem();
	if(!item)
	{
		return;
	}
	LLLineEditor* labelItemName = getChild<LLLineEditor>("LabelItemName");

	if(labelItemName&&
	   (item->getName() != labelItemName->getText()) && 
	   (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE)) )
	{
		LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
		new_item->rename(labelItemName->getText());
		if(mObjectID.isNull())
		{
			new_item->updateServer(FALSE);
			gInventory.updateItem(new_item);
			gInventory.notifyObservers();
		}
		else
		{
			LLViewerObject* object = gObjectList.findObject(mObjectID);
			if(object)
			{
				object->updateInventory(
					new_item,
					TASK_INVENTORY_ITEM_KEY,
					false);
			}
		}
	}
}
开发者ID:OS-Development,项目名称:VW.Kirsten,代码行数:36,代码来源:llfloaterproperties.cpp

示例3: onCommitTexture

void FSPanelPrefs::onCommitTexture(const LLSD& data)
{
	LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>("texture control");
	if (!texture_ctrl)
	{
		return;
	}

	if (!texture_ctrl->getTentative())
	{
		// we grab the item id first, because we want to do a
		// permissions check
		LLUUID id = texture_ctrl->getImageItemID();
		if (id.isNull())
		{
			id = texture_ctrl->getImageAssetID();
		}
		
		// Texture picker defaults aren't inventory items
		// * Don't need to worry about permissions for them
		LLViewerInventoryItem* item = gInventory.getItem(id);
		if (item && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID()))
		{
			// Do not have permission to copy the texture.
			return;
		}

		gSavedSettings.setString("FSDefaultObjectTexture", texture_ctrl->getImageAssetID().asString());
	}
}
开发者ID:gabeharms,项目名称:firestorm,代码行数:30,代码来源:fspanelprefs.cpp

示例4: startFetch

void LLInventoryFetchItemsObserver::startFetch()
{
	LLUUID owner_id;
	LLSD items_llsd;
	for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it)
	{
		LLViewerInventoryItem* item = gInventory.getItem(*it);
		if (item)
		{
			if (item->isFinished())
			{
				// It's complete, so put it on the complete container.
				mComplete.push_back(*it);
				continue;
			}
			else
			{
				owner_id = item->getPermissions().getOwner();
			}
		}
		else
		{
			// assume it's agent inventory.
			owner_id = gAgent.getID();
		}

		// Ignore categories since they're not items.  We
		// could also just add this to mComplete but not sure what the
		// side-effects would be, so ignoring to be safe.
		LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
		if (cat)
		{
			continue;
		}

		// It's incomplete, so put it on the incomplete container, and
		// pack this on the message.
		mIncomplete.push_back(*it);

		// Prepare the data to fetch
		LLSD item_entry;
		item_entry["owner_id"] = owner_id;
		item_entry["item_id"] = (*it);
		items_llsd.append(item_entry);
	}

	mFetchingPeriod.reset();
	mFetchingPeriod.setTimerExpirySec(FETCH_TIMER_EXPIRY);

	fetch_items_from_llsd(items_llsd);
}
开发者ID:gabeharms,项目名称:firestorm,代码行数:51,代码来源:llinventoryobserver.cpp

示例5: createNewBridge

void FSLSLBridge :: createNewBridge() 
{
	//check if user has a bridge
	LLUUID catID = findFSCategory();

	//attach the Linden rock from the library (will resize as soon as attached)
	LLUUID libID = gInventory.getLibraryRootFolderID();
	LLViewerInventoryItem* libRock = findInvObject(LIB_ROCK_NAME, libID, LLAssetType::AT_OBJECT);
	//shouldn't happen but just in case
	if (libRock != NULL)
	{
		//copy the library item to inventory and put it on 
		LLPointer<LLInventoryCallback> cb = new FSLSLBridgeRezCallback();
		copy_inventory_item(gAgent.getID(),libRock->getPermissions().getOwner(),libRock->getUUID(),catID,mCurrentFullName,cb);
	}
}
开发者ID:Krazy-Bish-Margie,项目名称:Thunderstorm,代码行数:16,代码来源:fslslbridge.cpp

