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C++ CHL2MP_Player::GetCurrentCommand方法代码示例

本文整理汇总了C++中CHL2MP_Player::GetCurrentCommand方法的典型用法代码示例。如果您正苦于以下问题:C++ CHL2MP_Player::GetCurrentCommand方法的具体用法?C++ CHL2MP_Player::GetCurrentCommand怎么用?C++ CHL2MP_Player::GetCurrentCommand使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CHL2MP_Player的用法示例。


在下文中一共展示了CHL2MP_Player::GetCurrentCommand方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleAnimEventMeleeHit

//-----------------------------------------------------------------------------
// Animation event handlers
//-----------------------------------------------------------------------------
void CWeaponZMFists::HandleAnimEventMeleeHit( CBaseCombatCharacter *pOperator )
{
	//do the trace stuff here so we can pass it to the Hit() function
	trace_t traceHit;

	// Try a ray
	CBasePlayer *pOwner = ToBasePlayer(pOperator);
	if ( !pOwner )
		return;

	Vector swingStart = pOwner->Weapon_ShootPosition( );
	Vector forward;

	pOwner->EyeVectors( &forward, NULL, NULL );

	Vector swingEnd = swingStart + forward * GetRange();

#ifndef CLIENT_DLL
	CHL2MP_Player *pPlayer = ToHL2MPPlayer( GetPlayerOwner() );
	// Move other players back to history positions based on local player's lag
	lagcompensation->StartLagCompensation( pPlayer, pPlayer->GetCurrentCommand() );
#endif
	UTIL_TraceLine( swingStart, swingEnd, MASK_SHOT_HULL, pOwner, COLLISION_GROUP_NONE, &traceHit );
	Hit( traceHit, ACT_VM_HITCENTER);
#ifndef CLIENT_DLL
	// Move other players back to history positions based on local player's lag
	lagcompensation->FinishLagCompensation( pPlayer );
#endif
}
开发者ID:TotallyMehis,项目名称:ZM-Updated,代码行数:32,代码来源:weapon_zm_fists.cpp

示例2: GetPlayerOwner

//------------------------------------------------------------------------------
// Purpose :
// Input   :
// Output  :
//------------------------------------------------------------------------------
void CBaseHL2MPBludgeonWeapon::PrimaryAttack()
{

#ifndef CLIENT_DLL
    CHL2MP_Player *pPlayer = ToHL2MPPlayer( GetPlayerOwner() );
    // Move other players back to history positions based on local player's lag
    lagcompensation->StartLagCompensation( pPlayer, pPlayer->GetCurrentCommand() );
#endif
    Swing( false );
#ifndef CLIENT_DLL
    // Move other players back to history positions based on local player's lag
    lagcompensation->FinishLagCompensation( pPlayer );
#endif

}
开发者ID:dreckard,项目名称:dhl2,代码行数:20,代码来源:weapon_hl2mpbasebasebludgeon.cpp


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