本文整理汇总了C++中FTexture::isGlowing方法的典型用法代码示例。如果您正苦于以下问题:C++ FTexture::isGlowing方法的具体用法?C++ FTexture::isGlowing怎么用?C++ FTexture::isGlowing使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FTexture
的用法示例。
在下文中一共展示了FTexture::isGlowing方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: gl_CheckSpriteGlow
//==========================================================================
//
// Checks whether a sprite should be affected by a glow
//
//==========================================================================
int gl_CheckSpriteGlow(FTextureID floorpic, int lightlevel, fixed_t floordiff)
{
FTexture *tex = TexMan[floorpic];
if (tex != NULL && tex->isGlowing())
{
if (floordiff < tex->gl_info.GlowHeight*FRACUNIT && tex->gl_info.GlowHeight != 0)
{
int maxlight=(255+lightlevel)>>1;
fixed_t lightfrac = floordiff / tex->gl_info.GlowHeight;
if (lightfrac<0) lightfrac=0;
lightlevel= (lightfrac*lightlevel + maxlight*(FRACUNIT-lightfrac))>>FRACBITS;
}
}
示例2: gl_CheckSpriteGlow
//==========================================================================
//
// Checks whether a sprite should be affected by a glow
//
//==========================================================================
int gl_CheckSpriteGlow(sector_t *sec, int lightlevel, int x, int y, int z)
{
FTextureID floorpic = sec->GetTexture(sector_t::floor);
FTexture *tex = TexMan[floorpic];
if (tex != NULL && tex->isGlowing())
{
fixed_t floordiff = z - sec->floorplane.ZatPoint(x, y);
if (floordiff < tex->gl_info.GlowHeight*FRACUNIT && tex->gl_info.GlowHeight != 0)
{
int maxlight = (255+lightlevel)>>1;
fixed_t lightfrac = floordiff / tex->gl_info.GlowHeight;
if (lightfrac<0) lightfrac=0;
lightlevel= (lightfrac*lightlevel + maxlight*(FRACUNIT-lightfrac))>>FRACBITS;
}