示例6: updateInventoryUI

void LLFloaterCustomize::updateInventoryUI()
{
	BOOL all_complete = TRUE;
	BOOL is_complete = FALSE;
	U32 perm_mask = 0x0;
	LLPanelEditWearable* panel;
	LLViewerInventoryItem* item;
	for(S32 i = 0; i < LLWearableType::WT_COUNT; ++i)
	{
		item = NULL;
		panel = mWearablePanelList[i];
		if(panel)
		{
			LLViewerWearable* wearable = panel->getWearable();
			if(wearable)
				item = gInventory.getItem(wearable->getItemID());
		}
		if(item)
		{
			is_complete = item->isComplete();
			if(!is_complete)
			{
				all_complete = FALSE;
			}
			perm_mask = item->getPermissions().getMaskOwner();
		}
		else
		{
			is_complete = false;
			perm_mask = 0x0;
		}
		if(i == mCurrentWearableType)
		{
			if(panel)
			{
				panel->setUIPermissions(perm_mask, is_complete);
			}
			//BOOL is_vis = panel && item && is_complete && (perm_mask & PERM_MODIFY);
			//childSetVisible("panel_container", is_vis);
		}
	}

	childSetEnabled("Make Outfit", all_complete);
}
开发者ID:aragornarda,项目名称:SingularityViewer,代码行数:44,代码来源:llfloatercustomize.cpp

示例7: attachObjects

// static
void LLViewerAttachMenu::attachObjects(const uuid_vec_t& items, const std::string& joint_name)
{
	LLViewerJointAttachment* attachmentp = NULL;
	for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); 
		 iter != gAgentAvatarp->mAttachmentPoints.end(); )
	{
		LLVOAvatar::attachment_map_t::iterator curiter = iter++;
		LLViewerJointAttachment* attachment = curiter->second;
		if (attachment->getName() == joint_name)
		{
			attachmentp = attachment;
			break;
		}
	}
	if (attachmentp == NULL)
	{
		return;
	}

	for (uuid_vec_t::const_iterator it = items.begin(); it != items.end(); ++it)
	{
		const LLUUID &id = *it;
		LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getLinkedItem(id);
		if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
		{
			rez_attachment(item, attachmentp); // don't replace if called from an "Attach To..." menu
		}
		else if(item && item->isFinished())
		{
			// must be in library. copy it to our inventory and put it on.
			LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
			copy_inventory_item(gAgent.getID(),
								item->getPermissions().getOwner(),
								item->getUUID(),
								LLUUID::null,
								std::string(),
								cb);
		}
	}
}
开发者ID:Krazy-Bish-Margie,项目名称:Thunderstorm,代码行数:41,代码来源:llviewerattachmenu.cpp

示例8: fetchItems

void LLInventoryFetchObserver::fetchItems(
	const LLInventoryFetchObserver::item_ref_t& ids)
{
	LLUUID owner_id;
	LLSD items_llsd;
	for(item_ref_t::const_iterator it = ids.begin(); it < ids.end(); ++it)
	{
		LLViewerInventoryItem* item = gInventory.getItem(*it);
		if(item)
		{
			if(item->isComplete())
			{
				// It's complete, so put it on the complete container.
				mComplete.push_back(*it);
				continue;
			}
			else
			{
				owner_id = item->getPermissions().getOwner();
			}
		}
		else
		{
			// assume it's agent inventory.
			owner_id = gAgent.getID();
		}
		
		// It's incomplete, so put it on the incomplete container, and
		// pack this on the message.
		mIncomplete.push_back(*it);
		
		// Prepare the data to fetch
		LLSD item_entry;
		item_entry["owner_id"] = owner_id;
		item_entry["item_id"] = (*it);
		items_llsd.append(item_entry);
	}
	fetch_items_from_llsd(items_llsd);
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:39,代码来源:llinventoryobserver.cpp

示例9: onCommitDescription

// static
void LLFloaterProperties::onCommitDescription(LLUICtrl* ctrl, void* data)
{
	//llinfos << "LLFloaterProperties::onCommitDescription()" << llendl;
	LLFloaterProperties* self = (LLFloaterProperties*)data;
	if(!self) return;
	LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->findItem();
	if(!item) return;

