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C++ CItem::GetTopZ方法代码示例

本文整理汇总了C++中CItem::GetTopZ方法的典型用法代码示例。如果您正苦于以下问题:C++ CItem::GetTopZ方法的具体用法?C++ CItem::GetTopZ怎么用?C++ CItem::GetTopZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CItem的用法示例。


在下文中一共展示了CItem::GetTopZ方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Ship_ListObjs

int CItemMulti::Ship_ListObjs( CObjBase ** ppObjList )
{
	// List all the objects in the structure.
	// Move the ship and everything on the deck
	// If too much stuff. then some will fall overboard. hehe.

	if ( ! IsTopLevel())
		return 0;

	int iMaxDist = Multi_GetMaxDist();

	// always list myself first. All other items must see my new region !
	int iCount = 0;
	ppObjList[iCount++] = this;

	CWorldSearch AreaChar( GetTopPoint(), iMaxDist );
	while ( iCount < MAX_MULTI_LIST_OBJS )
	{
		CChar * pChar = AreaChar.GetChar();
		if ( pChar == NULL )
			break;
		if ( pChar->IsClient())
		{
			pChar->GetClient()->addPause();	// get rid of flicker. for anyone even seeing this.
		}
		if ( ! m_pRegion->IsInside2d( pChar->GetTopPoint()))
			continue;
		int zdiff = pChar->GetTopZ() - GetTopZ();
		if ( abs( zdiff ) > 3 )
			continue;
		ppObjList[iCount++] = pChar;
	}

	CWorldSearch AreaItem( GetTopPoint(), iMaxDist );
	while ( iCount < MAX_MULTI_LIST_OBJS )
	{
		CItem * pItem = AreaItem.GetItem();
		if ( pItem == NULL )
			break;
		if ( pItem == this )	// already listed.
			continue;
		if ( ! Multi_IsPartOf( pItem ))
		{
			if ( ! m_pRegion->IsInside2d( pItem->GetTopPoint()))
				continue;
			if ( ! pItem->IsMovable())
				continue;
			int zdiff = pItem->GetTopZ() - GetTopZ();
			if ( abs( zdiff ) > 3 )
				continue;
		}
		ppObjList[iCount++] = pItem;
	}
	return( iCount );
}
开发者ID:GenerationOfWorlds,项目名称:Sphere,代码行数:55,代码来源:CItemMulti.cpp

示例2: NPC_CheckWalkHere

bool CChar::NPC_CheckWalkHere( const CPointBase & pt, const CRegionBase * pArea, WORD wBlockFlags ) const
{
	ADDTOCALLSTACK("CChar::NPC_CheckWalkHere");
	UNREFERENCED_PARAMETER(wBlockFlags);
	// Does the NPC want to walk here ? step on this item ?
	if ( !m_pNPC )
		return false;
	if ( !pt.IsValidXY() )
		return true;

	if ( m_pArea != NULL )
	{
		if ( m_pNPC->m_Brain == NPCBRAIN_GUARD && !IsStatFlag(STATF_War) )	// guards will want to stay in guard range
		{
			if ( m_pArea->IsGuarded() && !pArea->IsGuarded() )
				return false;
		}

		if ( Noto_IsCriminal() )
		{
			if ( !m_pArea->IsGuarded() && pArea->IsGuarded() )
				return false;
		}
	}

	// Is there a nasty object here that will hurt us ?
	CWorldSearch AreaItems(pt);
	for (;;)
	{
		CItem * pItem = AreaItems.GetItem();
		if ( pItem == NULL )
			break;

		if ( abs(pItem->GetTopZ() - pt.m_z) > 5 )
			continue;

		switch ( pItem->GetType() )
		{
			case IT_WEB:
				return (GetDispID() == CREID_GIANT_SPIDER) ? true : false;
			case IT_FIRE:
				return Can(CAN_C_FIRE_IMMUNE);
			case IT_TRAP:
			case IT_TRAP_ACTIVE:
			case IT_MOONGATE:
			case IT_TELEPAD:
				return false;
			default:
				break;
		}
	}
	return true;
}
开发者ID:leandrorenato,项目名称:Source,代码行数:53,代码来源:CCharNPCStatus.cpp

