本文整理汇总了C++中EntityItemProperties::setLinePointsDirty方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityItemProperties::setLinePointsDirty方法的具体用法?C++ EntityItemProperties::setLinePointsDirty怎么用?C++ EntityItemProperties::setLinePointsDirty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityItemProperties
的用法示例。
在下文中一共展示了EntityItemProperties::setLinePointsDirty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setPoints
bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor) {
if (!_entityTree) {
return false;
}
EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
}
EntityTypes::EntityType entityType = entity->getType();
if (entityType != EntityTypes::Line) {
return false;
}
auto now = usecTimestampNow();
auto lineEntity = std::static_pointer_cast<LineEntityItem>(entity);
bool success;
_entityTree->withWriteLock([&] {
success = actor(*lineEntity);
entity->setLastEdited(now);
entity->setLastBroadcast(now);
});
EntityItemProperties properties;
_entityTree->withReadLock([&] {
properties = entity->getProperties();
});
properties.setLinePointsDirty();
properties.setLastEdited(now);
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
return success;
}