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C++ CSprite::initWithFile方法代码示例

本文整理汇总了C++中CSprite::initWithFile方法的典型用法代码示例。如果您正苦于以下问题:C++ CSprite::initWithFile方法的具体用法?C++ CSprite::initWithFile怎么用?C++ CSprite::initWithFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CSprite的用法示例。


在下文中一共展示了CSprite::initWithFile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createLayersContent

void LevelScene::createLayersContent() {
    Size winSize = Director::getInstance()->getWinSize();
    
    // create background
    CSprite* backgroundFace = new CSprite();
    backgroundFace->initWithFile(FRAME_BG);
    backgroundFace->setPosition(winSize.width / 2, winSize.height / 2);
    this->backgroundLayer->addChild(backgroundFace);
    
    // create level title
    CSprite* chapterTitle = new CSprite();
    chapterTitle->initWithSpriteFrameName(FRAME_LEVEL_TITLE);
    chapterTitle->setPosition(winSize.width / 2, winSize.height - chapterTitle->getContentSize().height / 2 - 20);
    this->mainLayer->addChild(chapterTitle);
    
    // create menu
    Menu* mainMenu = Menu::create();
    mainMenu->setPosition(Point::ZERO);
    this->mainLayer->addChild(mainMenu);
    
    // create back button
    MenuItemSprite* backButton = CNodeUtil::createButton(FRAME_BACK_BUTTON, FRAME_BACK_BUTTON_SELECTED);
    backButton->setCallback(CC_CALLBACK_1(LevelScene::backButtonClick, this));
    backButton->setPosition(winSize.width / 2, 20 + backButton->getContentSize().height / 2);
    mainMenu->addChild(backButton);
    
    // create level layer
    this->levelLayer = Layer::create();
    int levelTotal = CONFIG_LEVELS_PER_CHAPTER;
    int totalPageSize = ((levelTotal - 1) / CONF_TOTAL_LEVEL_SIZE_PER_PAGE) + 1;
    int levelPerPage = CONF_TOTAL_LEVEL_SIZE_PER_PAGE;
    int levelPerRow = levelPerPage / CONF_TOTAL_LEVEL_ROW;
    int previousLevelTotal = this->getTotalPreviousLevel(this->currentChapter);
    
    this->levelLayer->setContentSize(Size(winSize.width * totalPageSize, winSize.height / 1.5));
    this->levelLayer->setPosition(0, winSize.height / 2 - this->levelLayer->getContentSize().height / 2);
    this->levelLayerOffset = this->levelLayer->getPosition();
    this->mainLayer->addChild(this->levelLayer);
    
    for (int i = 0; i < levelTotal; i++) {
        int level = i + 1;
        
        CSprite* levelFace = new CSprite();
        int realLevel = level + previousLevelTotal;
//        if (gameModel->checkMapLock(realLevel)) {
            levelFace->initWithSpriteFrameName(FRAME_BOX_LEVEL);
            levelFace->setTag(realLevel);
            {
                char levelChar[10];
                sprintf(levelChar, "%d", level);
                Label* levelLabel = CNodeUtil::createLabelTTF(levelChar, 12);
                levelLabel->setPosition(levelFace->getContentSize().width / 2, levelFace->getContentSize().height / 2);
                levelFace->addChild(levelLabel);
            }
//        } else {
//            levelFace->initWithSpriteFrameName(ANI_BOX_MAP_LOCK);
//            levelFace->setTag(-1);
//        }
        this->levelLayer->addChild(levelFace);
        
        int page = i / levelPerPage;
        int row = ((level - (page * levelPerPage)) - 1) / levelPerRow;
        int column = i % levelPerRow;
        Point pagePosition = Point(winSize.width * page, 0);
        float totalWidth = levelFace->getContentSize().width * levelPerRow + (10 * (levelPerRow + 1));
        float totalHeight = levelFace->getContentSize().height * CONF_TOTAL_LEVEL_ROW + (10 * (CONF_TOTAL_LEVEL_ROW  + 1));
        float initX = (winSize.width - totalWidth) / 2;
        float initY = this->levelLayer->getContentSize().height - ((this->levelLayer->getContentSize().height - totalHeight) / 2);
        float levelPositionX = initX + (10 * (column + 1)) + (levelFace->getContentSize().width / 2 * (column + 1)) + (levelFace->getContentSize().width / 2 * column);
        float levelPositionY = initY - (10 * (row + 1)) - (levelFace->getContentSize().height / 2 * (row + 1)) - (levelFace->getContentSize().height / 2 * row);
        levelFace->setPosition(Point(levelPositionX, levelPositionY) + pagePosition);
    }
}
开发者ID:chung1991,项目名称:mf2507,代码行数:73,代码来源:LevelScene.cpp


注:本文中的CSprite::initWithFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。