本文整理汇总了C++中CHL2MP_Player::SetNextAttack方法的典型用法代码示例。如果您正苦于以下问题:C++ CHL2MP_Player::SetNextAttack方法的具体用法?C++ CHL2MP_Player::SetNextAttack怎么用?C++ CHL2MP_Player::SetNextAttack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CHL2MP_Player
的用法示例。
在下文中一共展示了CHL2MP_Player::SetNextAttack方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Deploy
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseHL2MPCombatWeapon::Deploy( void )
{
// If we should be lowered, deploy in the lowered position
// We have to ask the player if the last time it checked, the weapon was lowered
if ( GetOwner() && GetOwner()->IsPlayer() )
{
CHL2MP_Player *pPlayer = assert_cast<CHL2MP_Player*>( GetOwner() );
if ( pPlayer->IsWeaponLowered() )
{
if ( SelectWeightedSequence( ACT_VM_IDLE_LOWERED ) != ACTIVITY_NOT_AVAILABLE )
{
if ( DefaultDeploy( (char*)GetViewModel(), (char*)GetWorldModel(), ACT_VM_IDLE_LOWERED, (char*)GetAnimPrefix() ) )
{
m_bLowered = true;
// Stomp the next attack time to fix the fact that the lower idles are long
pPlayer->SetNextAttack( gpGlobals->curtime + 1.0 );
m_flNextPrimaryAttack = gpGlobals->curtime + 1.0;
m_flNextSecondaryAttack = gpGlobals->curtime + 1.0;
return true;
}
}
}
}
m_bLowered = false;
return BaseClass::Deploy();
}