示例3: GetHeightPoint


//.........这里部分代码省略.........
			const CUOMultiItemRec2 * pMultiItem = NULL;
			x2 = 0;
			y2 = 0;
			//  ------------ For variables --------------------

			for ( size_t iRegion = 0; iRegion < iRegionQty; ++iRegion, pRegion = NULL, pItem = NULL, pMulti = NULL, x2 = 0, y2 = 0 )
			{
				pRegion = rlinks.GetAt(iRegion);
				if ( pRegion != NULL )
					pItem = pRegion->GetResourceID().ItemFind();

				if ( pItem != NULL )
				{
					pMulti = g_Cfg.GetMultiItemDefs(pItem);
					if ( pMulti )
					{
						x2 = pt.m_x - pItem->GetTopPoint().m_x;
						y2 = pt.m_y - pItem->GetTopPoint().m_y;

						iQty = pMulti->GetItemCount();
						for ( size_t ii = 0; ii < iQty; ++ii, pMultiItem = NULL, z = 0, zHeight = 0 )
						{
							pMultiItem = pMulti->GetItem(ii);

							if ( !pMultiItem )
								break;

							if ( ! pMultiItem->m_visible )
								continue;

							if ( pMultiItem->m_dx != x2 || pMultiItem->m_dy != y2 )
								continue;

							z = static_cast<signed char>( pItem->GetTopZ() + pMultiItem->m_dz );
							if ( ! block.IsUsableZ(z,block.m_zHeight))
								continue;

							pItemDef = CItemBase::FindItemBase( pMultiItem->GetDispID() );
							if ( pItemDef != NULL )
							{
								if ( pItemDef->GetID() == pMultiItem->GetDispID() ) //parent item
								{
									zHeight = pItemDef->GetHeight();
									wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK ); //Use only Block flags, other remove
								}
								else //non-parent item
								{
									pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pMultiItem->GetDispID()));
									if ( pDupeDef == NULL )
									{
										g_Log.EventDebug("Failed to get non-parent reference (multi) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pMultiItem->GetDispID(),pMultiItem->m_dx+pItem->GetTopPoint().m_x,pMultiItem->m_dy+pItem->GetTopPoint().m_y,pMultiItem->m_dz+pItem->GetTopPoint().m_z);
										zHeight = pItemDef->GetHeight();
										wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK );
									}
									else
									{
										zHeight = pDupeDef->GetHeight();
										wBlockThis = ( pDupeDef->m_Can & CAN_I_MOVEMASK ); //Use only Block flags, other remove - CAN flags cannot be inherited from the parent item due to bad script pack...
									}
								}
							}
							else if ( pMultiItem->GetDispID() )
								CItemBase::GetItemTiledataFlags(wBlockThis,pMultiItem->GetDispID());

							block.CheckTile_Item( wBlockThis, z, zHeight, pMultiItem->GetDispID() + TERRAIN_QTY );
						}
开发者ID:leandrorenato,项目名称:Source,代码行数:67,代码来源:CWorldMap.cpp

示例4: GetFixPoint


//.........这里部分代码省略.........
		const CGrayMulti * pMulti = NULL;
		const CUOMultiItemRec2 * pMultiItem = NULL;
		x2 = 0;
		y2 = 0;
		//  ------------ For variables --------------------

		for ( size_t iRegion = 0; iRegion < iRegionQty; ++iRegion, pRegion = NULL, pItem = NULL, pMulti = NULL, x2 = 0, y2 = 0 )
		{
			pRegion = rlinks.GetAt(iRegion);
			if ( pRegion != NULL )
				pItem = pRegion->GetResourceID().ItemFind();

			if ( pItem != NULL )
			{
				pMulti = g_Cfg.GetMultiItemDefs(pItem);
				if ( pMulti )
				{
					x2 = pt.m_x - pItem->GetTopPoint().m_x;
					y2 = pt.m_y - pItem->GetTopPoint().m_y;
					iQty = pMulti->GetItemCount();
					for ( size_t ii = 0; ii < iQty; ++ii, pMultiItem = NULL, z = 0 )
					{
						pMultiItem = pMulti->GetItem(ii);

						if ( !pMultiItem )
							break;

						if ( ! pMultiItem->m_visible )
							continue;

						if ( pMultiItem->m_dx != x2 || pMultiItem->m_dy != y2 )
							continue;

						z = static_cast<signed char>(pItem->GetTopZ() + pMultiItem->m_dz);

