本文整理汇总了C++中CClientWeapon::SetFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientWeapon::SetFlags方法的具体用法?C++ CClientWeapon::SetFlags怎么用?C++ CClientWeapon::SetFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientWeapon
的用法示例。
在下文中一共展示了CClientWeapon::SetFlags方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetWeaponConfig
void CElementRPCs::SetWeaponConfig ( CClientEntity * pSource, NetBitStreamInterface& bitStream )
{
if ( pSource->GetType() == CCLIENTWEAPON )
{
CClientWeapon * pWeapon = static_cast < CClientWeapon * > ( pSource );
SWeaponConfiguration weaponConfig;
if ( bitStream.ReadBit ( weaponConfig.bDisableWeaponModel ) &&
bitStream.ReadBit ( weaponConfig.bInstantReload ) &&
bitStream.ReadBit ( weaponConfig.bShootIfTargetBlocked ) &&
bitStream.ReadBit ( weaponConfig.bShootIfTargetOutOfRange ) &&
bitStream.ReadBit ( weaponConfig.flags.bCheckBuildings ) &&
bitStream.ReadBit ( weaponConfig.flags.bCheckCarTires ) &&
bitStream.ReadBit ( weaponConfig.flags.bCheckDummies ) &&
bitStream.ReadBit ( weaponConfig.flags.bCheckObjects ) &&
bitStream.ReadBit ( weaponConfig.flags.bCheckPeds ) &&
bitStream.ReadBit ( weaponConfig.flags.bCheckVehicles ) &&
bitStream.ReadBit ( weaponConfig.flags.bIgnoreSomeObjectsForCamera ) &&
bitStream.ReadBit ( weaponConfig.flags.bSeeThroughStuff ) &&
bitStream.ReadBit ( weaponConfig.flags.bShootThroughStuff ) )
{
pWeapon->SetFlags ( weaponConfig );
}
}
}