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C++ FTexture::GetImage方法代码示例

本文整理汇总了C++中FTexture::GetImage方法的典型用法代码示例。如果您正苦于以下问题:C++ FTexture::GetImage方法的具体用法?C++ FTexture::GetImage怎么用?C++ FTexture::GetImage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FTexture的用法示例。


在下文中一共展示了FTexture::GetImage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: path


//.........这里部分代码省略.........
					}
				}
			}
		}
		if (folderdata.Size() > 0)
		{
			// all valid lumps must be named with a hex number that represents its Unicode character index.
			for (auto &entry : folderdata)
			{
				char *endp;
				auto base = ExtractFileBase(entry.name);
				auto position = strtoll(base.GetChars(), &endp, 16);
				if ((*endp == 0 || (*endp == '.' && position >= '!' && position < 0xffff)))
				{
					auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
					if (lump.isValid())
					{
						if ((int)position < minchar) minchar = (int)position;
						if ((int)position > maxchar) maxchar = (int)position;
						auto tex = TexMan.GetTexture(lump);
						tex->SetScale(Scale);
						charMap.Insert((int)position, tex);
						Type = Folder;
					}
				}
			}
		}
		FirstChar = minchar;
		LastChar = maxchar;
		auto count = maxchar - minchar + 1;
		Chars.Resize(count);
		int fontheight = 0;

		for (i = 0; i < count; i++)
		{
			auto lump = charMap.CheckKey(FirstChar + i);
			if (lump != nullptr)
			{
				FTexture *pic = *lump;
				if (pic != nullptr)
				{
					int height = pic->GetDisplayHeight();
					int yoffs = pic->GetDisplayTopOffset();

					if (yoffs > maxyoffs)
					{
						maxyoffs = yoffs;
					}
					height += abs(yoffs);
					if (height > fontheight)
					{
						fontheight = height;
					}
				}

				pic->SetUseType(ETextureType::FontChar);
				if (!noTranslate)
				{
					Chars[i].OriginalPic = pic;
					Chars[i].TranslatedPic = new FImageTexture(new FFontChar1(pic->GetImage()), "");
					Chars[i].TranslatedPic->CopySize(pic);
					Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
					TexMan.AddTexture(Chars[i].TranslatedPic);
				}
				else
				{
					Chars[i].TranslatedPic = pic;
				}

				Chars[i].XMove = Chars[i].TranslatedPic->GetDisplayWidth();
			}
			else
			{
				Chars[i].TranslatedPic = nullptr;
				Chars[i].XMove = INT_MIN;
			}
		}

		if (SpaceWidth == 0) // An explicit override from the .inf file must always take precedence
		{
			if (spacewidth != -1)
			{
				SpaceWidth = spacewidth;
			}
			else if ('N' - FirstChar >= 0 && 'N' - FirstChar < count && Chars['N' - FirstChar].TranslatedPic != nullptr)
			{
				SpaceWidth = (Chars['N' - FirstChar].XMove + 1) / 2;
			}
			else
			{
				SpaceWidth = 4;
			}
		}
		if (FontHeight == 0) FontHeight = fontheight;

		FixXMoves();
	}

	if (!noTranslate) LoadTranslations();
}
开发者ID:coelckers,项目名称:gzdoom,代码行数:101,代码来源:font.cpp

示例2: ReadSheetFont

void FFont::ReadSheetFont(TArray<FolderEntry> &folderdata, int width, int height, const DVector2 &Scale)
{
	// all valid lumps must be named with a hex number that represents the Unicode character index for its first character,
	TArray<TexPart> part(1, true);
	TMap<int, FTexture*> charMap;
	int minchar = INT_MAX;
	int maxchar = INT_MIN;
	for (auto &entry : folderdata)
	{
		char *endp;
		auto base = ExtractFileBase(entry.name);
		auto position = strtoll(base.GetChars(), &endp, 16);
		if ((*endp == 0 || (*endp == '.' && position >= 0 && position < 0xffff)))	// Sheet fonts may fill in the low control chars.
		{
			auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
			if (lump.isValid())
			{
				auto tex = TexMan.GetTexture(lump);
				int numtex_x = tex->GetWidth() / width;
				int numtex_y = tex->GetHeight() / height;
				int maxinsheet = int(position) + numtex_x * numtex_y - 1;
				if (minchar > position) minchar = int(position);
				if (maxchar < maxinsheet) maxchar = maxinsheet;

				for (int y = 0; y < numtex_y; y++)
				{
					for (int x = 0; x < numtex_x; x++)
					{
						part[0].OriginX = -width * x;
						part[0].OriginY = -height * y;
						part[0].Image = tex->GetImage();
						FMultiPatchTexture *image = new FMultiPatchTexture(width, height, part, false, false);
						FImageTexture *tex = new FImageTexture(image, "");
						tex->SetUseType(ETextureType::FontChar);
						tex->bMultiPatch = true;
						tex->Width = width;
						tex->Height = height;
						tex->_LeftOffset[0] = 
						tex->_LeftOffset[1] = 
						tex->_TopOffset[0] = 
						tex->_TopOffset[1] = 0;
						tex->Scale = Scale;
						tex->bMasked = true;
						tex->bTranslucent = -1;
						tex->bWorldPanning = true;
						tex->bNoDecals = false;
						tex->SourceLump = -1;	// We do not really care.
						TexMan.AddTexture(tex);
						charMap.Insert(int(position) + x + y * numtex_x, tex);
					}
				}
			}
		}
	}


	FirstChar = minchar;
	bool map1252 = false;
	if (minchar < 0x80 && maxchar >= 0xa0) // should be a settable option, but that'd probably cause more problems than it'd solve.
	{
		if (maxchar < 0x2122) maxchar = 0x2122;
		map1252 = true;
	}
	LastChar = maxchar;
	auto count = maxchar - minchar + 1;
	Chars.Resize(count);
	int fontheight = 0;

	for (int i = 0; i < count; i++)
	{
		auto lump = charMap.CheckKey(FirstChar + i);
		if (lump != nullptr)
		{
			FTexture *pic = *lump;

			auto b = pic->Get8BitPixels(false);

			Chars[i].OriginalPic = pic;
			Chars[i].TranslatedPic = new FImageTexture(new FFontChar1(pic->GetImage()), "");
			Chars[i].TranslatedPic->CopySize(pic);
			Chars[i].TranslatedPic->SetUseType(ETextureType::FontChar);
			TexMan.AddTexture(Chars[i].TranslatedPic);
		}
		Chars[i].XMove = width;
	}

	if (map1252)
	{
		// Move the Windows-1252 characters to their proper place.
		for (int i = 0x80; i < 0xa0; i++)
		{
			if (win1252map[i - 0x80] != i && Chars[i - minchar].TranslatedPic != nullptr && Chars[win1252map[i - 0x80] - minchar].TranslatedPic == nullptr)
			{
				std::swap(Chars[i - minchar], Chars[win1252map[i - 0x80] - minchar]);
			}
		}
	}

	SpaceWidth = width;
}
开发者ID:coelckers,项目名称:gzdoom,代码行数:100,代码来源:font.cpp


注:本文中的FTexture::GetImage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。