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C++ InputState::scrollY方法代码示例

本文整理汇总了C++中InputState::scrollY方法的典型用法代码示例。如果您正苦于以下问题:C++ InputState::scrollY方法的具体用法?C++ InputState::scrollY怎么用?C++ InputState::scrollY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InputState的用法示例。


在下文中一共展示了InputState::scrollY方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleScroll

        void CameraTool::handleScroll(InputState& inputState) {
            if (inputState.modifierKeys() != ModifierKeys::MKNone &&
                inputState.modifierKeys() != ModifierKeys::MKAlt)
                return;
            if (m_orbit) {
                const Renderer::Camera& camera = inputState.camera();
                Plane orbitPlane(camera.direction(), m_orbitCenter);
                float maxForward = orbitPlane.intersectWithRay(Ray(camera.position(), camera.direction())) - 32.0f;

                float forward = inputState.scrollY() * moveSpeed();
                if (maxForward < 0.0f)
                    maxForward = 0.0f;
                if (forward > maxForward)
                    forward = maxForward;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(forward);
                postEvent(cameraEvent);
            } else {
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(inputState.scrollY() * moveSpeed());
                cameraEvent.setRight(inputState.scrollX() * moveSpeed());
                postEvent(cameraEvent);
            }
        }
开发者ID:JoshEngebretson,项目名称:FSRadQuakeStuff,代码行数:25,代码来源:CameraTool.cpp

示例2: handleScroll

        void CameraTool::handleScroll(InputState& inputState) {
            if (inputState.modifierKeys() != ModifierKeys::MKNone &&
                inputState.modifierKeys() != ModifierKeys::MKAlt)
                return;
            if (m_orbit) {
                const Renderer::Camera& camera = inputState.camera();
                Planef orbitPlane(camera.direction(), m_orbitCenter);
                float maxForward = orbitPlane.intersectWithRay(Rayf(camera.position(), camera.direction())) - 32.0f;

                float forward = inputState.scrollY() * moveSpeed(false);
                if (maxForward < 0.0f)
                    maxForward = 0.0f;
                if (forward > maxForward)
                    forward = maxForward;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(forward);
                postEvent(cameraEvent);
            } else {
                Preferences::PreferenceManager& prefs = Preferences::PreferenceManager::preferences();
                const Renderer::Camera& camera = inputState.camera();
                const Vec3f moveDirection = prefs.getBool(Preferences::CameraMoveInCursorDir) ? inputState.pickRay().direction : camera.direction();
                
                const float distance = inputState.scrollY() * moveSpeed(false);
                const Vec3f moveVector = distance * moveDirection;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(moveVector.dot(camera.direction()));
                cameraEvent.setRight(moveVector.dot(camera.right()));
                cameraEvent.setUp(moveVector.dot(camera.up()));
                postEvent(cameraEvent);
            }
        }
开发者ID:WakaLakaLake,项目名称:TrenchBroom,代码行数:33,代码来源:CameraTool.cpp

示例3: pref

 void CameraTool2D::doMouseScroll(const InputState& inputState) {
     if (zoom(inputState)) {
         const float speed = pref(Preferences::CameraMouseWheelInvert) ? -1.0f : 1.0f;
         if (inputState.scrollY() != 0.0f) {
             const Vec2f mousePos(static_cast<float>(inputState.mouseX()), static_cast<float>(inputState.mouseY()));
             const Vec3f oldWorldPos = m_camera.unproject(mousePos.x(), mousePos.y(), 0.0f);
             
             const float factor = 1.0f + inputState.scrollY() / 50.0f * speed;
             m_camera.zoom(factor);
             
             const Vec3f newWorldPos = m_camera.unproject(mousePos.x(), mousePos.y(), 0.0f);
             const Vec3f delta = newWorldPos - oldWorldPos;
             m_camera.moveBy(-delta);
         }
     }
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:16,代码来源:CameraTool2D.cpp


注:本文中的InputState::scrollY方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。