	LLLineEditor* labelItemDesc = self->getChild<LLLineEditor>("LabelItemDesc");
	if(!labelItemDesc)
	{
		return;
	}
	if((item->getDescription() != labelItemDesc->getText()) && 
	   (gAgent.allowOperation(PERM_MODIFY, item->getPermissions(), GP_OBJECT_MANIPULATE)))
	{
		LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);

		new_item->setDescription(labelItemDesc->getText());
		if(self->mObjectID.isNull())
		{
			new_item->updateServer(FALSE);
			gInventory.updateItem(new_item);
			gInventory.notifyObservers();
		}
		else
		{
			LLViewerObject* object = gObjectList.findObject(self->mObjectID);
			if(object)
			{
				object->updateInventory(
					new_item,
					TASK_INVENTORY_ITEM_KEY,
					false);
			}
		}
	}
}
开发者ID:DcLumen,项目名称:Inertia,代码行数:39,代码来源:llfloaterproperties.cpp

示例10: createNewBridge

void FSLSLBridge::createNewBridge()
{
	//check if user has a bridge
	LLUUID catID = findFSCategory();

	//attach the Linden rock from the library (will resize as soon as attached)
	LLUUID libID = gInventory.getLibraryRootFolderID();
	LLViewerInventoryItem* libRock = findInvObject(LIB_ROCK_NAME, libID, LLAssetType::AT_OBJECT);
	//shouldn't happen but just in case
	if (libRock != NULL)
	{
		//copy the library item to inventory and put it on 
		LLPointer<LLInventoryCallback> cb = new FSLSLBridgeRezCallback();
		llinfos << "Cloning a new Bridge container from the Library..." << llendl;
		copy_inventory_item(gAgent.getID(), libRock->getPermissions().getOwner(), libRock->getUUID(), catID, mCurrentFullName, cb);
	}
	else
	{
		llwarns << "Bridge container not found in the Library!" << llendl;
		// AH: Set to false or we won't be able to start another bridge creation
		// process in this session!
		mBridgeCreating = false;
	}
}
开发者ID:JohnMcCaffery,项目名称:Armadillo-Phoenix,代码行数:24,代码来源:fslslbridge.cpp

示例11: fetch

void LLInventoryFetchComboObserver::fetch(
	const folder_ref_t& folder_ids,
	const item_ref_t& item_ids)
{
	lldebugs << "LLInventoryFetchComboObserver::fetch()" << llendl;
	for(folder_ref_t::const_iterator fit = folder_ids.begin(); fit != folder_ids.end(); ++fit)
	{
		LLViewerInventoryCategory* cat = gInventory.getCategory(*fit);
		if(!cat) continue;
		if(!gInventory.isCategoryComplete(*fit))
		{
			cat->fetchDescendents();
			lldebugs << "fetching folder " << *fit <<llendl;
			mIncompleteFolders.push_back(*fit);
		}
		else
		{
			mCompleteFolders.push_back(*fit);
			lldebugs << "completing folder " << *fit <<llendl;
		}
	}

	// Now for the items - we fetch everything which is not a direct
	// descendent of an incomplete folder because the item will show
	// up in an inventory descendents message soon enough so we do not
	// have to fetch it individually.
	LLSD items_llsd;
	LLUUID owner_id;
	for(item_ref_t::const_iterator iit = item_ids.begin(); iit != item_ids.end(); ++iit)
	{
		LLViewerInventoryItem* item = gInventory.getItem(*iit);
		if(!item)
		{
			lldebugs << "uanble to find item " << *iit << llendl;
			continue;
		}
		if(item->isComplete())
		{
			// It's complete, so put it on the complete container.
			mCompleteItems.push_back(*iit);
			lldebugs << "completing item " << *iit << llendl;
			continue;
		}
		else
		{
			mIncompleteItems.push_back(*iit);
			owner_id = item->getPermissions().getOwner();
		}
		if(std::find(mIncompleteFolders.begin(), mIncompleteFolders.end(), item->getParentUUID()) == mIncompleteFolders.end())
		{
			LLSD item_entry;
			item_entry["owner_id"] = owner_id;
			item_entry["item_id"] = (*iit);
			items_llsd.append(item_entry);
		}
		else
		{
			lldebugs << "not worrying about " << *iit << llendl;
		}
	}
	fetch_items_from_llsd(items_llsd);
}
开发者ID:AlexRa,项目名称:Kirstens-clone,代码行数:62,代码来源:llinventoryobserver.cpp

