本文整理汇总了C++中GameObjectPointer::SetState方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObjectPointer::SetState方法的具体用法?C++ GameObjectPointer::SetState怎么用?C++ GameObjectPointer::SetState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjectPointer
的用法示例。
在下文中一共展示了GameObjectPointer::SetState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDied
void OnDied(UnitPointer pKiller)
{
GameObjectPointer pDoor = GetUnit()->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(-118.11f, 2161.86f, 155.678f, 18971);
if(pDoor)
pDoor->SetState(0);
ParentClass::OnDied(pKiller);
}
示例2: OnDied
void OnDied(UnitPointer pKiller)
{
GameObjectPointer pContainmentSphere = _unit->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords( 321.012451f, 12.578364f, -16.591925f, ANOMALUS_CS );
if( pContainmentSphere != NULL )
pContainmentSphere->SetState(1);
ParentClass::OnDied(pKiller);
};
示例3: OnDied
void OnDied(UnitPointer mKiller)
{
GameObjectPointer pDoor = _unit->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(1173.01f, 1389.91f, 31.9723f, 104600);
if(pDoor == 0)
return;
// Open the door
pDoor->SetState(0);
RemoveAIUpdateEvent();
}