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C++ CItem::GetEntityId方法代码示例

本文整理汇总了C++中CItem::GetEntityId方法的典型用法代码示例。如果您正苦于以下问题:C++ CItem::GetEntityId方法的具体用法?C++ CItem::GetEntityId怎么用?C++ CItem::GetEntityId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CItem的用法示例。


在下文中一共展示了CItem::GetEntityId方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnUsed

//------------------------------------------------------------------------
int CScriptBind_Item::OnUsed(IFunctionHandler *pH, ScriptHandle userId)
{
	CItem *pItem = GetItem(pH);
	if (!pItem)
		return pH->EndFunction();

	if (pItem->CanUse((EntityId)userId.n))
	{
		CActor *pActor=GetActor((EntityId)userId.n);
		if (pActor)
		{
			pActor->UseItem(pItem->GetEntityId());
			return pH->EndFunction(true);
		}
	}
	else if (pItem->CanPickUp((EntityId)userId.n))
	{
		CActor *pActor=GetActor((EntityId)userId.n);
		if (pActor)
		{
			pActor->PickUpItem(pItem->GetEntityId(), true);
			return pH->EndFunction(true);
		}
	}

	return pH->EndFunction();
}
开发者ID:AiYong,项目名称:CryGame,代码行数:28,代码来源:ScriptBind_Item.cpp

示例2: OnUsed

//------------------------------------------------------------------------
int CScriptBind_Item::OnUsed(IFunctionHandler *pH, ScriptHandle userId)
{
	CItem *pItem = GetItem(pH);
	if (!pItem)
		return pH->EndFunction();

	CActor *pActor = GetActor((EntityId)userId.n);
	if (!pActor)
		return pH->EndFunction();

	if (pItem->CanUse((EntityId)userId.n))
	{
		if(IEntity* pParent = pItem->GetEntity()->GetParent())
		{
			IVehicle* pVehicle = gEnv->pGame->GetIGameFramework()->GetIVehicleSystem()->GetVehicle(pParent->GetId());
			if(pVehicle)
			{
				CPlayer* pPlayer = static_cast<CPlayer*>(pActor);
				IInteractor* pInteractor = pPlayer->GetInteractor();
				return pH->EndFunction( pVehicle->OnUsed((EntityId)userId.n, pInteractor->GetOverSlotIdx()) );
			}
		}

		pActor->UseItem(pItem->GetEntityId());
		return pH->EndFunction(true);
	}
	else if (pItem->CanPickUp((EntityId)userId.n))
	{
		//Should be always the client...
		if (pActor->IsClient())
		{
			CPlayer* pClientPlayer = static_cast<CPlayer*>(pActor);
			const SInteractionInfo& interactionInfo = pClientPlayer->GetCurrentInteractionInfo();
			bool expectedItem = (interactionInfo.interactiveEntityId == pItem->GetEntityId());
			bool expectedInteraction =	(interactionInfo.interactionType == eInteraction_PickupItem) || 
																	(interactionInfo.interactionType == eInteraction_ExchangeItem);
			if (!expectedItem || !expectedInteraction)
			{
				return pH->EndFunction();
			}

			if (interactionInfo.interactionType == eInteraction_ExchangeItem)
			{
				IItemSystem* pItemSystem = g_pGame->GetIGameFramework()->GetIItemSystem();
				CItem* pCurrentItem = static_cast<CItem*>(pActor->GetCurrentItem());
				CItem* pExchangeItem = static_cast<CItem*>(pItemSystem->GetItem(interactionInfo.swapEntityId));
				if (pExchangeItem && pCurrentItem)
					pExchangeItem->ScheduleExchangeToNextItem(pActor, pItem, pCurrentItem);
			}
			else
			{
				pActor->PickUpItem(pItem->GetEntityId(), true, true);
			}
		}
		else
		{
			pActor->PickUpItem(pItem->GetEntityId(), true, true);
		}
		return pH->EndFunction(true);
	}

	return pH->EndFunction();
}
开发者ID:Xydrel,项目名称:Infected,代码行数:64,代码来源:ScriptBind_Item.cpp

