本文整理汇总了C++中GameObjectPointer类的典型用法代码示例。如果您正苦于以下问题:C++ GameObjectPointer类的具体用法?C++ GameObjectPointer怎么用?C++ GameObjectPointer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GameObjectPointer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Carcass
bool Carcass(uint32 i, SpellPointer pSpell) // Becoming a Shadoweave Tailor
{
if(!pSpell->u_caster->IsPlayer())
return true;
PlayerPointer pPlayer = TO_PLAYER(pSpell->u_caster);
QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 10804 );
CreaturePointer NetherDrake = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 21648);
GameObjectPointer FlayerCarcass = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 185155);
if ( FlayerCarcass == NULLGOB )
{
FlayerCarcass = sEAS.SpawnGameobject(pPlayer, 185155, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, 1, 0, 0, 0, 0);
FlayerCarcass->Despawn(60000);
}
if ( NetherDrake == NULL )
return true;
if ( NetherDrake->HasActiveAura(38502) )
return true;
if( pQuest!=NULL && pQuest->GetMobCount( 0 ) < pQuest->GetQuest()->required_mobcount[0] )
{
NetherDrake->CastSpell(NetherDrake, dbcSpell.LookupEntry( 38502 ), true);
NetherDrake->GetAIInterface()->m_moveFly = true;
NetherDrake->GetAIInterface()->MoveTo(pPlayer->GetPositionX(), pPlayer->GetPositionY()+2, pPlayer->GetPositionZ(), 0);
pQuest->SetMobCount( 0, pQuest->GetMobCount( 0 )+1);
pQuest->SendUpdateAddKill( 0 );
pQuest->UpdatePlayerFields();
}
return true;
}
示例2: OnDied
void OnDied(UnitPointer pKiller)
{
GameObjectPointer pContainmentSphere = _unit->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords( 284.700287f, -25.500309f, -16.606443f, TELESTRA_CS );
if( pContainmentSphere != NULL )
pContainmentSphere->SetState(1);
ParentClass::OnDied(pKiller);
};
示例3: OnDied
void OnDied(UnitPointer pKiller)
{
GameObjectPointer pDoor = GetUnit()->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(-129.034f, 2166.16f, 129.187f, 18972);
if(pDoor)
pDoor->SetState(0);
ParentClass::OnDied(pKiller);
}
示例4: ToLegionHold
bool ToLegionHold(uint32 i, AuraPointer pAura, bool apply)
{
if ( pAura == NULL || pAura->GetUnitCaster() == NULL || !pAura->GetUnitCaster()->IsPlayer() )
return true;
PlayerPointer pPlayer = TO_PLAYER( pAura->GetUnitCaster() );
CreaturePointer pJovaanCheck = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(-3310.743896f, 2951.929199f, 171.132538f, 21633);
if ( pJovaanCheck != NULL )
return true;
QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 10563 );
if ( pQuest == NULL )
{
pQuest = pPlayer->GetQuestLogForEntry( 10596 );
if ( pQuest == NULL )
return true;
}
if ( apply )
{
pPlayer->SetUInt32Value( UNIT_FIELD_DISPLAYID, 20366 );
pPlayer->Root();
CreaturePointer pJovaan = sEAS.SpawnCreature( pPlayer, 21633, -3310.743896f, 2951.929199f, 171.132538f, 5.054039f, 0 ); // Spawn Jovaan
if ( pJovaan != NULL )
{
pJovaan->SetUInt64Value( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2 );
if ( pJovaan->GetAIInterface() != NULL )
{
pJovaan->GetAIInterface()->SetAllowedToEnterCombat( false );
}
}
GameObjectPointer pGameObject = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 184834);
if ( pGameObject != NULL )
{
pGameObject->Despawn(60000);
pPlayer->UpdateNearbyGameObjects();
}
}
else
{
if ( pQuest->GetMobCount( 2 ) < pQuest->GetQuest()->required_mobcount[2] )
