本文整理汇总了C++中EntityItemProperties::getAnimationIsPlaying方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityItemProperties::getAnimationIsPlaying方法的具体用法?C++ EntityItemProperties::getAnimationIsPlaying怎么用?C++ EntityItemProperties::getAnimationIsPlaying使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EntityItemProperties
的用法示例。
在下文中一共展示了EntityItemProperties::getAnimationIsPlaying方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: encodeEntityEditPacket
//.........这里部分代码省略.........
int propertyFlagsOffset = packetData->getUncompressedByteOffset();
QByteArray encodedPropertyFlags = propertyFlags;
int oldPropertyFlagsLength = encodedPropertyFlags.length();
bool successPropertyFlagsFits = packetData->appendValue(encodedPropertyFlags);
int propertyCount = 0;
bool headerFits = successIDFits && successTypeFits && successLastEditedFits
&& successLastUpdatedFits && successPropertyFlagsFits;
int startOfEntityItemData = packetData->getUncompressedByteOffset();
if (headerFits) {
bool successPropertyFits;
propertyFlags -= PROP_LAST_ITEM; // clear the last item for now, we may or may not set it as the actual item
// These items would go here once supported....
// PROP_PAGED_PROPERTY,
// PROP_CUSTOM_PROPERTIES_INCLUDED,
APPEND_ENTITY_PROPERTY(PROP_POSITION, appendPosition, properties.getPosition());
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, appendValue, properties.getDimensions()); // NOTE: PROP_RADIUS obsolete
APPEND_ENTITY_PROPERTY(PROP_ROTATION, appendValue, properties.getRotation());
APPEND_ENTITY_PROPERTY(PROP_MASS, appendValue, properties.getMass());
APPEND_ENTITY_PROPERTY(PROP_VELOCITY, appendValue, properties.getVelocity());
APPEND_ENTITY_PROPERTY(PROP_GRAVITY, appendValue, properties.getGravity());
APPEND_ENTITY_PROPERTY(PROP_DAMPING, appendValue, properties.getDamping());
APPEND_ENTITY_PROPERTY(PROP_LIFETIME, appendValue, properties.getLifetime());
APPEND_ENTITY_PROPERTY(PROP_SCRIPT, appendValue, properties.getScript());
APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, properties.getColor());
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, appendValue, properties.getModelURL());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, appendValue, properties.getAnimationURL());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, properties.getAnimationFPS());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, properties.getAnimationFrameIndex());
APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, appendValue, properties.getAnimationIsPlaying());
APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, appendValue, properties.getRegistrationPoint());
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, appendValue, properties.getAngularVelocity());
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, appendValue, properties.getAngularDamping());
APPEND_ENTITY_PROPERTY(PROP_VISIBLE, appendValue, properties.getVisible());
}
if (propertyCount > 0) {
int endOfEntityItemData = packetData->getUncompressedByteOffset();
encodedPropertyFlags = propertyFlags;
int newPropertyFlagsLength = encodedPropertyFlags.length();
packetData->updatePriorBytes(propertyFlagsOffset,
(const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length());
// if the size of the PropertyFlags shrunk, we need to shift everything down to front of packet.
if (newPropertyFlagsLength < oldPropertyFlagsLength) {
int oldSize = packetData->getUncompressedSize();
const unsigned char* modelItemData = packetData->getUncompressedData(propertyFlagsOffset + oldPropertyFlagsLength);
int modelItemDataLength = endOfEntityItemData - startOfEntityItemData;
int newEntityItemDataStart = propertyFlagsOffset + newPropertyFlagsLength;
packetData->updatePriorBytes(newEntityItemDataStart, modelItemData, modelItemDataLength);
int newSize = oldSize - (oldPropertyFlagsLength - newPropertyFlagsLength);
packetData->setUncompressedSize(newSize);
} else {
assert(newPropertyFlagsLength == oldPropertyFlagsLength); // should not have grown
}
packetData->endLevel(entityLevel);
} else {
packetData->discardLevel(entityLevel);
appendState = OctreeElement::NONE; // if we got here, then we didn't include the item
}
// If any part of the model items didn't fit, then the element is considered partial
if (appendState != OctreeElement::COMPLETED) {
// TODO: handle mechanism for handling partial fitting data!
// add this item into our list for the next appendElementData() pass
//modelTreeElementExtraEncodeData->includedItems.insert(getEntityItemID(), propertiesDidntFit);
// for now, if it's not complete, it's not successful
success = false;
}
}
if (success) {
packetData->endSubTree();
const unsigned char* finalizedData = packetData->getFinalizedData();
int finalizedSize = packetData->getFinalizedSize();
if (finalizedSize <= sizeIn) {
memcpy(bufferOut, finalizedData, finalizedSize);
sizeOut = finalizedSize;
} else {
qDebug() << "ERROR - encoded edit message doesn't fit in output buffer.";
sizeOut = 0;
success = false;
}
} else {
packetData->discardSubTree();
sizeOut = 0;
}
return success;
}