示例12: refresh

void LLPreviewGesture::refresh()
{
	// If previewing or item is incomplete, all controls are disabled
	LLViewerInventoryItem* item = (LLViewerInventoryItem*)getItem();
	bool is_complete = (item && item->isComplete()) ? true : false;
	if (mPreviewGesture || !is_complete)
	{
		
		childSetEnabled("desc", FALSE);
		//mDescEditor->setEnabled(FALSE);
		mTriggerEditor->setEnabled(FALSE);
		mReplaceText->setEnabled(FALSE);
		mReplaceEditor->setEnabled(FALSE);
		mModifierCombo->setEnabled(FALSE);
		mKeyCombo->setEnabled(FALSE);
		mLibraryList->setEnabled(FALSE);
		mAddBtn->setEnabled(FALSE);
		mUpBtn->setEnabled(FALSE);
		mDownBtn->setEnabled(FALSE);
		mDeleteBtn->setEnabled(FALSE);
		mStepList->setEnabled(FALSE);
		mOptionsText->setEnabled(FALSE);
		mAnimationCombo->setEnabled(FALSE);
		mAnimationRadio->setEnabled(FALSE);
		mSoundCombo->setEnabled(FALSE);
		mChatEditor->setEnabled(FALSE);
		mWaitAnimCheck->setEnabled(FALSE);
		mWaitTimeCheck->setEnabled(FALSE);
		mWaitTimeEditor->setEnabled(FALSE);
		mActiveCheck->setEnabled(FALSE);
		mSaveBtn->setEnabled(FALSE);

		// Make sure preview button is enabled, so we can stop it
		mPreviewBtn->setEnabled(TRUE);
		return;
	}

	BOOL modifiable = item->getPermissions().allowModifyBy(gAgent.getID());

	childSetEnabled("desc", modifiable);
	mTriggerEditor->setEnabled(TRUE);
	mLibraryList->setEnabled(modifiable);
	mStepList->setEnabled(modifiable);
	mOptionsText->setEnabled(modifiable);
	mAnimationCombo->setEnabled(modifiable);
	mAnimationRadio->setEnabled(modifiable);
	mSoundCombo->setEnabled(modifiable);
	mChatEditor->setEnabled(modifiable);
	mWaitAnimCheck->setEnabled(modifiable);
	mWaitTimeCheck->setEnabled(modifiable);
	mWaitTimeEditor->setEnabled(modifiable);
	mActiveCheck->setEnabled(TRUE);

	const std::string& trigger = mTriggerEditor->getText();
	BOOL have_trigger = !trigger.empty();

	const std::string& replace = mReplaceEditor->getText();
	BOOL have_replace = !replace.empty();

	LLScrollListItem* library_item = mLibraryList->getFirstSelected();
	BOOL have_library = (library_item != NULL);

	LLScrollListItem* step_item = mStepList->getFirstSelected();
	S32 step_index = mStepList->getFirstSelectedIndex();
	S32 step_count = mStepList->getItemCount();
	BOOL have_step = (step_item != NULL);

	mReplaceText->setEnabled(have_trigger || have_replace);
	mReplaceEditor->setEnabled(have_trigger || have_replace);

	mModifierCombo->setEnabled(TRUE);
	mKeyCombo->setEnabled(TRUE);

	mAddBtn->setEnabled(modifiable && have_library);
	mUpBtn->setEnabled(modifiable && have_step && step_index > 0);
	mDownBtn->setEnabled(modifiable && have_step && step_index < step_count-1);
	mDeleteBtn->setEnabled(modifiable && have_step);