{
pQuest->SetMobCount( 2, pQuest->GetMobCount( 2 ) + 1 );
pQuest->SendUpdateAddKill( 2 );
pQuest->UpdatePlayerFields();
}
pPlayer->SetUInt32Value( UNIT_FIELD_DISPLAYID, pPlayer->GetUInt32Value( UNIT_FIELD_NATIVEDISPLAYID ) );
pPlayer->UnRoot();
}
return true;
}
示例5: SpawnObjects
void SpawnObjects(shared_ptr<MapMgr> pmgr)
{
if(!pmgr || pmgr->GetMapId() != 530)
return;
const static sgodata godata[] =
{
{ 182173, -290.016f, 3702.42f, 56.6729f, 0.0349066f, 0, 0, 0.0174524f, 0.999848f, 1, 32, 0, 1 }, // stadium
{ 182174, -184.889f, 3476.93f, 38.205f, -0.0174535f, 0, 0, 0.00872664f, -0.999962f, 1, 32, 0, 1 }, // overlook
{ 182175, -471.462f, 3451.09f, 34.6432f, 0.174533f, 0, 0, 0.0871557f, 0.996195f, 1, 32, 0, 1 }, // brokenhill
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
const static sgodata godata_banner[] =
{
{ 183515, -289.61f, 3696.83f, 75.9447f, 3.12414f, 0, 0, 0.999962f, 0.00872656f, 1, 32, 1375, 1 }, // stadium
{ 182525, -187.887f, 3459.38f, 60.0403f, -3.12414f, 0, 0, 0.999962f, -0.00872653f, 1, 32, 1375, 1 }, // overlook
{ 183514, -467.078f, 3528.17f, 64.7121f, 3.14159f, 0, 0, 1, -4.37114E-8f, 1, 32, 1375, 1 }, // brokenhill
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
uint32 i;
const sgodata* p, *p2;
for(i = 0; i < 3; ++i)
{
p = &godata[i];
p2 = &godata_banner[i];
GameObjectPointer pGo = pmgr->GetInterface()->SpawnGameObject(p->entry, p->posx, p->posy, p->posz, p->facing, false, 0, 0);
if(pGo == NULL)
continue;
GameObjectPointer pGo2 = pmgr->GetInterface()->SpawnGameObject(p2->entry, p2->posx, p2->posy, p2->posz, p2->facing, false, 0, 0);
if(pGo2 == NULL)
continue;
pGo->SetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE, p->state);
pGo2->SetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE, p2->state);
pGo->SetUInt32Value(GAMEOBJECT_FLAGS, p->flags);
pGo2->SetUInt32Value(GAMEOBJECT_FLAGS, p2->flags);
pGo->SetUInt32Value(GAMEOBJECT_FACTION, p->faction);
pGo2->SetUInt32Value(GAMEOBJECT_FACTION, p2->faction);
for(uint32 j = 0; j < 4; ++j)
{
pGo->SetFloatValue(GAMEOBJECT_ROTATION + j, p->orientation[j]);
pGo2->SetFloatValue(GAMEOBJECT_ROTATION + j, p2->orientation[j]);
}
// now make his script
pGo->SetScript(new HellfirePeninsulaBannerAI(pGo));
((HellfirePeninsulaBannerAI*)pGo->GetScript())->pBanner = pGo2;
pGo->PushToWorld(pmgr);
pGo2->PushToWorld(pmgr);
pGo->GetScript()->OnSpawn();
printf("Spawned gameobject entry %u for world pvp on hellfire.\n", p->entry);
}
}
示例6: OnDied
void OnDied(UnitPointer mKiller)
{
GameObjectPointer pDoor = _unit->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(1173.01f, 1389.91f, 31.9723f, 104600);
if(pDoor == 0)
return;
// Open the door
pDoor->SetState(0);
RemoveAIUpdateEvent();
}
示例7: SpawnGameObject
GameObjectPointer MapScriptInterface::SpawnGameObject(uint32 Entry, float cX, float cY, float cZ, float cO, bool AddToWorld, uint32 Misc1, uint32 Misc2)
{
GameObjectPointer pGameObject = mapMgr->CreateGameObject(Entry);
if(pGameObject == NULL || !pGameObject->CreateFromProto(Entry, mapMgr->GetMapId(), cX, cY, cZ, cO, 0.0f, 0.0f, 0.0f, 0.0f))
return NULLGOB;
pGameObject->SetInstanceID(mapMgr->GetInstanceID());
pGameObject->SetPhase(1);
if(AddToWorld)
pGameObject->PushToWorld(mapMgr);
return pGameObject;
}
示例8: HellfirePeninsulaBannerAI
