本文整理汇总了C++中GameObjectPointer::Despawn方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObjectPointer::Despawn方法的具体用法?C++ GameObjectPointer::Despawn怎么用?C++ GameObjectPointer::Despawn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjectPointer
的用法示例。
在下文中一共展示了GameObjectPointer::Despawn方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Carcass
bool Carcass(uint32 i, SpellPointer pSpell) // Becoming a Shadoweave Tailor
{
if(!pSpell->u_caster->IsPlayer())
return true;
PlayerPointer pPlayer = TO_PLAYER(pSpell->u_caster);
QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 10804 );
CreaturePointer NetherDrake = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 21648);
GameObjectPointer FlayerCarcass = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 185155);
if ( FlayerCarcass == NULLGOB )
{
FlayerCarcass = sEAS.SpawnGameobject(pPlayer, 185155, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, 1, 0, 0, 0, 0);
FlayerCarcass->Despawn(60000);
}
if ( NetherDrake == NULL )
return true;
if ( NetherDrake->HasActiveAura(38502) )
return true;
if( pQuest!=NULL && pQuest->GetMobCount( 0 ) < pQuest->GetQuest()->required_mobcount[0] )
{
NetherDrake->CastSpell(NetherDrake, dbcSpell.LookupEntry( 38502 ), true);
NetherDrake->GetAIInterface()->m_moveFly = true;
NetherDrake->GetAIInterface()->MoveTo(pPlayer->GetPositionX(), pPlayer->GetPositionY()+2, pPlayer->GetPositionZ(), 0);
pQuest->SetMobCount( 0, pQuest->GetMobCount( 0 )+1);
pQuest->SendUpdateAddKill( 0 );
pQuest->UpdatePlayerFields();
}
return true;
}
示例2: ToLegionHold
bool ToLegionHold(uint32 i, AuraPointer pAura, bool apply)
{
if ( pAura == NULL || pAura->GetUnitCaster() == NULL || !pAura->GetUnitCaster()->IsPlayer() )
return true;
PlayerPointer pPlayer = TO_PLAYER( pAura->GetUnitCaster() );
CreaturePointer pJovaanCheck = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(-3310.743896f, 2951.929199f, 171.132538f, 21633);
if ( pJovaanCheck != NULL )
return true;
QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 10563 );
if ( pQuest == NULL )
{
pQuest = pPlayer->GetQuestLogForEntry( 10596 );
if ( pQuest == NULL )
return true;
}
if ( apply )
{
pPlayer->SetUInt32Value( UNIT_FIELD_DISPLAYID, 20366 );
pPlayer->Root();
CreaturePointer pJovaan = sEAS.SpawnCreature( pPlayer, 21633, -3310.743896f, 2951.929199f, 171.132538f, 5.054039f, 0 ); // Spawn Jovaan
if ( pJovaan != NULL )
{
pJovaan->SetUInt64Value( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2 );
if ( pJovaan->GetAIInterface() != NULL )
{
pJovaan->GetAIInterface()->SetAllowedToEnterCombat( false );
}
}
GameObjectPointer pGameObject = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 184834);
if ( pGameObject != NULL )
{
pGameObject->Despawn(60000);
pPlayer->UpdateNearbyGameObjects();
}
}
else
{
if ( pQuest->GetMobCount( 2 ) < pQuest->GetQuest()->required_mobcount[2] )
{
pQuest->SetMobCount( 2, pQuest->GetMobCount( 2 ) + 1 );
pQuest->SendUpdateAddKill( 2 );
pQuest->UpdatePlayerFields();
}
pPlayer->SetUInt32Value( UNIT_FIELD_DISPLAYID, pPlayer->GetUInt32Value( UNIT_FIELD_NATIVEDISPLAYID ) );
pPlayer->UnRoot();
}
return true;
}
示例3: GossipHello
void GossipHello( ObjectPointer pObject, PlayerPointer pPlayer, bool AutoSend )
{
if ( pObject == NULL || pObject->GetTypeId() != TYPEID_ITEM || pPlayer == NULL )
return;
QuestLogEntry* QuestEntry = pPlayer->GetQuestLogForEntry( 9452 );
if ( QuestEntry == NULL )
return;
#ifndef BLIZZLIKE
//if ( QuestEntry->GetMobCount( 0 ) >= QuestEntry->GetQuest()->required_mobcount[ 0 ] )
// return;
#endif
if ( pPlayer->GetMapMgr() == NULLMAPMGR )
return;
// Meh, double object looking - we should find a way to remove this
GameObjectPointer School = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords( pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 181616 );
if ( School == NULLGOB || pPlayer->CalcDistance( School ) > 5.0f )
return;
#ifdef BLIZZLIKE
sEventMgr.AddEvent( School, &GameObject::Despawn, static_cast< uint32 >( 20000 ), EVENT_GAMEOBJECT_ITEM_SPAWN, 1000, 1, 0 );
#else
School->Despawn( 20000 );
#endif
pPlayer->CastSpell( pPlayer, dbcSpell.LookupEntry( TO_ITEM( pObject )->GetProto()->Spells[ 0 ].Id ), false );
uint32 Chance = RandomUInt( 10 );
if ( Chance <= 3 )
{
CreaturePointer NewCreature = sEAS.SpawnCreature( pPlayer, 17102, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 180000 );
if ( NewCreature != NULLCREATURE )
{
NewCreature->GetAIInterface()->StopMovement( 500 );
NewCreature->setAttackTimer( 1000, false );
NewCreature->m_noRespawn = true;
};
return;
};
sEAS.AddItem( 23614, pPlayer );
QuestEntry->SendUpdateAddKill( 1 );
QuestEntry->UpdatePlayerFields();
pPlayer->Gossip_Complete();
};
示例4: OnActivate
void OnActivate(PlayerPointer pPlayer)
{
if(!pPlayer)
return;
if(!pPlayer->GetQuestLogForEntry(10526))
return;
// Wth is that ? To remove ?
GameObjectPointer gobj = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 184729);
if(!gobj)
return;
gobj->Despawn(6*60*1000);
CreaturePointer spike = sEAS.SpawnCreature(pPlayer, 21319, 1315.54, 6688.33, -18, 0.001, 0);
spike->Despawn(5*60*1000, 0);
}
示例5: HandleGODelete
bool ChatHandler::HandleGODelete(const char *args, WorldSession *m_session)
{
GameObjectPointer GObj = m_session->GetPlayer()->m_GM_SelectedGO;
if( !GObj )
{
RedSystemMessage(m_session, "No selected GameObject...");
return true;
}
if(GObj->m_spawn != 0 && GObj->m_spawn->entry == GObj->GetEntry())
{
uint32 cellx=float2int32(((_maxX-GObj->m_spawn->x)/_cellSize));
uint32 celly=float2int32(((_maxY-GObj->m_spawn->y)/_cellSize));
GObj->DeleteFromDB();
if(cellx < _sizeX && celly < _sizeY)
{
CellSpawns * c = GObj->GetMapMgr()->GetBaseMap()->GetSpawnsListAndCreate(cellx, celly);
for(GOSpawnList::iterator itr = c->GOSpawns.begin(); itr != c->GOSpawns.end(); ++itr)
{
if((*itr) == GObj->m_spawn)
{
c->GOSpawns.erase(itr);
break;
}
}
delete GObj->m_spawn;
GObj->m_spawn = NULL;
}
}
GObj->Despawn(0);
GObj->Destructor();
GObj = NULLGOB;
m_session->GetPlayer()->m_GM_SelectedGO = NULLGOB;
return true;
}