本文整理汇总了C++中GameObjectPointer::GetMapMgr方法的典型用法代码示例。如果您正苦于以下问题:C++ GameObjectPointer::GetMapMgr方法的具体用法?C++ GameObjectPointer::GetMapMgr怎么用?C++ GameObjectPointer::GetMapMgr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjectPointer
的用法示例。
在下文中一共展示了GameObjectPointer::GetMapMgr方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleGODelete
bool ChatHandler::HandleGODelete(const char *args, WorldSession *m_session)
{
GameObjectPointer GObj = m_session->GetPlayer()->m_GM_SelectedGO;
if( !GObj )
{
RedSystemMessage(m_session, "No selected GameObject...");
return true;
}
if(GObj->m_spawn != 0 && GObj->m_spawn->entry == GObj->GetEntry())
{
uint32 cellx=float2int32(((_maxX-GObj->m_spawn->x)/_cellSize));
uint32 celly=float2int32(((_maxY-GObj->m_spawn->y)/_cellSize));
GObj->DeleteFromDB();
if(cellx < _sizeX && celly < _sizeY)
{
CellSpawns * c = GObj->GetMapMgr()->GetBaseMap()->GetSpawnsListAndCreate(cellx, celly);
for(GOSpawnList::iterator itr = c->GOSpawns.begin(); itr != c->GOSpawns.end(); ++itr)
{
if((*itr) == GObj->m_spawn)
{
c->GOSpawns.erase(itr);
break;
}
}
delete GObj->m_spawn;
GObj->m_spawn = NULL;
}
}
GObj->Despawn(0);
GObj->Destructor();
GObj = NULLGOB;
m_session->GetPlayer()->m_GM_SelectedGO = NULLGOB;
return true;
}