本文整理汇总了C++中CItem::GetItemInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ CItem::GetItemInfo方法的具体用法?C++ CItem::GetItemInfo怎么用?C++ CItem::GetItemInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CItem
的用法示例。
在下文中一共展示了CItem::GetItemInfo方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CanEquip
BOOL cQuickSlotDlg::CanEquip(cIcon* pIcon)
{
if(pIcon->GetType() == WT_QUICKITEM)
{
return TRUE;
}
else if(pIcon->GetType() == WT_ITEM)
{
CItem * pItem = (CItem *)pIcon;
if( pItem->GetItemInfo()->Category == eItemCategory_Equip )
{
return TRUE;
}
if( pItem->GetItemInfo()->Category == eItemCategory_Expend )
{
return TRUE;
}
return FALSE;
}
else if( pIcon->GetType() == WT_SKILL )
{
cSkillBase * pSkill = (cSkillBase *)pIcon;
cSkillInfo* pSkillInfo = SKILLMGR->GetSkillInfo(
pSkill->GetSkillIdx());
if( pSkillInfo->GetKind() == SKILLKIND_PASSIVE || pSkillInfo->GetKind() == SKILLKIND_BUFF )
{
return FALSE;
}
return TRUE;
}
// 070216 LYW --- QuickManager : Add conduct part to CanEquip function.
else if( pIcon->GetType() == WT_CONDUCT )
{
return TRUE ;
}
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(352) );
return FALSE;
}
示例2: FakeMoveIcon
BOOL CPetResurrectionDialog::FakeMoveIcon( LONG x, LONG y, cIcon* icon )
{
if( WT_ITEM != icon->GetType() ||
icon->IsLocked() ||
m_bDisable )
{
return FALSE;
}
CItem* pItem = (CItem *)icon;
if( pItem->GetItemInfo()->SupplyType != ITEM_KIND_PET )
{
return FALSE;
}
PET_OBJECT_INFO* pPetObjectInfo = PETMGR->GetPetObjectInfo( pItem->GetDBIdx() );
if( !pPetObjectInfo )
{
return FALSE;
}
if( pPetObjectInfo->State != ePetState_Die )
{
return FALSE;
}
CItem* old = ( CItem* )( mSourceItem->GetLinkItem() );
if( old )
old->SetLock( FALSE );
mSourceItem->SetData( pItem->GetItemIdx() );
mSourceItem->SetLinkItem( pItem );
ITEMMGR->AddToolTip( mSourceItem );
mIconDialog->AddIcon( 0, mSourceItem );
pItem->SetLock( TRUE );
return FALSE;
}
示例3: NetworkMsgParse
//.........这里部分代码省略.........
pProgressDlg->Cancel();
}
QUICKMGR->RefreshQickItem();
}
break;
case MP_PET_ITEM_INFO:
{
MSG_PET_ITEM_INFO* pmsg = ( MSG_PET_ITEM_INFO* )pMsg;
CPet* pPet = ( CPet* )OBJECTMGR->GetObject( pmsg->ID );
if( pPet )
{
pPet->SetWearedItem( pmsg->Item );
APPEARANCEMGR->InitAppearance( pPet );
}
}
break;
case MP_PET_ITEM_DISCARD_ACK:
{
MSG_BYTE2* pmsg = ( MSG_BYTE2* )pMsg;
//시간 소모로 삭제 되었다면 TRUE
if( pmsg->bData2 )
{
CPetWearedDialog* pDlg = GAMEIN->GetPetWearedDlg();
CItem* pItem = (pDlg) ? (CItem*)pDlg->GetIconForIdx( pmsg->bData1 ) : NULL ;
if( pItem )
{
CHATMGR->AddMsg( CTC_CHEAT_1, CHATMGR->GetChatMsg( 1192 ), CHATMGR->GetChatMsg( 1926 ), pItem->GetItemInfo()->ItemName );
}
}
GAMEIN->GetPetWearedDlg()->DeleteAck( pmsg->bData1 );
}
break;
case MP_PET_ITEM_MOVE_PLAYER_ACK:
{
MSG_PET_ITEM_MOVE_SYN* pmsg = ( MSG_PET_ITEM_MOVE_SYN* )pMsg;
CInventoryExDialog* pPlayerInven = GAMEIN->GetInventoryDialog();
CStorageDialog* pPlayerStorage = GAMEIN->GetStorageDialog();
CPetWearedDialog* pPetInven = GAMEIN->GetPetWearedDlg();
CItem* pPlayerItem = NULL;
const eITEMTABLE TableIdx = ITEMMGR->GetTableIdxForAbsPos( pmsg->PlayerPos );
if( TableIdx == eItemTable_Storage)
{
pPlayerStorage->DeleteItem( pmsg->PlayerPos, &pPlayerItem );
}
else if( TableIdx == eItemTable_Inventory )
{
pPlayerInven->DeleteItem( pmsg->PlayerPos, &pPlayerItem );
}
else
return;
cIcon* pIcon = NULL;
CItem* pPetItem = NULL;
pPetInven->DeleteItem( pmsg->PetPos, &pIcon );