本文整理汇总了C++中LLViewerInventoryItem::fetchFromServer方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerInventoryItem::fetchFromServer方法的具体用法?C++ LLViewerInventoryItem::fetchFromServer怎么用?C++ LLViewerInventoryItem::fetchFromServer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLViewerInventoryItem
的用法示例。
在下文中一共展示了LLViewerInventoryItem::fetchFromServer方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: show
// static
LLPreviewGesture* LLPreviewGesture::show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus)
{
LLPreviewGesture* previewp = (LLPreviewGesture*)LLPreview::find(item_id);
if (previewp)
{
previewp->open(); /*Flawfinder: ignore*/
if (take_focus)
{
previewp->setFocus(TRUE);
}
return previewp;
}
LLPreviewGesture* self = new LLPreviewGesture();
// Finish internal construction
self->init(item_id, object_id);
// Builds and adds to gFloaterView
gUICtrlFactory->buildFloater(self, "floater_preview_gesture.xml");
self->setTitle(title);
// Move window to top-left of screen
LLMultiFloater* hostp = self->getHost();
if (hostp == NULL)
{
LLRect r = self->getRect();
LLRect screen = gFloaterView->getRect();
r.setLeftTopAndSize(0, screen.getHeight(), r.getWidth(), r.getHeight());
self->setRect(r);
}
else
{
// re-add to host to update title
hostp->addFloater(self, TRUE);
}
// this will call refresh when we have everything.
LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
if(item && !item->isComplete())
{
LLInventoryGestureAvailable* observer;
observer = new LLInventoryGestureAvailable();
observer->watchItem(item_id);
gInventory.addObserver(observer);
item->fetchFromServer();
}
else
{
// not sure this is necessary.
self->refresh();
}
if (take_focus)
{
self->setFocus(TRUE);
}
return self;
}
示例2: onClickUpdate
// static
void LLFloaterProperties::onClickUpdate(void* user_data)
{
LLFloaterProperties* floaterp = (LLFloaterProperties*)user_data;
if(floaterp)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)floaterp->findItem();
if(item)
{
std::string str(floaterp->childGetValue("item_text").asString());
std::string::size_type pos;
while((pos = str.find(" ")) != std::string::npos)
{
str.replace(pos, 4, "\t");
}
std::istringstream strm(str);
item->importLegacyStream(strm);
if(floaterp->mObjectID.isNull())
{
// This is in the agent's inventory.
item->updateServer(FALSE);
gInventory.updateItem(item);
gInventory.notifyObservers();
item->setComplete(FALSE);
item->fetchFromServer();
}
else
{
// This is in an object's contents.
LLViewerObject* object = gObjectList.findObject(floaterp->mObjectID);
if(object)
{
object->updateInventory(
item,
TASK_INVENTORY_ITEM_KEY,
false);
object->fetchInventoryFromServer();
}
}
}
}
}
示例3: show
// static
LLPreviewGesture* LLPreviewGesture::show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus)
{
LLPreviewGesture* previewp = (LLPreviewGesture*)LLPreview::find(item_id);
if (previewp)
{
previewp->open(); /*Flawfinder: ignore*/
if (take_focus)
{
previewp->setFocus(TRUE);
}
return previewp;
}
LLPreviewGesture* self = new LLPreviewGesture();
// Finish internal construction
self->init(item_id, object_id);
// Builds and adds to gFloaterView
LLUICtrlFactory::getInstance()->buildFloater(self, "floater_preview_gesture.xml");
self->setTitle(title);
// Move window to top-left of screen
LLMultiFloater* hostp = self->getHost();
if (hostp == NULL)
{
LLRect r = self->getRect();
LLRect screen = gFloaterView->getRect();
r.setLeftTopAndSize(0, screen.getHeight(), r.getWidth(), r.getHeight());
self->setRect(r);
}
else
{
// re-add to host to update title
hostp->addFloater(self, TRUE);
}
// Start speculative download of sounds and animations
const LLUUID animation_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ANIMATION);
LLInventoryModelBackgroundFetch::instance().start(animation_folder_id);
const LLUUID sound_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_SOUND);
LLInventoryModelBackgroundFetch::instance().start(sound_folder_id);
// this will call refresh when we have everything.
LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
if(item && !item->isFinished())
{
LLInventoryGestureAvailable* observer;
observer = new LLInventoryGestureAvailable();
observer->watchItem(item_id);
gInventory.addObserver(observer);
item->fetchFromServer();
}
else
{
// not sure this is necessary.
self->refresh();
}
if (take_focus)
{
self->setFocus(TRUE);
}
return self;
}
示例4: writeToAvatar
// Updates the user's avatar's appearance
void LLWearable::writeToAvatar( BOOL set_by_user )
{
LLVOAvatar* avatar = gAgent.getAvatarObject();
llassert( avatar );
if( !avatar )
{
return;
}
ESex old_sex = avatar->getSex();
// Pull params
for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
{
if (((LLViewerVisualParam*)param)->getWearableType() == mType && param->isTweakable())
{
S32 param_id = param->getID();
F32 weight = get_if_there(mVisualParamMap, param_id, param->getDefaultWeight());
// only animate with user-originated changes
if (set_by_user)
{
param->setAnimationTarget(weight, set_by_user);
}
else
{
avatar->setVisualParamWeight( param_id, weight, set_by_user );
}
}
}
// only interpolate with user-originated changes
if (set_by_user)
{
avatar->startAppearanceAnimation(TRUE, TRUE);
}
// Pull texture entries
for( S32 te = 0; te < TEX_NUM_INDICES; te++ )
{
if( LLVOAvatar::getTEWearableType((ETextureIndex) te ) == mType )
{
const LLUUID& image_id = get_if_there(mTEMap, te, LLVOAvatar::getDefaultTEImageID((ETextureIndex) te ) );
LLViewerImage* image = gImageList.getImage( image_id );
avatar->setLocTexTE( te, image, set_by_user );
}
}
avatar->updateVisualParams();
if( gFloaterCustomize )
{
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(gAgent.getWearableItem(mType));
U32 perm_mask = PERM_NONE;
BOOL is_complete = FALSE;
if(item)
{
perm_mask = item->getPermissions().getMaskOwner();
is_complete = item->isComplete();
if(!is_complete)
{
item->fetchFromServer();
}
}
gFloaterCustomize->setWearable(mType, this, perm_mask, is_complete);
LLFloaterCustomize::setCurrentWearableType( mType );
}
ESex new_sex = avatar->getSex();
if( old_sex != new_sex )
{
avatar->updateSexDependentLayerSets( set_by_user );
}
avatar->updateMeshTextures();
// if( set_by_user )
// {
// gAgent.sendAgentSetAppearance();
// }
}
示例5: backgroundFetch
//.........这里部分代码省略.........
{
// Category exists but has no children yet, fetch the descendants
// for now, just request every time and rely on retry timer to throttle.
if (cat->fetch())
{
mFetchTimer.reset();
mTimelyFetchPending = TRUE;
}
else
{
// The catagory also tracks if it has expired and here it says it hasn't
// yet. Get out of here because nothing is going to happen until we
// update the timers.
break;
}
}
// Do I have all my children?
else if (gInventory.isCategoryComplete(info.mUUID))
{
// Finished with this category, remove from queue.
mFetchQueue.pop_front();
// Add all children to queue.
LLInventoryModel::cat_array_t* categories;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive));
}
// We received a response in less than the fast time.
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time)
{
// Shrink timeouts based on success.
mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f);
mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f);
lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
}
mTimelyFetchPending = FALSE;
continue;
}
else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches)
{
// Received first packet, but our num descendants does not match db's num descendants
// so try again later.
mFetchQueue.pop_front();
if (mNumFetchRetries++ < MAX_FETCH_RETRIES)
{
// push on back of queue
mFetchQueue.push_back(info);
}
mTimelyFetchPending = FALSE;
mFetchTimer.reset();
break;
}
// Not enough time has elapsed to do a new fetch
break;
}
else
{
LLViewerInventoryItem* itemp = gInventory.getItem(info.mUUID);
mFetchQueue.pop_front();
if (!itemp)
{
continue;
}
if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches)
{
itemp->fetchFromServer();
mFetchTimer.reset();
mTimelyFetchPending = TRUE;
}
else if (itemp->mIsComplete)
{
mTimelyFetchPending = FALSE;
}
else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches)
{
mFetchQueue.push_back(info);
mFetchTimer.reset();
mTimelyFetchPending = FALSE;
}
// Not enough time has elapsed to do a new fetch
break;
}
}
//
// DEPRECATED OLD CODE
//--------------------------------------------------------------------------------
#endif
}
}