						pItemDef = CItemBase::FindItemBase( pMultiItem->GetDispID() );
						if ( pItemDef != NULL )
						{
							if ( pItemDef->GetID() == pMultiItem->GetDispID() ) //parent item
							{
								wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK );
								z += ((wBlockThis & CAN_I_CLIMB) ? pItemDef->GetHeight()/2 : pItemDef->GetHeight());
							}
							else //non-parent item
							{
								pDupeDef = CItemBaseDupe::GetDupeRef(static_cast<ITEMID_TYPE>(pMultiItem->GetDispID()));
								if ( pDupeDef == NULL )
								{
									g_Log.EventDebug("Failed to get non-parent reference (multi) (DispID 0%x) (X: %d Y: %d Z: %d)\n",pMultiItem->GetDispID(),pMultiItem->m_dx+pItem->GetTopPoint().m_x,pMultiItem->m_dy+pItem->GetTopPoint().m_y,pMultiItem->m_dz+pItem->GetTopPoint().m_z);
									wBlockThis = ( pItemDef->m_Can & CAN_I_MOVEMASK );
									z += ((wBlockThis & CAN_I_CLIMB) ? pItemDef->GetHeight()/2 : pItemDef->GetHeight());
								}
								else
								{
									wBlockThis = ( pDupeDef->m_Can & CAN_I_MOVEMASK );
									z += ((wBlockThis & CAN_I_CLIMB) ? pDupeDef->GetHeight()/2 : pDupeDef->GetHeight());
								}
							}
						}
						else if ( pMultiItem->GetDispID() )
							CItemBase::GetItemTiledataFlags(wBlockThis,pMultiItem->GetDispID());

						if (block.m_Bottom.m_z < z)
						{
							if ((z < pt.m_z+PLAYER_HEIGHT) && (wBlockThis & (CAN_I_PLATFORM|CAN_I_CLIMB|CAN_I_WATER)))
							{
开发者ID:leandrorenato,项目名称:Source,代码行数:67,代码来源:CWorldMap.cpp

示例5: Area

void CWorld::GetHeightPoint2( const CPointMap & pt, CGrayMapBlockState & block, bool fHouseCheck )
{
	ADDTOCALLSTACK("CWorld::GetHeightPoint2");
	// Height of statics at/above given coordinates
	// do gravity here for the z.

	DWORD wBlockThis = 0;
	const CGrayMapBlock * pMapBlock = GetMapBlock( pt );
	if ( !pMapBlock )
	{
		g_Log.EventWarn("GetMapBlock failed at %s.\n", pt.WriteUsed());
		return;
	}

	{
		size_t iStaticQty = pMapBlock->m_Statics.GetStaticQty();
		if ( iStaticQty > 0 )  // no static items here.
		{
			int x2 = pMapBlock->GetOffsetX(pt.m_x);
			int y2 = pMapBlock->GetOffsetY(pt.m_y);
			for ( size_t i = 0; i < iStaticQty; i++ )
			{
				if ( ! pMapBlock->m_Statics.IsStaticPoint( i, x2, y2 ))
					continue;
				const CUOStaticItemRec * pStatic = pMapBlock->m_Statics.GetStatic( i );
				signed char z = pStatic->m_z;
				if ( ! block.IsUsableZ(z,PLAYER_HEIGHT))
					continue;

				// This static is at the coordinates in question.
				// enough room for me to stand here ?
				wBlockThis = 0;
				height_t zHeight = CItemBase::GetItemHeight( pStatic->GetDispID(), wBlockThis );
				block.CheckTile( wBlockThis, z, zHeight, pStatic->GetDispID() + TERRAIN_QTY );
			}
		}
	}

	// Any multi items here ?
	if ( fHouseCheck )
	{
		CRegionLinks rlinks;
		size_t iRegionQty = pt.GetRegions( REGION_TYPE_MULTI, rlinks );
		if ( iRegionQty > 0 )
		{
			for ( size_t i = 0; i < iRegionQty; i++)
			{
				CRegionBase * pRegion = rlinks.GetAt(i);
				CItem * pItem = pRegion->GetResourceID().ItemFind();
				if ( pItem != NULL )
				{
					const CGrayMulti * pMulti = g_Cfg.GetMultiItemDefs(pItem);
					if ( pMulti )
					{
						int x2 = pt.m_x - pItem->GetTopPoint().m_x;
						int y2 = pt.m_y - pItem->GetTopPoint().m_y;

						size_t iMultiQty = pMulti->GetItemCount();
						for ( size_t j = 0; j < iMultiQty; j++ )
						{
							const CUOMultiItemRec2 * pMultiItem = pMulti->GetItem(j);
							ASSERT(pMultiItem);

							if ( ! pMultiItem->m_visible )
								continue;
							if ( pMultiItem->m_dx != x2 || pMultiItem->m_dy != y2 )
								continue;

							signed char zitem = static_cast<signed char>( pItem->GetTopZ() + pMultiItem->m_dz );
							if ( ! block.IsUsableZ(zitem,PLAYER_HEIGHT))
								continue;

							wBlockThis = 0;
							height_t zHeight = CItemBase::GetItemHeight( pMultiItem->GetDispID(), wBlockThis );
							block.CheckTile( wBlockThis, zitem, zHeight, pMultiItem->GetDispID() + TERRAIN_QTY );
						}
					}
				}
			}
		}
	}

