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C++ EntityItemProperties::getChangedProperties方法代码示例

本文整理汇总了C++中EntityItemProperties::getChangedProperties方法的典型用法代码示例。如果您正苦于以下问题:C++ EntityItemProperties::getChangedProperties方法的具体用法?C++ EntityItemProperties::getChangedProperties怎么用?C++ EntityItemProperties::getChangedProperties使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在EntityItemProperties的用法示例。


在下文中一共展示了EntityItemProperties::getChangedProperties方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: encodeEntityEditPacket

// TODO: Implement support for edit packets that can span an MTU sized buffer. We need to implement a mechanism for the 
//       encodeEntityEditPacket() method to communicate the the caller which properties couldn't fit in the buffer. Similar 
//       to how we handle this in the Octree streaming case.
//
// TODO: Right now, all possible properties for all subclasses are handled here. Ideally we'd prefer
//       to handle this in a more generic way. Allowing subclasses of EntityItem to register their properties
//
// TODO: There's a lot of repeated patterns in the code below to handle each property. It would be nice if the property
//       registration mechanism allowed us to collapse these repeated sections of code into a single implementation that
//       utilized the registration table to shorten up and simplify this code.
//
// TODO: Implement support for paged properties, spanning MTU, and custom properties
//
// TODO: Implement support for script and visible properties.
//
bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItemID id, const EntityItemProperties& properties,
        unsigned char* bufferOut, int sizeIn, int& sizeOut) {
    OctreePacketData ourDataPacket(false, sizeIn); // create a packetData object to add out packet details too.
    OctreePacketData* packetData = &ourDataPacket; // we want a pointer to this so we can use our APPEND_ENTITY_PROPERTY macro

    bool success = true; // assume the best
    OctreeElement::AppendState appendState = OctreeElement::COMPLETED; // assume the best
    sizeOut = 0;

    // TODO: We need to review how jurisdictions should be handled for entities. (The old Models and Particles code
    // didn't do anything special for jurisdictions, so we're keeping that same behavior here.)
    //
    // Always include the root octcode. This is only because the OctreeEditPacketSender will check these octcodes
    // to determine which server to send the changes to in the case of multiple jurisdictions. The root will be sent
    // to all servers.
    glm::vec3 rootPosition(0);
    float rootScale = 0.5f;
    unsigned char* octcode = pointToOctalCode(rootPosition.x, rootPosition.y, rootPosition.z, rootScale);

    success = packetData->startSubTree(octcode);
    delete[] octcode;
    
    // assuming we have rome to fit our octalCode, proceed...
    if (success) {

        // Now add our edit content details...
        bool isNewEntityItem = (id.id == NEW_ENTITY);

        // id
        // encode our ID as a byte count coded byte stream
        QByteArray encodedID = id.id.toRfc4122(); // NUM_BYTES_RFC4122_UUID

        // encode our ID as a byte count coded byte stream
        ByteCountCoded<quint32> tokenCoder;
        QByteArray encodedToken;

        // special case for handling "new" modelItems
        if (isNewEntityItem) {
            // encode our creator token as a byte count coded byte stream
            tokenCoder = id.creatorTokenID;
            encodedToken = tokenCoder;
        }

        // encode our type as a byte count coded byte stream
        ByteCountCoded<quint32> typeCoder = (quint32)properties.getType();
        QByteArray encodedType = typeCoder;

        quint64 updateDelta = 0; // this is an edit so by definition, it's update is in sync
        ByteCountCoded<quint64> updateDeltaCoder = updateDelta;
        QByteArray encodedUpdateDelta = updateDeltaCoder;

        EntityPropertyFlags propertyFlags(PROP_LAST_ITEM);
        EntityPropertyFlags requestedProperties = properties.getChangedProperties();
        EntityPropertyFlags propertiesDidntFit = requestedProperties;

        // TODO: we need to handle the multi-pass form of this, similar to how we handle entity data
        //
        // If we are being called for a subsequent pass at appendEntityData() that failed to completely encode this item,
        // then our modelTreeElementExtraEncodeData should include data about which properties we need to append.
        //if (modelTreeElementExtraEncodeData && modelTreeElementExtraEncodeData->includedItems.contains(getEntityItemID())) {
        //    requestedProperties = modelTreeElementExtraEncodeData->includedItems.value(getEntityItemID());
        //}

        LevelDetails entityLevel = packetData->startLevel();

        // Last Edited quint64 always first, before any other details, which allows us easy access to adjusting this
        // timestamp for clock skew
        quint64 lastEdited = properties.getLastEdited();
        bool successLastEditedFits = packetData->appendValue(lastEdited);

        bool successIDFits = packetData->appendValue(encodedID);
        if (isNewEntityItem && successIDFits) {
            successIDFits = packetData->appendValue(encodedToken);
        }
        bool successTypeFits = packetData->appendValue(encodedType);

        // NOTE: We intentionally do not send "created" times in edit messages. This is because:
        //   1) if the edit is to an existing entity, the created time can not be changed
        //   2) if the edit is to a new entity, the created time is the last edited time

