本文整理汇总了C++中Intersection::size方法的典型用法代码示例。如果您正苦于以下问题:C++ Intersection::size方法的具体用法?C++ Intersection::size怎么用?C++ Intersection::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Intersection
的用法示例。
在下文中一共展示了Intersection::size方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetConnectedRoads
Intersection
IntersectionGenerator::GetActualNextIntersection(const NodeID starting_node,
const EdgeID via_edge,
NodeID *resulting_from_node = nullptr,
EdgeID *resulting_via_edge = nullptr) const
{
// This function skips over traffic lights/graph compression issues and similar to find the next
// actual intersection
Intersection result = GetConnectedRoads(starting_node, via_edge);
// Skip over stuff that has not been compressed due to barriers/parallel edges
NodeID node_at_intersection = starting_node;
EdgeID incoming_edge = via_edge;
// to prevent endless loops
const auto termination_node = node_based_graph.GetTarget(via_edge);
// using a maximum lookahead, we make sure not to end up in some form of loop
std::unordered_set<NodeID> visited_nodes;
while (visited_nodes.count(node_at_intersection) == 0 &&
(result.size() == 2 &&
node_based_graph.GetEdgeData(via_edge).IsCompatibleTo(
node_based_graph.GetEdgeData(result[1].eid))))
{
visited_nodes.insert(node_at_intersection);
node_at_intersection = node_based_graph.GetTarget(incoming_edge);
incoming_edge = result[1].eid;
result = GetConnectedRoads(node_at_intersection, incoming_edge);
// When looping back to the original node, we obviously are in a loop. Stop there.
if (termination_node == node_based_graph.GetTarget(incoming_edge))
break;
}
// return output if requested
if (resulting_from_node)
*resulting_from_node = node_at_intersection;
if (resulting_via_edge)
*resulting_via_edge = incoming_edge;
return result;
}
示例2: mergeSegregatedRoads
/*
* Segregated Roads often merge onto a single intersection.
* While technically representing different roads, they are
* often looked at as a single road.
* Due to the merging, turn Angles seem off, wenn we compute them from the
* initial positions.
*
* b<b<b<b(1)<b<b<b
* aaaaa-b
* b>b>b>b(2)>b>b>b
*
* Would be seen as a slight turn going fro a to (2). A Sharp turn going from
* (1) to (2).
*
* In cases like these, we megre this segregated roads into a single road to
* end up with a case like:
*
* aaaaa-bbbbbb
*
* for the turn representation.
* Anything containing the first u-turn in a merge affects all other angles
* and is handled separately from all others.
*/
Intersection IntersectionGenerator::mergeSegregatedRoads(Intersection intersection) const
{
const auto getRight = [&](std::size_t index) {
return (index + intersection.size() - 1) % intersection.size();
};
const auto mergable = [&](std::size_t first, std::size_t second) -> bool {
const auto &first_data = node_based_graph.GetEdgeData(intersection[first].turn.eid);
const auto &second_data = node_based_graph.GetEdgeData(intersection[second].turn.eid);
return first_data.name_id != INVALID_NAME_ID && first_data.name_id == second_data.name_id &&
!first_data.roundabout && !second_data.roundabout &&
first_data.travel_mode == second_data.travel_mode &&
first_data.road_classification == second_data.road_classification &&
// compatible threshold
angularDeviation(intersection[first].turn.angle, intersection[second].turn.angle) <
60 &&
first_data.reversed != second_data.reversed;
};
const auto merge = [](const ConnectedRoad &first,
const ConnectedRoad &second) -> ConnectedRoad {
if (!first.entry_allowed)
{
ConnectedRoad result = second;
result.turn.angle = (first.turn.angle + second.turn.angle) / 2;
if (first.turn.angle - second.turn.angle > 180)
result.turn.angle += 180;
if (result.turn.angle > 360)
result.turn.angle -= 360;
return result;
}
else
{
BOOST_ASSERT(!second.entry_allowed);
ConnectedRoad result = first;
result.turn.angle = (first.turn.angle + second.turn.angle) / 2;
if (first.turn.angle - second.turn.angle > 180)
result.turn.angle += 180;
if (result.turn.angle > 360)
result.turn.angle -= 360;
return result;
}
};
if (intersection.size() <= 1)
return intersection;
const bool is_connected_to_roundabout = [this, &intersection]() {
for (const auto &road : intersection)
{
if (node_based_graph.GetEdgeData(road.turn.eid).roundabout)
return true;
}
return false;
}();
// check for merges including the basic u-turn
// these result in an adjustment of all other angles
if (mergable(0, intersection.size() - 1))
{
const double correction_factor =
(360 - intersection[intersection.size() - 1].turn.angle) / 2;
for (std::size_t i = 1; i + 1 < intersection.size(); ++i)
intersection[i].turn.angle += correction_factor;
// FIXME if we have a left-sided country, we need to switch this off and enable it below
intersection[0] = merge(intersection.front(), intersection.back());
intersection[0].turn.angle = 0;
if (is_connected_to_roundabout)
{
// We are merging a u-turn against the direction of a roundabout
//
// -----------> roundabout
//.........这里部分代码省略.........
示例3: make_pair
std::pair<util::guidance::EntryClass, util::guidance::BearingClass>
classifyIntersection(Intersection intersection)
{
if (intersection.empty())
return {};
std::sort(intersection.begin(),
intersection.end(),
[](const ConnectedRoad &left, const ConnectedRoad &right) {
return left.bearing < right.bearing;
});
util::guidance::EntryClass entry_class;
util::guidance::BearingClass bearing_class;
const bool canBeDiscretized = [&]() {
if (intersection.size() <= 1)
return true;
DiscreteBearing last_discrete_bearing = util::guidance::BearingClass::getDiscreteBearing(
std::round(intersection.back().bearing));
for (const auto road : intersection)
{
const DiscreteBearing discrete_bearing =
util::guidance::BearingClass::getDiscreteBearing(std::round(road.bearing));
if (discrete_bearing == last_discrete_bearing)
return false;
last_discrete_bearing = discrete_bearing;
}
return true;
}();
// finally transfer data to the entry/bearing classes
std::size_t number = 0;
if (canBeDiscretized)
{
if (util::guidance::BearingClass::getDiscreteBearing(intersection.back().bearing) <
util::guidance::BearingClass::getDiscreteBearing(intersection.front().bearing))
{
intersection.insert(intersection.begin(), intersection.back());
intersection.pop_back();
}
for (const auto &road : intersection)
{
if (road.entry_allowed)
entry_class.activate(number);
auto discrete_bearing_class =
util::guidance::BearingClass::getDiscreteBearing(std::round(road.bearing));
bearing_class.add(std::round(discrete_bearing_class *
util::guidance::BearingClass::discrete_step_size));
++number;
}
}
else
{
for (const auto &road : intersection)
{
if (road.entry_allowed)
entry_class.activate(number);
bearing_class.add(std::round(road.bearing));
++number;
}
}
return std::make_pair(entry_class, bearing_class);
}