	{
	// Any dynamic items here ?
	// NOTE: This could just be an item that an NPC could just move ?
	CWorldSearch Area( pt );
	for (;;)
	{
		CItem * pItem = Area.GetItem();
		if ( pItem == NULL )
			break;

		signed char zitem = pItem->GetTopZ();
		if ( ! block.IsUsableZ(zitem,PLAYER_HEIGHT))
			continue;

		// Invis items should not block ???
		CItemBase * pItemDef = pItem->Item_GetDef();
		ASSERT(pItemDef);

//.........这里部分代码省略.........
开发者ID:leandrorenato,项目名称:Source,代码行数:101,代码来源:CWorldMap.cpp

示例6: ImportFix

void CImportFile::ImportFix()
{
	ADDTOCALLSTACK("CImportFile::ImportFix");
	// adjust all the containered items and eliminate duplicates.

	CheckLast();

	int iRemoved = 0;

	CImportSer * pSerNext;
	m_pCurSer = static_cast <CImportSer*> ( m_ListSer.GetHead());
	for ( ; m_pCurSer != NULL; m_pCurSer = pSerNext )
	{
		pSerNext = static_cast <CImportSer*> ( m_pCurSer->GetNext());
		if ( m_pCurSer->m_pObj == NULL )		// NEver created correctly
		{
			delete m_pCurSer;
			continue;
		}

		// Make sure this item is not a dupe ?

		CItem * pItemTest;
		if ( m_pCurSer->IsTopLevel())	// top level only
		{
			if ( m_pCurSer->m_pObj->IsItem())
			{
				CItem * pItemCheck = dynamic_cast <CItem*>( m_pCurSer->m_pObj );
				ASSERT(pItemCheck);
				pItemCheck->SetAttr(ATTR_MOVE_NEVER);
				CWorldSearch AreaItems( m_pCurSer->m_pObj->GetTopPoint());
				for (;;)
				{
					CItem * pItem = AreaItems.GetItem();
					if ( pItem == NULL )
						break;
					if ( ! pItem->IsSameType( m_pCurSer->m_pObj ))
						continue;
					pItem->SetName( m_pCurSer->m_pObj->GetName());
					if ( ! ( m_pCurSer->m_pObj->GetTopZ() == pItem->GetTopZ()))
						continue;

					goto item_delete;
				}
			}
			else
			{
				// dupe char ?
			}

			// Make sure the top level object is placed correctly.
			m_pCurSer->m_pObj->MoveTo( m_pCurSer->m_pObj->GetTopPoint());
			m_pCurSer->m_pObj->Update();
			if ( ! m_pCurSer->m_pObj->IsContainer())
				delete m_pCurSer;
			continue;
		}

		pItemTest = dynamic_cast <CItem*> (m_pCurSer->m_pObj);
		if ( pItemTest == NULL )
		{
		item_delete:
			delete m_pCurSer->m_pObj;
			delete m_pCurSer;
			iRemoved ++;
			continue;
		}

		// Find it's container.
		CImportSer* pSerCont = static_cast <CImportSer*> ( m_ListSer.GetHead());
		CObjBase * pObjCont = NULL;
		for ( ; pSerCont != NULL; pSerCont = static_cast <CImportSer*> ( pSerCont->GetNext()))
		{
			if ( pSerCont->m_pObj == NULL )
				continue;
			if ( pSerCont->m_dwSer == m_pCurSer->m_dwContSer )
			{
				pObjCont = pSerCont->m_pObj;
				if ( ! pItemTest->LoadSetContainer( pObjCont->GetUID(), m_pCurSer->m_layer ))
				{
					goto item_delete;	// not in a cont ?
				}
				m_pCurSer->m_dwContSer = UID_UNUSED;	// found it.
				break;
			}
		}
		if ( ! m_pCurSer->IsTopLevel() || pObjCont == NULL)
		{
			goto item_delete;
		}

		// Is it a dupe in the container or equipped ?
		for ( CItem *pItem = dynamic_cast<CContainer*>(pObjCont)->GetContentHead(); pItem != NULL; pItem = pItem->GetNext() )
		{
			if ( pItemTest == pItem )
				continue;
			if ( pItemTest->IsItemEquipped())
			{
				if ( pItemTest->GetEquipLayer() != pItem->GetEquipLayer())
					continue;
//.........这里部分代码省略.........
开发者ID:nefthon,项目名称:Source,代码行数:101,代码来源:CWorldImport.cpp

