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C++ CItem::CanPickUp方法代码示例

本文整理汇总了C++中CItem::CanPickUp方法的典型用法代码示例。如果您正苦于以下问题:C++ CItem::CanPickUp方法的具体用法?C++ CItem::CanPickUp怎么用?C++ CItem::CanPickUp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CItem的用法示例。


在下文中一共展示了CItem::CanPickUp方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnUsed

//------------------------------------------------------------------------
int CScriptBind_Item::OnUsed(IFunctionHandler *pH, ScriptHandle userId)
{
	CItem *pItem = GetItem(pH);
	if (!pItem)
		return pH->EndFunction();

	if (pItem->CanUse((EntityId)userId.n))
	{
		CActor *pActor=GetActor((EntityId)userId.n);
		if (pActor)
		{
			pActor->UseItem(pItem->GetEntityId());
			return pH->EndFunction(true);
		}
	}
	else if (pItem->CanPickUp((EntityId)userId.n))
	{
		CActor *pActor=GetActor((EntityId)userId.n);
		if (pActor)
		{
			pActor->PickUpItem(pItem->GetEntityId(), true);
			return pH->EndFunction(true);
		}
	}

	return pH->EndFunction();
}
开发者ID:AiYong,项目名称:CryGame,代码行数:28,代码来源:ScriptBind_Item.cpp

示例2: CanPickUp

//------------------------------------------------------------------------
int CScriptBind_Item::CanPickUp(IFunctionHandler *pH, ScriptHandle userId)
{
	CItem *pItem = GetItem(pH);
	if (!pItem)
		return pH->EndFunction();

	return pH->EndFunction(pItem->CanPickUp((EntityId)userId.n));
}
开发者ID:Xydrel,项目名称:Infected,代码行数:9,代码来源:ScriptBind_Item.cpp

示例3: OnUsed

//------------------------------------------------------------------------
int CScriptBind_Item::OnUsed(IFunctionHandler *pH, ScriptHandle userId)
{
	CItem *pItem = GetItem(pH);
	if (!pItem)
		return pH->EndFunction();

	CActor *pActor = GetActor((EntityId)userId.n);
	if (!pActor)
		return pH->EndFunction();

	if (pItem->CanUse((EntityId)userId.n))
	{
		if(IEntity* pParent = pItem->GetEntity()->GetParent())
		{
			IVehicle* pVehicle = gEnv->pGame->GetIGameFramework()->GetIVehicleSystem()->GetVehicle(pParent->GetId());
			if(pVehicle)
			{
				CPlayer* pPlayer = static_cast<CPlayer*>(pActor);
				IInteractor* pInteractor = pPlayer->GetInteractor();
				return pH->EndFunction( pVehicle->OnUsed((EntityId)userId.n, pInteractor->GetOverSlotIdx()) );
			}
		}

		pActor->UseItem(pItem->GetEntityId());
		return pH->EndFunction(true);
	}
	else if (pItem->CanPickUp((EntityId)userId.n))
	{
		//Should be always the client...
		if (pActor->IsClient())
		{
			CPlayer* pClientPlayer = static_cast<CPlayer*>(pActor);
			const SInteractionInfo& interactionInfo = pClientPlayer->GetCurrentInteractionInfo();
			bool expectedItem = (interactionInfo.interactiveEntityId == pItem->GetEntityId());
			bool expectedInteraction =	(interactionInfo.interactionType == eInteraction_PickupItem) || 
																	(interactionInfo.interactionType == eInteraction_ExchangeItem);
			if (!expectedItem || !expectedInteraction)
			{
				return pH->EndFunction();
			}

			if (interactionInfo.interactionType == eInteraction_ExchangeItem)
			{
				IItemSystem* pItemSystem = g_pGame->GetIGameFramework()->GetIItemSystem();
				CItem* pCurrentItem = static_cast<CItem*>(pActor->GetCurrentItem());
				CItem* pExchangeItem = static_cast<CItem*>(pItemSystem->GetItem(interactionInfo.swapEntityId));
				if (pExchangeItem && pCurrentItem)
					pExchangeItem->ScheduleExchangeToNextItem(pActor, pItem, pCurrentItem);
			}
			else
			{
				pActor->PickUpItem(pItem->GetEntityId(), true, true);
			}
		}
		else
		{
			pActor->PickUpItem(pItem->GetEntityId(), true, true);
		}
		return pH->EndFunction(true);
	}

	return pH->EndFunction();
}
开发者ID:Xydrel,项目名称:Infected,代码行数:64,代码来源:ScriptBind_Item.cpp


注:本文中的CItem::CanPickUp方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。