本文整理汇总了C++中GameObjectPointer::RemoveFromWorld方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObjectPointer::RemoveFromWorld方法的具体用法?C++ GameObjectPointer::RemoveFromWorld怎么用?C++ GameObjectPointer::RemoveFromWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjectPointer
的用法示例。
在下文中一共展示了GameObjectPointer::RemoveFromWorld方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleDuelCancelled
void WorldSession::HandleDuelCancelled(WorldPacket & recv_data)
{
if( _player->DuelingWith == NULL )
return;
if( _player->m_duelState == DUEL_STATE_STARTED )
{
_player->DuelingWith->EndDuel( DUEL_WINNER_KNOCKOUT );
return;
}
WorldPacket data( SMSG_DUEL_COMPLETE, 1 );
data << uint8( 1 );
SendPacket( &data );
_player->DuelingWith->m_session->SendPacket( &data );
GameObjectPointer arbiter = _player->GetMapMgr() ? _player->GetMapMgr()->GetGameObject( GET_LOWGUID_PART(_player->GetUInt64Value( PLAYER_DUEL_ARBITER )) ) : NULLGOB;
if( arbiter != NULL )
{
arbiter->RemoveFromWorld( true );
arbiter->Destructor();
arbiter = NULLGOB;
}
_player->DuelingWith->SetUInt64Value( PLAYER_DUEL_ARBITER, 0 );
_player->SetUInt64Value( PLAYER_DUEL_ARBITER, 0 );
_player->DuelingWith->SetUInt32Value( PLAYER_DUEL_TEAM, 0 );
_player->SetUInt32Value( PLAYER_DUEL_TEAM, 0);
_player->DuelingWith->m_duelState = DUEL_STATE_FINISHED;
_player->m_duelState = DUEL_STATE_FINISHED;
_player->DuelingWith->m_duelCountdownTimer = 0;
_player->m_duelCountdownTimer = 0;
_player->DuelingWith->DuelingWith = NULLPLR;
_player->DuelingWith = NULLPLR;
}