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C++ CSprite::getPosition方法代码示例

本文整理汇总了C++中CSprite::getPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ CSprite::getPosition方法的具体用法?C++ CSprite::getPosition怎么用?C++ CSprite::getPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CSprite的用法示例。


在下文中一共展示了CSprite::getPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onTouchMoved

void LevelScene::onTouchMoved(Touch* touch, Event* event) {
    Point point = this->convertTouchToNodeSpace(touch);
    
    Point vectorMove = Point::ZERO;
    if (!this->isMoved) {
        vectorMove = point - this->firstPoint;
    } else {
        vectorMove = point - this->movePoint;
    }
    this->updateLevelLayer(vectorMove);
    this->movePoint = point;
    this->isMoved = true;
    
    // update flash
    {
        Point point = this->convertTouchToNodeSpace(touch);
        point = point - this->levelLayer->getPosition();
        
        for (int i = 0; i < this->levelLayer->getChildren().size(); i++) {
            CSprite* levelFace = dynamic_cast<CSprite*>(this->levelLayer->getChildren().at(i));
            if (levelFace != NULL) {
                RectBody* levelBody = new RectBody(levelFace->getContentSize().width, levelFace->getContentSize().height);
                levelBody->setPosition(levelFace->getPosition());
            }
        }
    }
}
开发者ID:chung1991,项目名称:mf2507,代码行数:27,代码来源:LevelScene.cpp

示例2: onTouchBegan

bool LevelScene::onTouchBegan(Touch* touch, Event* event) {
    Point point = this->convertTouchToNodeSpace(touch);
    
    this->isMoved = false;
    this->isTouched = false;
    RectBody* chapterLayerBody = new RectBody(this->levelLayer->getContentSize().width, this->levelLayer->getContentSize().height);
    chapterLayerBody->setPosition(this->levelLayer->getPosition() + Point(chapterLayerBody->getWidth() / 2, chapterLayerBody->getHeight() / 2));
    
    if (chapterLayerBody->contains(point)) {
        this->isTouched = true;
        this->firstPoint = point;
        
        // update flash
        {
            Point point = this->convertTouchToNodeSpace(touch);
            point = point - this->levelLayer->getPosition();
            
            for (int i = 0; i < this->levelLayer->getChildren().size(); i++) {
                CSprite* levelFace = dynamic_cast<CSprite*>(this->levelLayer->getChildren().at(i));
                if (levelFace != NULL) {
                    RectBody* levelBody = new RectBody(levelFace->getContentSize().width, levelFace->getContentSize().height);
                    levelBody->setPosition(levelFace->getPosition());
                }
            }
        }
        return true;
    }
    return false;
}
开发者ID:chung1991,项目名称:mf2507,代码行数:29,代码来源:LevelScene.cpp

示例3: onTouchEnded

void LevelScene::onTouchEnded(Touch* touch, Event* event) {
    if (this->dialogLayer->isVisible()) {
        return;
    }
    
    this->updatePageAuto();
    
    Point point = this->convertTouchToNodeSpace(touch);
    bool moveTooFar = false;
    float dx = point.x - this->firstPoint.x;
    float dy = point.y - this->firstPoint.y;
    if (abs(dx) > CONF_TOUCH_RANGE || abs(dy) > CONF_TOUCH_RANGE) {
        moveTooFar = true;
    }
    point = point - this->levelLayer->getPosition();
    
    for (int i = 0; i < this->levelLayer->getChildren().size(); i++) {
        CSprite* levelFace = dynamic_cast<CSprite*>(this->levelLayer->getChildren().at(i));
        if (levelFace != NULL) {
            RectBody* levelBody = new RectBody(levelFace->getContentSize().width, levelFace->getContentSize().height);
            levelBody->setPosition(levelFace->getPosition());
            
            if (levelBody->contains(point)) {
                if (!moveTooFar && levelFace->getTag() != -1) {
                    DataEvent* gameEvent = new DataEvent();
                    gameEvent->setEventCode(EVT_START_LEVEL);
                    gameEvent->setArgumentInt(levelFace->getTag());
                    this->fireEvent(gameEvent);
                    
                    this->_eventDispatcher->removeEventListener(this->touchListener);
                }
                break;
            }
        }
    }
}
开发者ID:chung1991,项目名称:mf2507,代码行数:36,代码来源:LevelScene.cpp


注:本文中的CSprite::getPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。