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C++ InputState类代码示例

本文整理汇总了C++中InputState的典型用法代码示例。如果您正苦于以下问题:C++ InputState类的具体用法?C++ InputState怎么用?C++ InputState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了InputState类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

bool
TextWindowHandler::handleKey(const InputEvent &e) { 

    DisplayWindow * d;

    e.fprint( stderr );
    InputState * wimp = _wm->wimp();
    wimp->setEvent(e);

    bool ret = false; 
    if (wimp->ctrlDown ) {

        bool ret = true;
        switch ( wimp->lastKey ) {
        case KEY_CTRL_N:
            fprintf(stderr,"Make new window\n");
            d = new DisplayWindow();
            d->setContent(new TextContent());
            _wm->addWindow(d);
            d->moveto(wimp->lastPos[0], wimp->lastPos[1] );
            break;
        case KEY_CTRL_F:
        case KEY_CTRL_O:    //create new window and pass the call down...
            if ( !_wm->top()) { 
                DirScanner dr;
                fileData * f = dr.openFileDialog();
                fileData * nf = f;
                int c = 0;
                while ( nf ) { 
                    EM_log( CK_LOG_INFO, "(audicle) opening file %d : %s", c, nf->fileName.c_str());

                    d = new DisplayWindow();

                    TextContent * ntext = new TextContent();
                    ntext->open((char*)nf->fileName.c_str());
                    d->setContent(ntext);

                    Point2D np = wimp->lastPos + Point2D(0.03, -0.03 ) * (double)c; 
                    d->moveto(np[0], np[1] );
                    _wm->addWindow(d);
                    _wm->setTopWindow(d);

                    c++;
                    nf = nf->next;
                }

            }
            break;
        default:
            ret = false;
        }
    }

    return ret;

}
开发者ID:ccrma,项目名称:audicle,代码行数:56,代码来源:audicle_ui_editor.cpp

示例2: doStartMouseDrag

 bool ResizeBrushesToolController::doStartMouseDrag(const InputState& inputState) {
     if (!handleInput(inputState))
         return false;
     const bool split = inputState.modifierKeysDown(ModifierKeys::MKCtrlCmd);
     if (m_tool->beginResize(inputState.pickResult(), split)) {
         updateDragFaces(inputState);
         return true;
     }
     return false;
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:10,代码来源:ResizeBrushesToolController.cpp

示例3: OnUpdate

	void MenuView::OnUpdate(const float dt) {
		InputState inputState;
		mCommon->getInputState(&inputState);

		accumulatorKeyPress -= dt;
		if (accumulatorKeyPress <= 0) {
			accumulatorKeyPress = 0;
		}
		if (inputState.isDown(Button::BUTTON_MOUSELEFT) && accumulatorKeyPress == 0) {
			mModel->CheckInput(Vec2(inputState.mMouseX, inputState.mMouseY));
			accumulatorKeyPress = delayKeyPress;
		}
	}
开发者ID:syvjohan,项目名称:Games,代码行数:13,代码来源:MenuView.cpp

示例4: DragInfo

 RestrictedDragPolicy::DragInfo ClipToolController::MoveClipPointPart::doStartDrag(const InputState& inputState) {
     if (inputState.mouseButtons() != MouseButtons::MBLeft ||
         inputState.modifierKeys() != ModifierKeys::MKNone)
         return DragInfo();
     
     Vec3 initialPoint;
     if (!m_callback->tool()->beginDragPoint(inputState.pickResult(), initialPoint))
         return DragInfo();
     
     DragRestricter* restricter = m_callback->createDragRestricter(inputState, initialPoint);
     DragSnapper* snapper = m_callback->createDragSnapper(inputState);
     return DragInfo(restricter, snapper, initialPoint);
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:13,代码来源:ClipToolController.cpp

示例5: doGetNewClipPointPosition

 bool doGetNewClipPointPosition(const InputState& inputState, Vec3& position) const {
     const Renderer::Camera& camera = inputState.camera();
     const Vec3 viewDir = camera.direction().firstAxis();
     
     const Ray3& pickRay = inputState.pickRay();
     const Vec3 defaultPos = m_tool->defaultClipPointPos();
     const FloatType distance = pickRay.intersectWithPlane(viewDir, defaultPos);
     if (Math::isnan(distance))
         return false;
     
     position = pickRay.pointAtDistance(distance);
     const Grid& grid = m_tool->grid();
     position = grid.snap(position);
     return true;
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:15,代码来源:ClipToolController.cpp