HellfirePeninsulaBannerAI(GameObjectPointer go) : GameObjectAIScript(go)
{
m_bannerStatus = BANNER_STATUS_NEUTRAL;
Status = 50;
switch(go->GetEntry())
{
case TOWER_WEST:
ControlPointName = "The Stadium";
towerid = TOWER_STADIUM;
break;
case TOWER_NORTH:
ControlPointName = "The Overlook";
towerid = TOWER_OVERLOOK;
break;
case TOWER_SOUTH:
ControlPointName = "Broken Hill";
towerid = TOWER_BROKENHILL;
break;
default:
ControlPointName = "Unknown";
break;
}
}
示例9: GossipHello
void GossipHello( ObjectPointer pObject, PlayerPointer pPlayer, bool AutoSend )
{
if ( pObject == NULL || pObject->GetTypeId() != TYPEID_ITEM || pPlayer == NULL )
return;
QuestLogEntry* QuestEntry = pPlayer->GetQuestLogForEntry( 9452 );
if ( QuestEntry == NULL )
return;
#ifndef BLIZZLIKE
//if ( QuestEntry->GetMobCount( 0 ) >= QuestEntry->GetQuest()->required_mobcount[ 0 ] )
// return;
#endif
if ( pPlayer->GetMapMgr() == NULLMAPMGR )
return;
// Meh, double object looking - we should find a way to remove this
GameObjectPointer School = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords( pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 181616 );
if ( School == NULLGOB || pPlayer->CalcDistance( School ) > 5.0f )
return;
#ifdef BLIZZLIKE
sEventMgr.AddEvent( School, &GameObject::Despawn, static_cast< uint32 >( 20000 ), EVENT_GAMEOBJECT_ITEM_SPAWN, 1000, 1, 0 );
#else
School->Despawn( 20000 );
#endif
pPlayer->CastSpell( pPlayer, dbcSpell.LookupEntry( TO_ITEM( pObject )->GetProto()->Spells[ 0 ].Id ), false );
uint32 Chance = RandomUInt( 10 );
if ( Chance <= 3 )
{
CreaturePointer NewCreature = sEAS.SpawnCreature( pPlayer, 17102, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 180000 );
if ( NewCreature != NULLCREATURE )
{
NewCreature->GetAIInterface()->StopMovement( 500 );
NewCreature->setAttackTimer( 1000, false );
NewCreature->m_noRespawn = true;
};
return;
};
sEAS.AddItem( 23614, pPlayer );
QuestEntry->SendUpdateAddKill( 1 );
QuestEntry->UpdatePlayerFields();
pPlayer->Gossip_Complete();
};
示例10: OnActivate
void OnActivate(PlayerPointer pPlayer)
{
if(!pPlayer)
return;
if(!pPlayer->GetQuestLogForEntry(10526))
return;
// Wth is that ? To remove ?
GameObjectPointer gobj = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 184729);
if(!gobj)
return;
gobj->Despawn(6*60*1000);
CreaturePointer spike = sEAS.SpawnCreature(pPlayer, 21319, 1315.54, 6688.33, -18, 0.001, 0);
spike->Despawn(5*60*1000, 0);
}
示例11: DropFlag
void DropFlag(PlayerPointer pPlayer, uint32 spellID)
{
if(!pPlayer || spellID != SILITHYST_SPELL)
return;
uint32 triggerID = pPlayer->GetTeam() == ALLIANCE ? ALLIANCE_RETURN : HORDE_RETURN;
// we have to use AreaTrigger.dbc here
AreaTrigger* pAreaTrigger = AreaTriggerStorage.LookupEntry(triggerID);
if(pAreaTrigger)
if(pPlayer->CalcDistance(pAreaTrigger->x, pAreaTrigger->y, pAreaTrigger->z) > 10.0f)
{
GameObjectPointer pGo = pPlayer->GetMapMgr()->GetInterface()->SpawnGameObject(SILITHYST_MOUND, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, true, 0, 0);
if(pGo == NULL)
{
pGo->Destructor();
pGo = NULLGOB;
}
};
}
示例12: HandleGOScale
bool ChatHandler::HandleGOScale(const char* args, WorldSession* m_session)
{
GameObjectPointer go = m_session->GetPlayer()->m_GM_SelectedGO;
if( !go )
{
RedSystemMessage(m_session, "No selected GameObject...");