示例7: r_WriteVal


//.........这里部分代码省略.........
		}

		if ( pMultiItem == NULL )
		{
			sVal.FormatHex(0);
			return true;
		}

		SKIP_SEPARATORS( pszKey );
		if ( !*pszKey )
			pszKey	= "ID";

		ITEMID_TYPE idTile = pMultiItem->GetDispID();

		if ( strnicmp( pszKey, "ID", 2 ) == 0 )
		{
			sVal.FormatHex( idTile );
			return true;
		}
		else if ( strnicmp( pszKey, "MULTI", 5 ) == 0 )
		{
			pszKey += 5;
			if (*pszKey != '\0')
			{
				SKIP_SEPARATORS(pszKey);
				return pItem->r_WriteVal( pszKey, sVal, &g_Serv );
			}

			sVal.FormatHex( pItem->GetUID() );
			return true;
		}
		else if ( strnicmp( pszKey, "Z", 1 ) == 0 )
		{
			sVal.FormatVal( pItem->GetTopZ() + pMultiItem->m_dz );
			return true;
		}

		// Check the script def for the item.
		CItemBase * pItemDef = CItemBase::FindItemBase( idTile );
		if ( pItemDef == NULL )
		{
			DEBUG_ERR(("Must have ITEMDEF section for item ID 0%x\n", idTile ));
			return false;
		}

		return pItemDef->r_WriteVal( pszKey, sVal, &g_Serv );
	}
	
	int index = FindTableHeadSorted( pszKey, sm_szLoadKeys, COUNTOF(sm_szLoadKeys)-1 );
	if ( index < 0 )
		return false;

	switch ( index )
	{
		case PT_M:
		case PT_MAP:
			sVal.FormatVal(m_map);
			break;
		case PT_X:
			sVal.FormatVal(m_x);
			break;
		case PT_Y:
			sVal.FormatVal(m_y);
			break;
		case PT_Z:
			sVal.FormatVal(m_z);
开发者ID:DarkLotus,项目名称:Source,代码行数:67,代码来源:CRect.cpp

示例8: MergeDupes

void CImportFile::MergeDupes()
{
	ADDTOCALLSTACK("CImportFile::MergeDupes");
	// place all items and eliminate duplicates.

	CheckLast();
	int iRemoved = 0;

	CImportSer *pSerNext;
	m_pCurSer = static_cast<CImportSer *>(m_ListSer.GetHead());
	for ( ; m_pCurSer != NULL; m_pCurSer = pSerNext )
	{
		pSerNext = static_cast<CImportSer *>(m_pCurSer->GetNext());
		if ( m_pCurSer->m_pObj == NULL )		// never created correctly
		{
			delete m_pCurSer;
			continue;
		}

		// Make sure this item is not a dupe ?

		CItem *pItemTest;
		if ( m_pCurSer->IsTopLevel() )	// top level only
		{
			if ( m_pCurSer->m_pObj->IsItem() )
			{
				CItem *pItemCheck = dynamic_cast<CItem *>(m_pCurSer->m_pObj);
				ASSERT(pItemCheck);
				pItemCheck->SetAttr(ATTR_MOVE_NEVER);
				CWorldSearch AreaItems(m_pCurSer->m_pObj->GetTopPoint());
				for (;;)
				{
					CItem *pItem = AreaItems.GetItem();
					if ( pItem == NULL )
						break;
					if ( !pItem->IsIdentical(m_pCurSer->m_pObj ))
						continue;
					pItem->SetName(m_pCurSer->m_pObj->GetName());
					if ( !(m_pCurSer->m_pObj->GetTopZ() == pItem->GetTopZ()) )
						continue;

					goto item_delete;
				}
			}

			// Make sure the top level object is placed correctly.
			m_pCurSer->m_pObj->MoveTo(m_pCurSer->m_pObj->GetTopPoint());
			m_pCurSer->m_pObj->Update();
			if ( !m_pCurSer->m_pObj->IsContainer() )
				delete m_pCurSer;
			continue;
		}

		pItemTest = dynamic_cast <CItem*> (m_pCurSer->m_pObj);
		if ( pItemTest == NULL )
		{
		item_delete:
			delete m_pCurSer->m_pObj;
			delete m_pCurSer;
			iRemoved ++;
			continue;
		}

		delete m_pCurSer;
	}

	if ( iRemoved )
	{
		DEBUG_ERR(( "Import: removed %d bad items\n", iRemoved ));
	}

	m_ListSer.DeleteAll();	// done with the list now.
}
开发者ID:Sphereserver,项目名称:Source,代码行数:73,代码来源:CWorldImport.cpp


注:本文中的CItem::GetTopZ方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。