	// Assume all not visible
	mAnimationCombo->setVisible(FALSE);
	mAnimationRadio->setVisible(FALSE);
	mSoundCombo->setVisible(FALSE);
	mChatEditor->setVisible(FALSE);
	mWaitAnimCheck->setVisible(FALSE);
	mWaitTimeCheck->setVisible(FALSE);
	mWaitTimeEditor->setVisible(FALSE);

	if (have_step)
	{
		// figure out the type, show proper options, update text
		LLGestureStep* step = (LLGestureStep*)step_item->getUserdata();
		EStepType type = step->getType();
		switch(type)
		{
		case STEP_ANIMATION:
			{
				LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step;
				mOptionsText->setText("Animation to play:");
				mAnimationCombo->setVisible(TRUE);
				mAnimationRadio->setVisible(TRUE);
//.........这里部分代码省略.........
开发者ID:xinyaojiejie,项目名称:Dale,代码行数:101,代码来源:llpreviewgesture.cpp

示例13: tick

BOOL JCLSLBridge::tick()
{
	if(LLStartUp::getStartupState() >= STATE_INVENTORY_SEND)
	{
		switch(sBridgeStatus)
		{
		case UNINITIALIZED:
			{
				/*
				We're going to just completely disable this in code, it's shit - CW
				
				if(!gSavedSettings.getBOOL("Meta7BuildBridge"))
				{
				*/
					sBridgeStatus = FAILED;
					break;
				//}

				//cmdline_printchat("initializing");//<< llendl;
				LLUUID item_id = findInventoryByName(vBridgeName);
				if(gInventory.isEverythingFetched())// || (item_id.notNull() && isworn(item_id)))
				{
					//cmdline_printchat("inv is fetched");//<< llendl;
					
					if(item_id.notNull())
					{
						//cmdline_printchat("id="+item_id.asString());
						LLViewerInventoryItem* bridge = gInventory.getItem(item_id);
						if(bridge)
						{
							//cmdline_printchat("bridge is ready to attach");//<< llendl;
							if(isworn(bridge->getUUID()))
							{
								//cmdline_printchat("bridge is already worn");//<< llendl;
								sBridgeStatus = RECHAN;
							}else if(bridge->isComplete())
							{
								//cmdline_printchat("bridge is complete, attaching");//<< llendl;
								LLMessageSystem* msg = gMessageSystem;
								msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv);
								msg->nextBlockFast(_PREHASH_AgentData);
								msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
								msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
								msg->nextBlockFast(_PREHASH_ObjectData);
								msg->addUUIDFast(_PREHASH_ItemID, bridge->getUUID());
								msg->addUUIDFast(_PREHASH_OwnerID, bridge->getPermissions().getOwner());
								msg->addU8Fast(_PREHASH_AttachmentPt, 128);
								pack_permissions_slam(msg, bridge->getFlags(), bridge->getPermissions());
								msg->addStringFast(_PREHASH_Name, bridge->getName());
								msg->addStringFast(_PREHASH_Description, bridge->getDescription());
								msg->sendReliable(gAgent.getRegionHost());
								sBridgeStatus = RECHAN;
							}
						}
					}else
					{
						//cmdline_printchat("no bridge");//<< llendl;
						//sBridgeStatus = BUILDING;
						std::string directory = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"bridge.xml");
						if(!LLFile::isfile(directory.c_str()))
						{
							//cmdline_printchat("file not there o.o");//<< llendl;
							sBridgeStatus = FAILED;
						}else
						{
							//cmdline_printchat("bridge.xml located. importing..");//<< llendl;
							gImportTracker.importer(directory,&setBridgeObject);
							sBridgeStatus = BUILDING;
						}
					}
				}
			}
			break;
		case RENAMING:
			{
				////cmdline_printchat("renaming");
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessageFast(_PREHASH_ObjectAttach);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->addU8Fast(_PREHASH_AttachmentPoint, vCatType);
				
				msg->nextBlockFast(_PREHASH_ObjectData);
				msg->addU32Fast(_PREHASH_ObjectLocalID, sBridgeObject->getLocalID());
				msg->addQuatFast(_PREHASH_Rotation, LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f));
				
				msg->sendReliable(gAgent.getRegion()->getHost());
				sBridgeStatus = FOLDERING;
			}
			break;
		case FOLDERING:
			{
				////cmdline_printchat("foldering");
				LLUUID vcatid;
				vcatid = gInventory.findCategoryByName(vBridgeOpCat);
				if(vcatid.isNull())
				{
					////cmdline_printchat("creating folder");
					vcatid = gInventory.createNewCategory(gAgent.getInventoryRootID(), LLAssetType::AT_NONE, vBridgeOpCat);
//.........这里部分代码省略.........
开发者ID:Xara,项目名称:Meta7-Viewer,代码行数:101,代码来源:jc_lslviewerbridge.cpp

