本文整理汇总了C++中CCharacter::LoadFromStream方法的典型用法代码示例。如果您正苦于以下问题:C++ CCharacter::LoadFromStream方法的具体用法?C++ CCharacter::LoadFromStream怎么用?C++ CCharacter::LoadFromStream使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCharacter
的用法示例。
在下文中一共展示了CCharacter::LoadFromStream方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SV_ReturnCharacter
bool SV_ReturnCharacter(ServerConnection* conn, Packet& pack)
{
uint8_t packet_id;
pack >> packet_id;
if(packet_id != 0xCF) return false;
uint32_t p_size;
uint32_t p_id1, p_id2, p_loglen, p_chrlen;
pack >> p_size >> p_id1 >> p_id2 >> p_loglen >> p_chrlen;
if(!p_chrlen)
{
Printf(LOG_Error, "[SV] Received NULL character from server ID %u!\n", conn->ID);
return true;
}
char* p_logname_c = new char[p_loglen + 1];
p_logname_c[p_loglen] = 0;
char* p_chrdata = new char[p_chrlen];
pack.GetData((uint8_t*)p_chrdata, p_chrlen);
pack.GetData((uint8_t*)p_logname_c, p_loglen);
std::string p_logname(p_logname_c);
delete[] p_logname_c;
CCharacter chr;
BinaryStream bs;
std::vector<uint8_t>& bsb = bs.GetBuffer();
for(uint32_t i = 0; i < p_chrlen; i++)
bsb.push_back(p_chrdata[i]);
delete[] p_chrdata;
if(!chr.LoadFromStream(bs))
{
Printf(LOG_Error, "[SV] Received bad character from server ID %u!\n", conn->ID);
return true;
}
if(!Login_Exists(p_logname))
{
Printf(LOG_Error, "[SV] Received character \"%s\" for non-existent login \"%s\" from server ID %u!\n", chr.Nick.c_str(), p_logname.c_str(), conn->ID);
delete[] p_chrdata;
return true;
}
bool sent_s = true;
if(!Login_CharExists(p_logname, chr.Id1, chr.Id2, true))
{
if (conn->Parent->Info.GameMode == GAMEMODE_Softcore)
chr.HatId = Config::HatIDSoftcore;
else if (conn->Parent->Info.GameMode == GAMEMODE_Sandbox)
chr.HatId = Config::HatIDSandbox;
else chr.HatId = Config::HatID;
}
bool should_unlock = true;
bool should_save = true;
if(should_save && ((chr.Id2 & 0x3F000000) != 0x3F000000))
{
int srvHatId;
if (conn->Parent->Info.GameMode == GAMEMODE_Softcore)
srvHatId = Config::HatIDSoftcore;
else if (conn->Parent->Info.GameMode == GAMEMODE_Sandbox)
srvHatId = Config::HatIDSandbox;
else srvHatId = Config::HatID;
bool server_nosaving = ((conn->Parent->Info.ServerMode & SVF_NOSAVING) == SVF_NOSAVING);
if(server_nosaving)
{
should_save = false;
Printf(LOG_Trivial, "[SV] Not saving login \"%s\" (SVG_NOSAVING is set, flags %08X).\n", p_logname.c_str(), conn->Parent->Info.ServerMode);
}
else if(conn->Parent->Info.GameMode == GAMEMODE_Arena)
{
should_save = false;
Printf(LOG_Trivial, "[SV] Not saving login \"%s\" (Arena).\n", p_logname.c_str());
}
else if(chr.HatId != srvHatId)
{
//should_save = false;
//Printf(LOG_Trivial, "[SV] Not saving login \"%s\" (chr.HatId==%d != srvHatId==%d; GameMode=%d)\n", chr.HatId, srvHatId, conn->Parent->Info.GameMode);
Printf(LOG_Error, "[SV] Server ID %u sent login \"%s\" with bad HatID (chr.HatId==%d != srvHatId==%d; GameMode==%d); saving with srvHatId.\n",
conn->ID, p_logname.c_str(), chr.HatId, srvHatId, conn->Parent->Info.GameMode);
chr.HatId = srvHatId;
}
}
BinaryStream obs;
if(!chr.SaveToStream(obs))
{
Printf(LOG_Error, "[SV] Internal error: unable to save A2C for character \"%s\", login \"%s\" from server ID %u!\n", chr.Nick.c_str(), p_logname.c_str(), conn->ID);
return true;
}
std::vector<uint8_t>& obsb = obs.GetBuffer();
p_chrdata = new char[obsb.size()];
for(uint32_t i = 0; i < obsb.size(); i++)
p_chrdata[i] = obsb[i];
//.........这里部分代码省略.........