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C++ EntityItemProperties::dimensionsChanged方法代码示例

本文整理汇总了C++中EntityItemProperties::dimensionsChanged方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityItemProperties::dimensionsChanged方法的具体用法?C++ EntityItemProperties::dimensionsChanged怎么用?C++ EntityItemProperties::dimensionsChanged使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityItemProperties的用法示例。


在下文中一共展示了EntityItemProperties::dimensionsChanged方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addEntity

QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties) {
    EntityItemProperties propertiesWithSimID = convertLocationFromScriptSemantics(properties);
    propertiesWithSimID.setDimensionsInitialized(properties.dimensionsChanged());

    auto dimensions = propertiesWithSimID.getDimensions();
    float volume = dimensions.x * dimensions.y * dimensions.z;
    auto density = propertiesWithSimID.getDensity();
    auto newVelocity = propertiesWithSimID.getVelocity().length();
    float cost = calculateCost(density * volume, 0, newVelocity);
    cost *= costMultiplier;

    if (cost > _currentAvatarEnergy) {
        return QUuid();
    }

    EntityItemID id = EntityItemID(QUuid::createUuid());

    // If we have a local entity tree set, then also update it.
    bool success = true;
    if (_entityTree) {
        _entityTree->withWriteLock([&] {
            EntityItemPointer entity = _entityTree->addEntity(id, propertiesWithSimID);
            if (entity) {
                if (propertiesWithSimID.parentRelatedPropertyChanged()) {
                    // due to parenting, the server may not know where something is in world-space, so include the bounding cube.
                    bool success;
                    AACube queryAACube = entity->getQueryAACube(success);
                    if (success) {
                        propertiesWithSimID.setQueryAACube(queryAACube);
                    }
                }

                if (_bidOnSimulationOwnership) {
                    // This Node is creating a new object.  If it's in motion, set this Node as the simulator.
                    auto nodeList = DependencyManager::get<NodeList>();
                    const QUuid myNodeID = nodeList->getSessionUUID();

                    // and make note of it now, so we can act on it right away.
                    propertiesWithSimID.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
                    entity->setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
                }

                entity->setLastBroadcast(usecTimestampNow());
            } else {
                qCDebug(entities) << "script failed to add new Entity to local Octree";
                success = false;
            }
        });
    }

    // queue the packet
    if (success) {
        emit debitEnergySource(cost);
        queueEntityMessage(PacketType::EntityAdd, id, propertiesWithSimID);
    }

    return id;
}
开发者ID:CryptArc,项目名称:hifi,代码行数:58,代码来源:EntityScriptingInterface.cpp

示例2: ModelEntityItem

RenderableModelEntityItem::RenderableModelEntityItem(const EntityItemID& entityItemID,
                                                     const EntityItemProperties& properties) :
    ModelEntityItem(entityItemID, properties),
    _dimensionsInitialized { properties.dimensionsChanged() }
{
}
开发者ID:pewing,项目名称:hifi,代码行数:6,代码来源:RenderableModelEntityItem.cpp


注:本文中的EntityItemProperties::dimensionsChanged方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。