本文整理汇总了C++中CClientWeapon::SetOwner方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientWeapon::SetOwner方法的具体用法?C++ CClientWeapon::SetOwner怎么用?C++ CClientWeapon::SetOwner使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientWeapon
的用法示例。
在下文中一共展示了CClientWeapon::SetOwner方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetWeaponOwner
int CLuaFunctionDefs::SetWeaponOwner ( lua_State* luaVM )
{
CClientWeapon * pWeapon;
CClientPlayer * pPlayer;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pWeapon );
if ( argStream.NextIsUserData() )
{
argStream.ReadUserData ( pPlayer );
if ( !argStream.HasErrors () )
{
pWeapon->SetOwner( pPlayer );
lua_pushboolean ( luaVM, true );
return 1;
}
}
else if ( argStream.NextIsNil() )
{
if ( !argStream.HasErrors () )
{
pWeapon->SetOwner( NULL );
lua_pushboolean ( luaVM, true );
return 1;
}
}
if ( argStream.HasErrors() )
m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage() );
lua_pushnil ( luaVM );
return 1;
}
示例2: SetWeaponOwner
void CElementRPCs::SetWeaponOwner ( CClientEntity * pSource, NetBitStreamInterface& bitStream )
{
if ( pSource->GetType() == CCLIENTWEAPON )
{
ElementID PlayerID;
if ( bitStream.Read ( PlayerID ) )
{
CClientWeapon * pWeapon = static_cast < CClientWeapon * > ( pSource );
CClientPlayer * pPlayer = NULL;
if ( PlayerID != INVALID_ELEMENT_ID )
{
pPlayer = DynamicCast < CClientPlayer > ( CElementIDs::GetElement ( PlayerID ) );
}
else
pPlayer = NULL;
pWeapon->SetOwner ( pPlayer );
}
}
}