示例3: GetTeam

IMPLEMENT_RMI(CGameRules, ClEnteredGame)
{
	CPlayer *pClientActor = static_cast<CPlayer*>(m_pGameFramework->GetClientActor());

	if (pClientActor)
	{
		IEntity *pClientEntity = pClientActor->GetEntity();
		const EntityId clientEntityId = pClientEntity->GetId();

		if(!gEnv->bServer)
		{
			int status[2];
			status[0] = GetTeam(clientEntityId);
			status[1] = pClientActor->GetSpectatorMode();
			m_pGameplayRecorder->Event(pClientEntity, GameplayEvent(eGE_Connected, 0, 0, (void*)status));
		}

		if (g_pGame->GetHostMigrationState() != CGame::eHMS_NotMigrating)
		{
			eHostMigrationState hostMigrationState = g_pGame->GetGameLobby()->GetMatchMakingHostMigrationState();
			if (hostMigrationState < eHMS_ReconnectClient)
			{
				CryLog("CGameRules::ClEnteredGame() received a left over message from previous server, ignoring it");
				return true;
			}

			CryLog("CGameRules::ClEnteredGame() We have our client actor ('%s'), send migration params", pClientEntity->GetName());

			// Request various bits
			GetGameObject()->InvokeRMI(SvHostMigrationRequestSetup(), *m_pHostMigrationParams, eRMI_ToServer);
			SAFE_DELETE(m_pHostMigrationParams);

			pClientActor->GetEntity()->SetPos(m_pHostMigrationClientParams->m_position);
			pClientActor->SetViewRotation(m_pHostMigrationClientParams->m_viewQuat);

			if (m_pHostMigrationClientParams->m_hasValidVelocity)
			{
				pe_action_set_velocity actionVel;
				actionVel.v = m_pHostMigrationClientParams->m_velocity;
				actionVel.w.zero();
				IPhysicalEntity *pPhysicalEntity = pClientEntity->GetPhysics();
				if (pPhysicalEntity)
				{
					pPhysicalEntity->Action(&actionVel);
				}
			}

			CPlayerMovementController *pPMC = static_cast<CPlayerMovementController *>(pClientActor->GetMovementController());
			if (pPMC)
			{
				// Force an update through so that the aim direction gets set correctly
				pPMC->PostUpdate(0.f);
			}

			if (m_pHostMigrationClientParams->m_pSelectedItemClass)
			{
				CItem *pItem = pClientActor->GetItemByClass(m_pHostMigrationClientParams->m_pSelectedItemClass);
				if (pItem)
				{
					EntityId itemId = pItem->GetEntityId();
					if (pClientActor->GetCurrentItemId() != itemId)
					{
						pClientActor->SelectItem(itemId, false);
					}
				}
			}

			m_pHostMigrationClientParams->m_doneEnteredGame = true;
			if (m_pHostMigrationClientParams->IsDone())
			{
				SAFE_DELETE(m_pHostMigrationClientParams);
			}

			if (!gEnv->bServer)
			{
				// todo: ui
			}

			m_hostMigrationClientHasRejoined = true;
		}
		else
		{
			NOTIFY_UI_MP( EnteredGame() );
		}
	}

	return true;
}
开发者ID:kitnet,项目名称:crynegine,代码行数:88,代码来源:GameRulesClientServer.cpp

示例4:

CItemSelectAction::CItemSelectAction(int priority, FragmentID fragmentID, const TagState &fragTags, CItem& _item)
	:	BaseClass(priority, fragmentID, fragTags)
	, m_ItemID(_item.GetEntityId())
	, m_bSelected(false)
{}
开发者ID:Xydrel,项目名称:Infected,代码行数:5,代码来源:ItemAnimation.cpp


注:本文中的CItem::GetEntityId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。