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C++ CItem::GetReferenceDamageType方法代码示例

本文整理汇总了C++中CItem::GetReferenceDamageType方法的典型用法代码示例。如果您正苦于以下问题:C++ CItem::GetReferenceDamageType方法的具体用法?C++ CItem::GetReferenceDamageType怎么用?C++ CItem::GetReferenceDamageType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CItem的用法示例。


在下文中一共展示了CItem::GetReferenceDamageType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: PaintItemEntry

void CUIHelper::PaintItemEntry (CG16bitImage &Dest, CSpaceObject *pSource, const CItem &Item, const RECT &rcRect, DWORD dwOptions) const

//	PaintItemEntry
//
//	Paints an item entry suitable for an item list.

	{
	const CVisualPalette &VI = m_HI.GetVisuals();
	const CG16bitFont &LargeBold = VI.GetFont(fontLargeBold);
	const CG16bitFont &Medium = VI.GetFont(fontMedium);
	WORD wColorTitle = VI.GetColor(colorTextHighlight);
	WORD wColorRef = VI.GetColor(colorTextHighlight);
	WORD wColorDescSel = CG16bitImage::RGBValue(200,200,200);
	WORD wColorDesc = CG16bitImage::RGBValue(128,128,128);

	bool bSelected = ((dwOptions & OPTION_SELECTED) == OPTION_SELECTED);
	bool bNoIcon = ((dwOptions & OPTION_NO_ICON) == OPTION_NO_ICON);
	bool bTitle = ((dwOptions & OPTION_TITLE) == OPTION_TITLE);

	//	Item context

	CItemCtx Ctx(&Item, pSource);
	CItemType *pItemType = Item.GetType();

	//	Calc the rect where we will draw

	RECT rcDrawRect = rcRect;
	rcDrawRect.left += ITEM_TEXT_MARGIN_X;
	rcDrawRect.right -= ITEM_TEXT_MARGIN_X;
	rcDrawRect.top += ITEM_TEXT_MARGIN_Y;

	//	Paint the image

	if (!bNoIcon)
		{
		DrawItemTypeIcon(Dest, rcRect.left, rcRect.top, pItemType);
		rcDrawRect.left += ICON_WIDTH;
		}

	//	Paint the item name

	DWORD dwNounPhraseFlags = nounNoModifiers;
	if (bTitle)
		dwNounPhraseFlags |= nounTitleCapitalize | nounShort;
	else
		dwNounPhraseFlags |= nounCount;

	int cyHeight;
	RECT rcTitle = rcDrawRect;
	LargeBold.DrawText(Dest,
			rcTitle,
			wColorTitle,
			Item.GetNounPhrase(dwNounPhraseFlags),
			0,
			CG16bitFont::SmartQuotes | CG16bitFont::TruncateLine,
			&cyHeight);

	rcDrawRect.top += cyHeight;
	if (bTitle)
		rcDrawRect.top += ITEM_TITLE_EXTRA_MARGIN;

	//	Paint the display attributes

	TArray<SDisplayAttribute> Attribs;
	if (Item.GetDisplayAttributes(Ctx, &Attribs))
		{
		FormatDisplayAttributes(Attribs, rcDrawRect, &cyHeight);
		PaintDisplayAttributes(Dest, Attribs);
		rcDrawRect.top += cyHeight + ATTRIB_SPACING_Y;
		}

	//	Stats

	CString sStat;

	int iLevel = pItemType->GetApparentLevel();
	CString sReference = pItemType->GetReference(Ctx);
	DamageTypes iDamageType;
	CString sDamageRef;
	int iDamageAdj[damageCount];
	int iHP;

	if (Item.GetReferenceDamageType(pSource, -1, 0, &iDamageType, &sDamageRef))
		{
		//	Paint the damage type reference

		PaintReferenceDamageType(Dest,
				rcDrawRect.left + DAMAGE_ADJ_SPACING_X,
				rcDrawRect.top,
				iDamageType,
				sDamageRef);

		rcDrawRect.top += Medium.GetHeight();

		//	Paint additional reference in the line below

		if (!sReference.IsBlank())
			{
			Medium.DrawText(Dest, 
					rcDrawRect,
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例2: CalcItemEntryHeight

int CUIHelper::CalcItemEntryHeight (CSpaceObject *pSource, const CItem &Item, const RECT &rcRect, DWORD dwOptions) const

//	CalcItemEntryHeight
//
//	Computes the height necessary to paint the item entry.

	{
	const CVisualPalette &VI = m_HI.GetVisuals();
	const CG16bitFont &LargeBold = VI.GetFont(fontLargeBold);
	const CG16bitFont &Medium = VI.GetFont(fontMedium);

	bool bNoIcon = ((dwOptions & OPTION_NO_ICON) == OPTION_NO_ICON);
	bool bTitle = ((dwOptions & OPTION_TITLE) == OPTION_TITLE);

	//	Get the item

	CItemCtx Ctx(&Item, pSource);
	CItemType *pType = Item.GetType();
	if (pType == NULL)
		return ITEM_DEFAULT_HEIGHT;

	//	Compute the rect where the reference text will paint

	RECT rcDrawRect = rcRect;
	rcDrawRect.left += ITEM_TEXT_MARGIN_X;
	rcDrawRect.right -= ITEM_TEXT_MARGIN_X;
	if (!bNoIcon)
		rcDrawRect.left += ICON_WIDTH;

	int iLevel = pType->GetApparentLevel();

	//	Compute the height of the row

	int cyHeight = 0;

	//	Account for margin

	cyHeight += ITEM_TEXT_MARGIN_Y;