示例6: handleResetPlane

 void CreateBrushTool::handleResetPlane(InputState& inputState, Planef& plane, Vec3f& initialPoint) {
     float distance = plane.intersectWithRay(inputState.pickRay());
     if (Math<float>::isnan(distance))
         return;
     initialPoint = inputState.pickRay().pointAtDistance(distance);
     
     if (inputState.modifierKeys() == ModifierKeys::MKAlt) {
         Vec3f planeNorm = inputState.pickRay().direction;
         planeNorm[2] = 0.0f;
         planeNorm.normalize();
         plane = Planef(planeNorm, initialPoint);
     } else {
         plane = Planef::horizontalDragPlane(initialPoint);
     }
 }
开发者ID:ProPuke,项目名称:TrenchBroom,代码行数:15,代码来源:CreateBrushTool.cpp

示例7: doPick

 void ResizeBrushesToolController::doPick(const InputState& inputState, Model::PickResult& pickResult) {
     if (handleInput(inputState)) {
         const Model::Hit hit = doPick(inputState.pickRay(), pickResult);
         if (hit.isMatch())
             pickResult.addHit(hit);
     }
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:7,代码来源:ResizeBrushesToolController.cpp

示例8: performCopy

 bool SetBrushFaceAttributesTool::performCopy(const InputState& inputState, const bool applyToBrush) {
     if (!applies(inputState))
         return false;
     
     MapDocumentSPtr document = lock(m_document);
     
     const Model::BrushFaceList& selectedFaces = document->selectedBrushFaces();
     if (selectedFaces.size() != 1)
         return false;
     
     const Model::Hit& hit = inputState.pickResult().query().pickable().type(Model::Brush::BrushHit).occluded().first();
     if (!hit.isMatch())
         return false;
     
     Model::BrushFace* source = selectedFaces.front();
     Model::BrushFace* targetFace = Model::hitToFace(hit);
     Model::Brush* targetBrush = targetFace->brush();
     const Model::BrushFaceList targetList = applyToBrush ? targetBrush->faces() : Model::BrushFaceList(1, targetFace);
     
     const Transaction transaction(document);
     document->deselectAll();
     document->select(targetList);
     if (copyAttributes(inputState))
         document->setFaceAttributes(source->attribs());
     else
         document->setTexture(source->texture());
     document->deselectAll();
     document->select(source);
     return true;
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:30,代码来源:SetBrushFaceAttributesTool.cpp

示例9: getHelpVectors

 Vec3::List getHelpVectors(const InputState& inputState) const {
     const Model::Hit& hit = inputState.pickResult().query().pickable().type(Model::Brush::BrushHit).occluded().first();
     assert(hit.isMatch());
     
     Model::BrushFace* face = Model::hitToFace(hit);
     return selectHelpVectors(face, hit.hitPoint());
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:7,代码来源:ClipToolController.cpp

示例10: pref

 void CameraTool2D::doMouseScroll(const InputState& inputState) {
     if (zoom(inputState)) {
         const float speed = pref(Preferences::CameraMouseWheelInvert) ? -1.0f : 1.0f;
         if (inputState.scrollY() != 0.0f) {
             const Vec2f mousePos(static_cast<float>(inputState.mouseX()), static_cast<float>(inputState.mouseY()));
             const Vec3f oldWorldPos = m_camera.unproject(mousePos.x(), mousePos.y(), 0.0f);
             
             const float factor = 1.0f + inputState.scrollY() / 50.0f * speed;
             m_camera.zoom(factor);
             
             const Vec3f newWorldPos = m_camera.unproject(mousePos.x(), mousePos.y(), 0.0f);
             const Vec3f delta = newWorldPos - oldWorldPos;
             m_camera.moveBy(-delta);
         }
     }
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:16,代码来源:CameraTool2D.cpp