示例14: doneIdle

// Checked: 2010-03-14 (RLVa-1.1.3a) | Added: RLVa-1.2.0a
void RlvRenameOnWearObserver::doneIdle()
{
	const LLViewerInventoryCategory* pRlvRoot = NULL; LLVOAvatar* pAvatar = gAgentAvatarp;
	if ( (RlvSettings::getEnableSharedWear()) || (!RlvSettings::getSharedInvAutoRename()) || (LLStartUp::getStartupState() < STATE_STARTED) || 
		 (!pAvatar) || ((pRlvRoot = RlvInventory::instance().getSharedRoot()) == NULL) )
	{
		delete this;
		return;
	}

	const LLViewerJointAttachment* pAttachPt = NULL; S32 idxAttachPt = 0;
//	RLV_ASSERT(mComplete.size() > 0);	// Catch instances where we forgot to call startFetch()
	for (uuid_vec_t::const_iterator itItem = mComplete.begin(); itItem != mComplete.end(); ++itItem)
	{
		const LLUUID& idAttachItem = *itItem;

		// If the item resides under #RLV we'll rename it directly; otherwise settle for "renaming" all of its links residing under #RLV
		LLInventoryModel::item_array_t items;
		if (gInventory.isObjectDescendentOf(idAttachItem, pRlvRoot->getUUID()))
			items.push_back(gInventory.getItem(idAttachItem));
		else
			items = gInventory.collectLinkedItems(idAttachItem, pRlvRoot->getUUID());
		if (items.empty())
			continue;

		if ( ((pAttachPt = pAvatar->getWornAttachmentPoint(idAttachItem)) == NULL) ||
			 ((idxAttachPt = RlvAttachPtLookup::getAttachPointIndex(pAttachPt)) == 0) )
		{
//			RLV_ASSERT(false);
			continue;
		}

		static const std::string &new_category_name = LLViewerFolderType::lookupNewCategoryName(LLFolderType::FT_NONE);
		for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
		{
			LLViewerInventoryItem* pItem = items.get(idxItem);
			if (!pItem)
				continue;

			S32 idxAttachPtItem = RlvAttachPtLookup::getAttachPointIndex(pItem);
			if ( (idxAttachPt == idxAttachPtItem) || (idxAttachPtItem) )
				continue;

			std::string strAttachPt = pAttachPt->getName();
			LLStringUtil::toLower(strAttachPt);

			// If we can modify the item then we rename it directly, otherwise we create a new folder and move it
			if (pItem->getPermissions().allowModifyBy(gAgent.getID()))
			{
				std::string strName = pItem->getName();
				LLStringUtil::truncate(strName, DB_INV_ITEM_NAME_STR_LEN - strAttachPt.length() - 3);

				strName += " (" + strAttachPt + ")";

				pItem->rename(strName);
				pItem->updateServer(FALSE);
				gInventory.addChangedMask(LLInventoryObserver::LABEL, pItem->getUUID());
			}
			else
			{
				// Don't do anything if the item is a direct descendant of the shared root, or a folded folder
				LLViewerInventoryCategory* pFolder = gInventory.getCategory(pItem->getParentUUID());
				if ( (pFolder) && (pFolder->getUUID() != pRlvRoot->getUUID()) && (!RlvInventory::isFoldedFolder(pFolder, false)) )
				{
					std::string strFolderName = ".(" + strAttachPt + ")";

