当前位置: 首页>>代码示例>>C++>>正文


C++ CSprite::PlayAnimation方法代码示例

本文整理汇总了C++中CSprite::PlayAnimation方法的典型用法代码示例。如果您正苦于以下问题:C++ CSprite::PlayAnimation方法的具体用法?C++ CSprite::PlayAnimation怎么用?C++ CSprite::PlayAnimation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CSprite的用法示例。


在下文中一共展示了CSprite::PlayAnimation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Init

	// Initializare
	void Init(CSprite *spr)
	{
		m_Sprite = spr;

		glm::vec3 pz = m_Sprite->GetPosition();
		m_Sprite->PlayAnimation("BugEye_Idle");

	}
开发者ID:BiancaTud,项目名称:Ubisoft,代码行数:9,代码来源:Main.cpp

示例2: Update

	// In functia de update:
	// 1.Detectam directia de deplasare a player-ului in functie de tastele apasate
	// 2.Determinam animatia ce trebuie afisata
	// 3.Limitam din topor spatiul in care se poate deplasa player-ul
	void Update(float dt)
	{

		glm::vec3 pos;
		glm::vec3 dir(0.0f, 0.0f, 0.0f);
		bool recalculate_position = false;

		// Determinarea animatiilor si a directiei de deplasare
		if (GLFW_PRESS == glfwGetKey(window, GLFW_KEY_LEFT))
		{
			if (m_CurrentAnimType != LEFT)
			{
				m_Sprite->PlayAnimation("Left");
				m_CurrentAnimType = LEFT;
			}

			dir.x = -1.0f;
			recalculate_position = true;

		}
		if (GLFW_PRESS == glfwGetKey(window, GLFW_KEY_RIGHT))
		{
			if (m_CurrentAnimType != RIGHT)
			{
				m_Sprite->PlayAnimation("Right");
				m_CurrentAnimType = RIGHT;
			}

			dir.x = 1.0f;
			recalculate_position = true;
		}
		if (GLFW_PRESS == glfwGetKey(window, GLFW_KEY_UP))
		{
			if (m_CurrentAnimType != IDLE)
			{
				m_Sprite->PlayAnimation("Idle");
				m_CurrentAnimType = IDLE;
			}

			dir.y = 1.0f;
			recalculate_position = true;

		}
		if (GLFW_PRESS == glfwGetKey(window, GLFW_KEY_DOWN))
		{
			if (m_CurrentAnimType != IDLE)
			{
				m_Sprite->PlayAnimation("Idle");
				m_CurrentAnimType = IDLE;
			}

			dir.y = -1.0f;
			recalculate_position = true;
		}

		if (GLFW_PRESS == glfwGetKey(window, GLFW_KEY_SPACE) && semafor) {
			CSpriteManager::Get()->projectiles.push_back(CSpriteManager::Get()->AddSprite("projectile.png", player_proj));
			CSpriteManager::Get()->projectiles[CSpriteManager::Get()->projectiles.size() - 1]->SetPosition(glm::vec3(m_Sprite->GetPosition().x, m_Sprite->GetPosition().y+0.8f, -14));
			semafor = false;
		}

		if (GLFW_RELEASE == glfwGetKey(window, GLFW_KEY_SPACE) && !semafor) {
			semafor = true;
		}



		pos = m_Sprite->GetPosition();

		if (recalculate_position)
		{
			dir = glm::normalize(dir);
			pos = pos + dir * PLAYER_MOVE_SPEED * dt;
		}
		else
		{
			if (m_CurrentAnimType != IDLE)
			{
				m_Sprite->PlayAnimation("Idle");
				m_CurrentAnimType = IDLE;
			}

		}
		// END



		// Limitarea playerului 
		if (pos.x < SCREEN_LEFT)
		{
			pos.x = SCREEN_LEFT + 0.01f;
		}
		if (pos.x  > SCREEN_RIGHT - 0.4f)
		{
			pos.x = SCREEN_RIGHT - 0.4f;
		}
//.........这里部分代码省略.........
开发者ID:BiancaTud,项目名称:Ubisoft,代码行数:101,代码来源:Main.cpp


注:本文中的CSprite::PlayAnimation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。