        // TODO: Should we get rid of this in this in edit packets, since this has to always be 0?
        bool successLastUpdatedFits = packetData->appendValue(encodedUpdateDelta);
    
        int propertyFlagsOffset = packetData->getUncompressedByteOffset();
        QByteArray encodedPropertyFlags = propertyFlags;
//.........这里部分代码省略.........
开发者ID:Schackasawa,项目名称:hifi,代码行数:101,代码来源:EntityItemProperties.cpp

示例2: filter

bool EntityEditFilters::filter(glm::vec3& position, EntityItemProperties& propertiesIn, EntityItemProperties& propertiesOut,
        bool& wasChanged, EntityTree::FilterType filterType, EntityItemID& itemID, EntityItemPointer& existingEntity) {
    
    // get the ids of all the zones (plus the global entity edit filter) that the position
    // lies within
    auto zoneIDs = getZonesByPosition(position);
    for (auto id : zoneIDs) {
        if (!itemID.isInvalidID() && id == itemID) {
            continue;
        }
        
        // get the filter pair, etc...  
        _lock.lockForRead();
        FilterData filterData = _filterDataMap.value(id);
        _lock.unlock();
    
        if (filterData.valid()) {
            if (filterData.rejectAll) {
                return false;
            }

            // check to see if this filter wants to filter this message type
            if ((!filterData.wantsToFilterEdit && filterType == EntityTree::FilterType::Edit) ||
                (!filterData.wantsToFilterPhysics && filterType == EntityTree::FilterType::Physics) ||
                (!filterData.wantsToFilterDelete && filterType == EntityTree::FilterType::Delete) ||
                (!filterData.wantsToFilterAdd && filterType == EntityTree::FilterType::Add)) {

                wasChanged = false;
                return true; // accept the message
            }

            auto oldProperties = propertiesIn.getDesiredProperties();
            auto specifiedProperties = propertiesIn.getChangedProperties();
            propertiesIn.setDesiredProperties(specifiedProperties);
            QScriptValue inputValues = propertiesIn.copyToScriptValue(filterData.engine, false, true, true);
            propertiesIn.setDesiredProperties(oldProperties);

            auto in = QJsonValue::fromVariant(inputValues.toVariant()); // grab json copy now, because the inputValues might be side effected by the filter.

            QScriptValueList args;
            args << inputValues;
            args << filterType;

            // get the current properties for then entity and include them for the filter call
            if (existingEntity && filterData.wantsOriginalProperties) {
                auto currentProperties = existingEntity->getProperties(filterData.includedOriginalProperties);
                QScriptValue currentValues = currentProperties.copyToScriptValue(filterData.engine, false, true, true);
                args << currentValues;
            }


            // get the zone properties
            if (filterData.wantsZoneProperties) {
                auto zoneEntity = _tree->findEntityByEntityItemID(id);
                if (zoneEntity) {
                    auto zoneProperties = zoneEntity->getProperties(filterData.includedZoneProperties);
                    QScriptValue zoneValues = zoneProperties.copyToScriptValue(filterData.engine, false, true, true);

                    if (filterData.wantsZoneBoundingBox) {
                        bool success = true;
                        AABox aaBox = zoneEntity->getAABox(success);
                        if (success) {
                            QScriptValue boundingBox = filterData.engine->newObject();
                            QScriptValue bottomRightNear = vec3ToScriptValue(filterData.engine, aaBox.getCorner());
                            QScriptValue topFarLeft = vec3ToScriptValue(filterData.engine, aaBox.calcTopFarLeft());
                            QScriptValue center = vec3ToScriptValue(filterData.engine, aaBox.calcCenter());
                            QScriptValue boundingBoxDimensions = vec3ToScriptValue(filterData.engine, aaBox.getDimensions());
                            boundingBox.setProperty("brn", bottomRightNear);
                            boundingBox.setProperty("tfl", topFarLeft);
                            boundingBox.setProperty("center", center);
                            boundingBox.setProperty("dimensions", boundingBoxDimensions);
                            zoneValues.setProperty("boundingBox", boundingBox);
                        }
                    }

                    // If this is an add or delete, or original properties weren't requested
                    // there won't be original properties in the args, but zone properties need
                    // to be the fourth parameter, so we need to pad the args accordingly
                    int EXPECTED_ARGS = 3;
                    if (args.length() < EXPECTED_ARGS) {
                        args << QScriptValue();
                    }
                    assert(args.length() == EXPECTED_ARGS); // we MUST have 3 args by now!
                    args << zoneValues;
                }
            }

            QScriptValue result = filterData.filterFn.call(_nullObjectForFilter, args);

            if (filterData.uncaughtExceptions()) {
                return false;
            }

            if (result.isObject()) {
                // make propertiesIn reflect the changes, for next filter...
                propertiesIn.copyFromScriptValue(result, false);

                // and update propertiesOut too.  TODO: this could be more efficient...
                propertiesOut.copyFromScriptValue(result, false);
                // Javascript objects are == only if they are the same object. To compare arbitrary values, we need to use JSON.
//.........这里部分代码省略.........
开发者ID:AndrewMeadows,项目名称:hifi,代码行数:101,代码来源:EntityEditFilters.cpp


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