return true;
}
if(!args)
{
RedSystemMessage(m_session, "Invalid syntax. Should be .gobject scale 1.0");
return false;
}
float scale = (float)atof(args);
if(!scale) scale = 1;
go->SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
BlueSystemMessage(m_session, "Set scale to %.3f", scale);
return true;
}
示例13: data
void WorldSession::HandleDuelCancelled(WorldPacket & recv_data)
{
if( _player->DuelingWith == NULL )
return;
if( _player->m_duelState == DUEL_STATE_STARTED )
{
_player->DuelingWith->EndDuel( DUEL_WINNER_KNOCKOUT );
return;
}
WorldPacket data( SMSG_DUEL_COMPLETE, 1 );
data << uint8( 1 );
SendPacket( &data );
_player->DuelingWith->m_session->SendPacket( &data );
GameObjectPointer arbiter = _player->GetMapMgr() ? _player->GetMapMgr()->GetGameObject( GET_LOWGUID_PART(_player->GetUInt64Value( PLAYER_DUEL_ARBITER )) ) : NULLGOB;
if( arbiter != NULL )
{
arbiter->RemoveFromWorld( true );
arbiter->Destructor();
arbiter = NULLGOB;
}
_player->DuelingWith->SetUInt64Value( PLAYER_DUEL_ARBITER, 0 );
_player->SetUInt64Value( PLAYER_DUEL_ARBITER, 0 );
_player->DuelingWith->SetUInt32Value( PLAYER_DUEL_TEAM, 0 );
_player->SetUInt32Value( PLAYER_DUEL_TEAM, 0);
_player->DuelingWith->m_duelState = DUEL_STATE_FINISHED;
_player->m_duelState = DUEL_STATE_FINISHED;
_player->DuelingWith->m_duelCountdownTimer = 0;
_player->m_duelCountdownTimer = 0;
_player->DuelingWith->DuelingWith = NULLPLR;
_player->DuelingWith = NULLPLR;
}
示例14: HandleGOEnable
bool ChatHandler::HandleGOEnable(const char *args, WorldSession *m_session)
{
GameObjectPointer GObj = NULLGOB;
GObj = m_session->GetPlayer()->m_GM_SelectedGO;
if( !GObj )
{
RedSystemMessage(m_session, "No selected GameObject...");
return true;
}
if(GObj->GetUInt32Value(GAMEOBJECT_DYNAMIC) == 1)
{
// Deactivate
GObj->SetUInt32Value(GAMEOBJECT_DYNAMIC, 0);
} else {
// /Activate
GObj->SetUInt32Value(GAMEOBJECT_DYNAMIC, 1);
}
BlueSystemMessage(m_session, "Gameobject activate/deactivated.");
return true;
}
示例15: TFSpawnObjects
void TFSpawnObjects(shared_ptr<MapMgr> pmgr)
{
if(!pmgr || pmgr->GetMapId() != 530)
return;
const static sgodata godata[] =
{
{ 183104, -3081.65f, 5335.03f, 17.1853f, -2.14675f, 0, 0, 0.878817f, -0.477159f, 1, 32, 0, 1 },
{ 183411, -2939.9f, 4788.73f, 18.987f, 2.77507f, 0, 0, 0.983255f, 0.182236f, 1, 32, 0, 1 },
{ 183412, -3174.94f, 4440.97f, 16.2281f, 1.86750f, 0, 0, 0.803857f, 0.594823f, 1, 32, 0, 1 },
{ 183413, -3603.31f, 4529.15f, 20.9077f, 0.994838f, 0, 0, 0.477159f, 0.878817f, 1, 32, 0, 1 },
{ 183414, -3812.37f, 4899.3f, 17.7249f, 0.087266f, 0, 0, 0.043619f, 0.999048f, 1, 32, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
};
uint32 i;
const sgodata* p;
for(i = 0; i < 5; ++i)
{
p = &godata[i];
GameObjectPointer pGo = NULLGOB;
pGo = pmgr->GetInterface()->SpawnGameObject(p->entry, p->posx, p->posy, p->posz, p->facing, false, 0, 0);
if(!pGo)
continue;
pGo->SetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE, p->state);
pGo->SetUInt32Value(GAMEOBJECT_FLAGS, p->flags);
pGo->SetUInt32Value(GAMEOBJECT_FACTION, p->faction);
for(uint32 j = 0; j < 4; ++j)
{
pGo->SetFloatValue(GAMEOBJECT_ROTATION + j, p->orientation[j]);
}
// now make his script
pGo->SetScript(new TerokkarForestBannerAI(pGo));
pGo->PushToWorld(pmgr);
pGo->GetScript()->OnSpawn();
}
}