示例11: doStartMove

 MoveObjectsToolController::MoveInfo MoveObjectsToolController::doStartMove(const InputState& inputState) {
     if (!inputState.modifierKeysPressed(ModifierKeys::MKNone) &&
         !inputState.modifierKeysPressed(ModifierKeys::MKAlt) &&
         !inputState.modifierKeysPressed(ModifierKeys::MKCtrlCmd) &&
         !inputState.modifierKeysPressed(ModifierKeys::MKCtrlCmd | ModifierKeys::MKAlt))
         return MoveInfo();
     
     const Model::PickResult& pickResult = inputState.pickResult();
     const Model::Hit& hit = pickResult.query().pickable().type(Model::Group::GroupHit | Model::Entity::EntityHit | Model::Brush::BrushHit).selected().first();
     if (!hit.isMatch())
         return MoveInfo();
     
     if (!m_tool->startMove(inputState))
         return MoveInfo();
     
     return MoveInfo(hit.hitPoint());
 }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:17,代码来源:MoveObjectsToolController.cpp

示例12: SendCommand

void NetworkClient::SendCommand(InputState & _inputState)
{
	if (networkState == NetworkState::WELCOMED)
	{
		clock_t time = clock();
		if (time > timeOfLastMove + FREQUENCY_SENDING_COMMANDS)
		{
			if (_inputState.GetXs() != 0)
			{
				std::string message = std::string(HEADER_TRYPOSITION) + "_" + /*std::to_string(id) + "_" + */std::to_string(_inputState.GetXs());
				_inputState.Reset();
				Send(message);
			}
			timeOfLastMove = time;
		}
	}
}
开发者ID:DagorladFinite,项目名称:Steeplechase,代码行数:17,代码来源:NetworkClient.cpp

示例13: onInput

	void EntitiesEditor::onInput(const InputState &state) {
		auto mouse_pos = state.mousePos() - clippedRect().min;
		computeCursor(mouse_pos, mouse_pos, state.isKeyPressed(InputKey::lshift));

		if(state.isKeyDown('s')) {
			m_mode = Mode::selecting;
			sendEvent(this, Event::button_clicked, m_mode);
		}
		if(state.isKeyDown('p')) {
			m_mode = Mode::placing;
			sendEvent(this, Event::button_clicked, m_mode);
		}

		if(m_proto) {
			int inc = 0;
			if(state.isKeyDown(InputKey::left)) inc = -1;
			if(state.isKeyDown(InputKey::right)) inc = 1;
			int dir_count = m_proto->sprite().dirCount(0);

			if(inc && dir_count)
				m_proto_angle = (m_proto_angle + inc + dir_count) % dir_count;
			m_proto->setDirAngle(constant::pi * 2.0f * (float)m_proto_angle / float(dir_count));
		}

		if(state.isKeyPressed(InputKey::del)) {
			for(int i = 0; i < (int)m_selected_ids.size(); i++)
				m_entity_map.remove(m_selected_ids[i]);
			m_selected_ids.clear();
		}

		m_view.update(state);
	}
开发者ID:ChunHungLiu,项目名称:FreeFT,代码行数:32,代码来源:entities_editor.cpp

示例14: update

	void update(const Window::WindowState& windowState, const InputState& inputState, f32 timeStep) override {
		if (m_viewportRect != windowState.rect) {
			m_viewportRect = windowState.rect;
			//glViewport(0, 0, m_viewportRect.width, m_viewportRect.height);
		}
		if (inputState.keyPressed(GLFW_KEY_ESCAPE)) {
			m_engine->stop();
		}
	}
开发者ID:tsaah,项目名称:Efreet,代码行数:9,代码来源:main.cpp

示例15: doStartDrag

            DragInfo doStartDrag(const InputState& inputState) {
                if (!inputState.modifierKeysDown(ModifierKeys::MKShift))
                    return DragInfo();
                
                if (!m_tool->polyhedron().polygon())
                    return DragInfo();
                
                m_oldPolyhedron = m_tool->polyhedron();

                const Polyhedron3::FaceHit hit = m_oldPolyhedron.pickFace(inputState.pickRay());
                const Vec3 origin    = inputState.pickRay().pointAtDistance(hit.distance);
                const Vec3 direction = hit.face->normal();
                
                const Line3 line(origin, direction);
                m_dragDir = line.direction;
                
                return DragInfo(new LineDragRestricter(line), new NoDragSnapper(), origin);
            }
开发者ID:Gustavo6046,项目名称:TrenchBroom,代码行数:18,代码来源:CreateComplexBrushToolController3D.cpp


注:本文中的InputState类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。