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C++ EntityItemProperties::getRotation方法代码示例

本文整理汇总了C++中EntityItemProperties::getRotation方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityItemProperties::getRotation方法的具体用法?C++ EntityItemProperties::getRotation怎么用?C++ EntityItemProperties::getRotation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityItemProperties的用法示例。


在下文中一共展示了EntityItemProperties::getRotation方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: convertLocationFromScriptSemantics

EntityItemProperties convertLocationFromScriptSemantics(const EntityItemProperties& scriptSideProperties) {
    // convert position and rotation properties from world-space to local, unless localPosition and localRotation
    // are set.  If they are set, they overwrite position and rotation.
    EntityItemProperties entitySideProperties = scriptSideProperties;
    bool success;

    // TODO -- handle velocity and angularVelocity

    if (scriptSideProperties.localPositionChanged()) {
        entitySideProperties.setPosition(scriptSideProperties.getLocalPosition());
    } else if (scriptSideProperties.positionChanged()) {
        glm::vec3 localPosition = SpatiallyNestable::worldToLocal(entitySideProperties.getPosition(),
                                                                  entitySideProperties.getParentID(),
                                                                  entitySideProperties.getParentJointIndex(),
                                                                  success);
        entitySideProperties.setPosition(localPosition);
    }

    if (scriptSideProperties.localRotationChanged()) {
        entitySideProperties.setRotation(scriptSideProperties.getLocalRotation());
    } else if (scriptSideProperties.rotationChanged()) {
        glm::quat localRotation = SpatiallyNestable::worldToLocal(entitySideProperties.getRotation(),
                                                                  entitySideProperties.getParentID(),
                                                                  entitySideProperties.getParentJointIndex(),
                                                                  success);
        entitySideProperties.setRotation(localRotation);
    }

    return entitySideProperties;
}
开发者ID:CryptArc,项目名称:hifi,代码行数:30,代码来源:EntityScriptingInterface.cpp

示例2: convertLocationToScriptSemantics

EntityItemProperties convertLocationToScriptSemantics(const EntityItemProperties& entitySideProperties) {
    // In EntityTree code, properties.position and properties.rotation are relative to the parent.  In javascript,
    // they are in world-space.  The local versions are put into localPosition and localRotation and position and
    // rotation are converted from local to world space.
    EntityItemProperties scriptSideProperties = entitySideProperties;
    scriptSideProperties.setLocalPosition(entitySideProperties.getPosition());
    scriptSideProperties.setLocalRotation(entitySideProperties.getRotation());

    bool success;
    glm::vec3 worldPosition = SpatiallyNestable::localToWorld(entitySideProperties.getPosition(),
                                                              entitySideProperties.getParentID(),
                                                              entitySideProperties.getParentJointIndex(),
                                                              success);
    glm::quat worldRotation = SpatiallyNestable::localToWorld(entitySideProperties.getRotation(),
                                                              entitySideProperties.getParentID(),
                                                              entitySideProperties.getParentJointIndex(),
                                                              success);
    // TODO -- handle velocity and angularVelocity

    scriptSideProperties.setPosition(worldPosition);
    scriptSideProperties.setRotation(worldRotation);

    return scriptSideProperties;
}
开发者ID:CryptArc,项目名称:hifi,代码行数:24,代码来源:EntityScriptingInterface.cpp

示例3: encodeEntityEditPacket


//.........这里部分代码省略.........
        if (isNewEntityItem && successIDFits) {
            successIDFits = packetData->appendValue(encodedToken);
        }
        bool successTypeFits = packetData->appendValue(encodedType);

        // NOTE: We intentionally do not send "created" times in edit messages. This is because:
        //   1) if the edit is to an existing entity, the created time can not be changed
        //   2) if the edit is to a new entity, the created time is the last edited time

        // TODO: Should we get rid of this in this in edit packets, since this has to always be 0?
        bool successLastUpdatedFits = packetData->appendValue(encodedUpdateDelta);
    
        int propertyFlagsOffset = packetData->getUncompressedByteOffset();
        QByteArray encodedPropertyFlags = propertyFlags;
        int oldPropertyFlagsLength = encodedPropertyFlags.length();
        bool successPropertyFlagsFits = packetData->appendValue(encodedPropertyFlags);
        int propertyCount = 0;

        bool headerFits = successIDFits && successTypeFits && successLastEditedFits
                                  && successLastUpdatedFits && successPropertyFlagsFits;

        int startOfEntityItemData = packetData->getUncompressedByteOffset();

        if (headerFits) {
            bool successPropertyFits;
            propertyFlags -= PROP_LAST_ITEM; // clear the last item for now, we may or may not set it as the actual item

            // These items would go here once supported....
            //      PROP_PAGED_PROPERTY,
            //      PROP_CUSTOM_PROPERTIES_INCLUDED,

            APPEND_ENTITY_PROPERTY(PROP_POSITION, appendPosition, properties.getPosition());
            APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, appendValue, properties.getDimensions()); // NOTE: PROP_RADIUS obsolete
            APPEND_ENTITY_PROPERTY(PROP_ROTATION, appendValue, properties.getRotation());
            APPEND_ENTITY_PROPERTY(PROP_MASS, appendValue, properties.getMass());
            APPEND_ENTITY_PROPERTY(PROP_VELOCITY, appendValue, properties.getVelocity());
            APPEND_ENTITY_PROPERTY(PROP_GRAVITY, appendValue, properties.getGravity());
            APPEND_ENTITY_PROPERTY(PROP_DAMPING, appendValue, properties.getDamping());
            APPEND_ENTITY_PROPERTY(PROP_LIFETIME, appendValue, properties.getLifetime());
            APPEND_ENTITY_PROPERTY(PROP_SCRIPT, appendValue, properties.getScript());
            APPEND_ENTITY_PROPERTY(PROP_COLOR, appendColor, properties.getColor());
            APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, appendValue, properties.getModelURL());
            APPEND_ENTITY_PROPERTY(PROP_ANIMATION_URL, appendValue, properties.getAnimationURL());
            APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FPS, appendValue, properties.getAnimationFPS());
            APPEND_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, appendValue, properties.getAnimationFrameIndex());
            APPEND_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, appendValue, properties.getAnimationIsPlaying());
            APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, appendValue, properties.getRegistrationPoint());
            APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, appendValue, properties.getAngularVelocity());
            APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, appendValue, properties.getAngularDamping());
            APPEND_ENTITY_PROPERTY(PROP_VISIBLE, appendValue, properties.getVisible());
        }
        if (propertyCount > 0) {
            int endOfEntityItemData = packetData->getUncompressedByteOffset();
        
            encodedPropertyFlags = propertyFlags;
            int newPropertyFlagsLength = encodedPropertyFlags.length();
            packetData->updatePriorBytes(propertyFlagsOffset, 
                    (const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length());
        
            // if the size of the PropertyFlags shrunk, we need to shift everything down to front of packet.
            if (newPropertyFlagsLength < oldPropertyFlagsLength) {
                int oldSize = packetData->getUncompressedSize();

                const unsigned char* modelItemData = packetData->getUncompressedData(propertyFlagsOffset + oldPropertyFlagsLength);
                int modelItemDataLength = endOfEntityItemData - startOfEntityItemData;
                int newEntityItemDataStart = propertyFlagsOffset + newPropertyFlagsLength;
开发者ID:Schackasawa,项目名称:hifi,代码行数:67,代码来源:EntityItemProperties.cpp


注:本文中的EntityItemProperties::getRotation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。