					// Rename the item's parent folder if it's called "New Folder", isn't directly under #RLV and contains exactly 1 object
					if ( (new_category_name == pFolder->getName()) && 
						 (pFolder->getParentUUID() != pRlvRoot->getUUID()) && 
						 (1 == RlvInventory::getDirectDescendentsCount(pFolder, LLAssetType::AT_OBJECT)) )
					{
						pFolder->rename(strFolderName);
						pFolder->updateServer(FALSE);
						gInventory.addChangedMask(LLInventoryObserver::LABEL, pFolder->getUUID());
					}
					else
					{
						// "No modify" item with a non-renameable parent: create a new folder named and move the item into it
						LLUUID idAttachFolder = gInventory.createNewCategory(pFolder->getUUID(), LLFolderType::FT_NONE, strFolderName);
						move_inventory_item(gAgent.getID(), gAgent.getSessionID(), pItem->getUUID(), idAttachFolder, std::string(), NULL);
					}
				}
			}
		}
	}
	gInventory.notifyObservers();

	delete this;
}
开发者ID:zantrua,项目名称:SingularityViewer,代码行数:90,代码来源:rlvinventory.cpp

示例15: updateSaleInfo

void LLFloaterProperties::updateSaleInfo()
{
	LLViewerInventoryItem* item = (LLViewerInventoryItem*)findItem();
	if(!item) return;
	LLSaleInfo sale_info(item->getSaleInfo());
	if(!gAgent.allowOperation(PERM_TRANSFER, item->getPermissions(), GP_OBJECT_SET_SALE))
	{
		getChild<LLUICtrl>("CheckPurchase")->setValue(LLSD((BOOL)FALSE));
	}

	if((BOOL)getChild<LLUICtrl>("CheckPurchase")->getValue())
	{
		// turn on sale info
		LLSaleInfo::EForSale sale_type = LLSaleInfo::FS_COPY;
	
		LLRadioGroup* RadioSaleType = getChild<LLRadioGroup>("RadioSaleType");
		if(RadioSaleType)
		{
			switch (RadioSaleType->getSelectedIndex())
			{
			case 0:
				sale_type = LLSaleInfo::FS_ORIGINAL;
				break;
			case 1:
				sale_type = LLSaleInfo::FS_COPY;
				break;
			case 2:
				sale_type = LLSaleInfo::FS_CONTENTS;
				break;
			default:
				sale_type = LLSaleInfo::FS_COPY;
				break;
			}
		}

		if (sale_type == LLSaleInfo::FS_COPY 
			&& !gAgent.allowOperation(PERM_COPY, item->getPermissions(), 
									  GP_OBJECT_SET_SALE))
		{
			sale_type = LLSaleInfo::FS_ORIGINAL;
		}

	     
		
		S32 price = -1;
		price =  getChild<LLUICtrl>("Edit Cost")->getValue().asInteger();;

		// Invalid data - turn off the sale
		if (price < 0)
		{
			sale_type = LLSaleInfo::FS_NOT;
			price = 0;
		}

		sale_info.setSaleType(sale_type);
		sale_info.setSalePrice(price);
	}
	else
	{
		sale_info.setSaleType(LLSaleInfo::FS_NOT);
	}
	if(sale_info != item->getSaleInfo()
		&& item->isFinished())
	{
		LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);

		// Force an update on the sale price at rez
		if (item->getType() == LLAssetType::AT_OBJECT)
		{
			U32 flags = new_item->getFlags();
			flags |= LLInventoryItemFlags::II_FLAGS_OBJECT_SLAM_SALE;
			new_item->setFlags(flags);
		}

		new_item->setSaleInfo(sale_info);
		if(mObjectID.isNull())
		{
			// This is in the agent's inventory.
			new_item->updateServer(FALSE);
			gInventory.updateItem(new_item);
			gInventory.notifyObservers();
		}
		else
		{
			// This is in an object's contents.
			LLViewerObject* object = gObjectList.findObject(mObjectID);
			if(object)
			{
				object->updateInventory(
					new_item,
					TASK_INVENTORY_ITEM_KEY,
					false);
			}
		}
	}
	else
	{
		// need to make sure we don't just follow the click
		refresh();
	}
//.........这里部分代码省略.........
开发者ID:OS-Development,项目名称:VW.Kirsten,代码行数:101,代码来源:llfloaterproperties.cpp


注:本文中的LLViewerInventoryItem::getPermissions方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。