本文整理汇总了C++中LLViewerInventoryItem::getLinkedItem方法的典型用法代码示例。如果您正苦于以下问题:C++ LLViewerInventoryItem::getLinkedItem方法的具体用法?C++ LLViewerInventoryItem::getLinkedItem怎么用?C++ LLViewerInventoryItem::getLinkedItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LLViewerInventoryItem
的用法示例。
在下文中一共展示了LLViewerInventoryItem::getLinkedItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: forceFolder
// Checked: 2010-03-21 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a
void RlvForceWear::forceFolder(const LLViewerInventoryCategory* pFolder, EWearAction eAction, EWearFlags eFlags)
{
// [See LLWearableBridge::wearOnAvatar(): don't wear anything until initial wearables are loaded, can destroy clothing items]
if (!gAgentWearables.areWearablesLoaded())
{
LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
return;
}
if (!isAgentAvatarValid())
return;
// Grab a list of all the items we'll be wearing/attaching
LLInventoryModel::cat_array_t folders; LLInventoryModel::item_array_t items;
RlvWearableItemCollector f(pFolder, eAction, eFlags);
gInventory.collectDescendentsIf(pFolder->getUUID(), folders, items, FALSE, f, TRUE);
// TRUE if we've already encountered this LLWearableType::EType (used only on wear actions and only for AT_CLOTHING)
bool fSeenWType[LLWearableType::WT_COUNT] = { false };
EWearAction eCurAction = eAction;
for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
{
LLViewerInventoryItem* pRlvItem = items.get(idxItem);
LLViewerInventoryItem* pItem = (LLAssetType::AT_LINK == pRlvItem->getActualType()) ? pRlvItem->getLinkedItem() : pRlvItem;
// If it's wearable it should be worn on detach
// if ( (ACTION_DETACH == eAction) && (isWearableItem(pItem)) && (!isWearingItem(pItem)) )
// continue;
// Each folder can specify its own EWearAction override
if (isWearAction(eAction))
eCurAction = f.getWearAction(pRlvItem->getParentUUID());
else
eCurAction = eAction;
// NOTES: * if there are composite items then RlvWearableItemCollector made sure they can be worn (or taken off depending)
// * some scripts issue @remattach=force,attach:worn-items=force so we need to attach items even if they're currently worn
switch (pItem->getType())
{
case LLAssetType::AT_BODYPART:
RLV_ASSERT(isWearAction(eAction)); // RlvWearableItemCollector shouldn't be supplying us with body parts on detach
case LLAssetType::AT_CLOTHING:
if (isWearAction(eAction))
{
// The first time we encounter any given clothing type we use 'eCurAction' (replace or add)
// The second time we encounter a given clothing type we'll always add (rather than replace the previous iteration)
eCurAction = (!fSeenWType[pItem->getWearableType()]) ? eCurAction : ACTION_WEAR_ADD;
ERlvWearMask eWearMask = gRlvWearableLocks.canWear(pRlvItem);
if ( ((ACTION_WEAR_REPLACE == eCurAction) && (eWearMask & RLV_WEAR_REPLACE)) ||
((ACTION_WEAR_ADD == eCurAction) && (eWearMask & RLV_WEAR_ADD)) )
{
// The check for whether we're replacing a currently worn composite item happens in onWearableArrived()
if (!isAddWearable(pItem))
addWearable(pRlvItem, eCurAction);
fSeenWType[pItem->getWearableType()] = true;
}
}
else
{
const LLViewerWearable* pWearable = gAgentWearables.getWearableFromItemID(pItem->getUUID());
if ( (pWearable) && (isForceRemovable(pWearable, false)) )
remWearable(pWearable);
}
break;
case LLAssetType::AT_OBJECT:
if (isWearAction(eAction))
{
ERlvWearMask eWearMask = gRlvAttachmentLocks.canAttach(pRlvItem);
if ( ((ACTION_WEAR_REPLACE == eCurAction) && (eWearMask & RLV_WEAR_REPLACE)) ||
((ACTION_WEAR_ADD == eCurAction) && (eWearMask & RLV_WEAR_ADD)) )
{
if (!isAddAttachment(pRlvItem))
{
#ifdef RLV_EXPERIMENTAL_COMPOSITEFOLDERS
// We still need to check whether we're about to replace a currently worn composite item
// (which we're not if we're just reattaching an attachment we're already wearing)
LLViewerInventoryCategory* pCompositeFolder = NULL;
if ( (pAttachPt->getObject()) && (RlvSettings::getEnableComposites()) &&
(pAttachPt->getItemID() != pItem->getUUID()) &&
(gRlvHandler.getCompositeInfo(pAttachPt->getItemID(), NULL, &pCompositeFolder)) )
{
// If we can't take off the composite folder this item would replace then don't allow it to get attached
if (gRlvHandler.canTakeOffComposite(pCompositeFolder))
{
forceFolder(pCompositeFolder, ACTION_DETACH, FLAG_DEFAULT);
addAttachment(pRlvItem);
}
}
else
#endif // RLV_EXPERIMENTAL_COMPOSITEFOLDERS
{
addAttachment(pRlvItem, eCurAction);
}
}
}
}
else
//.........这里部分代码省略.........