	//	Item title

	cyHeight += LargeBold.GetHeight();
	if (bTitle)
		cyHeight += ITEM_TITLE_EXTRA_MARGIN;

	//	Attributes

	TArray<SDisplayAttribute> Attribs;
	if (Item.GetDisplayAttributes(Ctx, &Attribs))
		{
		int cyAttribs;
		FormatDisplayAttributes(Attribs, rcDrawRect, &cyAttribs);
		cyHeight += cyAttribs + ATTRIB_SPACING_Y;
		}

	//	Reference

	CString sReference = pType->GetReference(Ctx);

	//	If this is a weapon, then add room for the weapon damage

	if (Item.GetReferenceDamageType(pSource, -1, 0, NULL, NULL))
		cyHeight += Medium.GetHeight();

	//	If this is armor or a shield, then add room for damage resistance

	else if (Item.GetReferenceDamageAdj(pSource, 0, NULL, NULL))
		cyHeight += Medium.GetHeight();

	//	Measure the reference text

	int iLines;
	if (!sReference.IsBlank())
		{
		iLines = Medium.BreakText(sReference, RectWidth(rcDrawRect), NULL, 0);
		cyHeight += iLines * Medium.GetHeight();
		}

	//	Measure the description

	CString sDesc = Item.GetDesc();
	iLines = Medium.BreakText(sDesc, RectWidth(rcDrawRect), NULL, 0);
	cyHeight += iLines * Medium.GetHeight();

	//	Margin

	cyHeight += ITEM_TEXT_MARGIN_BOTTOM;

	//	Done

	cyHeight = Max(ITEM_DEFAULT_HEIGHT, cyHeight);

	return cyHeight;
	}
开发者ID:,项目名称:,代码行数:94,代码来源:

示例3: PaintItem

void CGItemListArea::PaintItem (CG16bitImage &Dest, const CItem &Item, const RECT &rcRect, bool bSelected)

//	PaintItem
//
//	Paints the item

	{
	//	Item context

	CItemCtx Ctx(&Item, m_pListData->GetSource());
	CItemType *pItemType = Item.GetType();

	//	Paint the image

	DrawItemTypeIcon(Dest, rcRect.left, rcRect.top, pItemType);

	RECT rcDrawRect = rcRect;
	rcDrawRect.left += ICON_WIDTH + ITEM_TEXT_MARGIN_X;
	rcDrawRect.right -= ITEM_TEXT_MARGIN_X;
	rcDrawRect.top += ITEM_TEXT_MARGIN_Y;

	//	Paint the attribute blocks

	RECT rcAttrib;
	rcAttrib = rcDrawRect;
	rcAttrib.bottom = rcAttrib.top + m_pFonts->MediumHeavyBold.GetHeight();

	if (Item.IsDamaged())
		PaintItemModifier(Dest,
				CONSTLIT("Damaged"),
				RGB_ILLEGAL_BACKGROUND,
				&rcAttrib);
	else if (Item.IsDisrupted())
		PaintItemModifier(Dest,
				CONSTLIT("Ionized"),
				RGB_ILLEGAL_BACKGROUND,
				&rcAttrib);

	if (pItemType->IsKnown()
			&& pItemType->HasAttribute(CONSTLIT("Military")))
		PaintItemModifier(Dest, 
				CONSTLIT("Military"),
				RGB_MILITARY_BACKGROUND,
				&rcAttrib);

	if (pItemType->IsKnown()
			&& pItemType->HasAttribute(CONSTLIT("Illegal")))
		PaintItemModifier(Dest, 
				CONSTLIT("Illegal"),
				RGB_ILLEGAL_BACKGROUND,
				&rcAttrib);

	CString sEnhanced = Item.GetEnhancedDesc(m_pListData->GetSource());
	if (!sEnhanced.IsBlank())
		{
		bool bDisadvantage = (*(sEnhanced.GetASCIIZPointer()) == '-');
		PaintItemModifier(Dest,
				sEnhanced,
				(bDisadvantage ? RGB_ILLEGAL_BACKGROUND : RGB_MILITARY_BACKGROUND),
				&rcAttrib);
		}

	//	Paint the item name

	int cyHeight;
	RECT rcTitle = rcDrawRect;
	rcTitle.right = rcAttrib.right;
	m_pFonts->LargeBold.DrawText(Dest,
			rcTitle,
			m_pFonts->wItemTitle,
			Item.GetNounPhrase(nounCount | nounNoModifiers),
			0,
			CG16bitFont::SmartQuotes | CG16bitFont::TruncateLine,
			&cyHeight);

	rcDrawRect.top += cyHeight;

	//	Stats

	CString sStat;

	int iLevel = pItemType->GetApparentLevel();
	CString sReference = pItemType->GetReference(Ctx);
	DamageTypes iDamageType;
	CString sDamageRef;
	int iDamageAdj[damageCount];
	int iHP;

	if (Item.GetReferenceDamageType(m_pListData->GetSource(), -1, 0, &iDamageType, &sDamageRef))
		{
		//	Paint the initial text

		sStat = strPatternSubst("Level %s —", strLevel(iLevel));
		int cxWidth = m_pFonts->Medium.MeasureText(sStat, &cyHeight);
		m_pFonts->Medium.DrawText(Dest, 
				rcDrawRect,
				m_pFonts->wItemRef,
				sStat,
				0,
				0,
//.........这里部分代码省略.........
开发者ID:Sdw195,项目名称:Transcendence,代码行数:101,代码来源:CGItemListArea.cpp


注:本文中的CItem::GetReferenceDamageType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。