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C++ CCharacter::GetColorInfo方法代码示例

本文整理汇总了C++中CCharacter::GetColorInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ CCharacter::GetColorInfo方法的具体用法?C++ CCharacter::GetColorInfo怎么用?C++ CCharacter::GetColorInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCharacter的用法示例。


在下文中一共展示了CCharacter::GetColorInfo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessGetCharacters

void CLobbyServerPlayer::ProcessGetCharacters(const PacketData& packetData)
{
	CLog::GetInstance().LogMessage(LOG_NAME, "GetCharacters");

	if(m_dbConnection.IsEmpty())
	{
		CLog::GetInstance().LogMessage(LOG_NAME, "No database connection available. Bailing.");
		m_disconnect = true;
		return;
	}

	PacketData outgoingPacket(std::begin(g_characterListPacket), std::end(g_characterListPacket));

	CCharacter character;

	try
	{
		auto query = string_format("SELECT * FROM ffxiv_characters WHERE userId = %d", m_userId);
		auto result = m_dbConnection.Query(query.c_str());
		if(result.GetRowCount() != 0)
		{
			character = CCharacter(result);
		}
	}
	catch(const std::exception& exception)
	{
		CLog::GetInstance().LogError(LOG_NAME, "Failed to fetch characters for user (id = %d): %s", m_userId, exception.what());
		m_disconnect = true;
		return;
	}

	PacketData characterData(std::begin(g_characterData), std::end(g_characterData));
	
	characterData[0x21] = CCharacter::GetModelFromTribe(character.tribe);
	characterData[0x9F] = character.tribe;
	characterData[0xC7] = character.guardian;
	characterData[0xC8] = character.birthMonth;
	characterData[0xC9] = character.birthDay;
	characterData[0xE8] = character.allegiance;

	*reinterpret_cast<uint32*>(&characterData[0x25]) = character.size;				//size

	*reinterpret_cast<uint32*>(&characterData[0x29]) = character.GetColorInfo();	//hairColor + skinColor
	*reinterpret_cast<uint32*>(&characterData[0x2D]) = character.GetFaceInfo();		//face Stuff?
	*reinterpret_cast<uint32*>(&characterData[0x31]) = character.hairStyle << 10;	//hair model
	*reinterpret_cast<uint32*>(&characterData[0x35]) = character.voice;				//voice
	*reinterpret_cast<uint32*>(&characterData[0x39]) = character.weapon1;			//weapon1
	*reinterpret_cast<uint32*>(&characterData[0x3D]) = character.weapon2;			//weapon2
	*reinterpret_cast<uint32*>(&characterData[0x55]) = character.headGear;			//headGear
	*reinterpret_cast<uint32*>(&characterData[0x59]) = character.bodyGear;			//bodyGear
	*reinterpret_cast<uint32*>(&characterData[0x5D]) = character.legsGear;			//legsGear
	*reinterpret_cast<uint32*>(&characterData[0x61]) = character.handsGear;			//handsGear
	*reinterpret_cast<uint32*>(&characterData[0x65]) = character.feetGear;			//feetGear
	*reinterpret_cast<uint32*>(&characterData[0x69]) = character.waistGear;			//waistGear
//	*reinterpret_cast<uint32*>(&characterData[0x6D]) = 0;							//???
	*reinterpret_cast<uint32*>(&characterData[0x71]) = character.rightEarGear;		//rightEarGear
	*reinterpret_cast<uint32*>(&characterData[0x75]) = character.leftEarGear;		//leftEarGear
//	*reinterpret_cast<uint32*>(&characterData[0x79]) = 0;							//???
//	*reinterpret_cast<uint32*>(&characterData[0x7D]) = 0;							//???
	*reinterpret_cast<uint32*>(&characterData[0x81]) = character.rightFingerGear;	//rightFingerGear
	*reinterpret_cast<uint32*>(&characterData[0x85]) = character.leftFingerGear;	//leftFingerGear

	auto encodedCharacterData = Framework::ToBase64(characterData.data(), characterData.size());
	std::replace(std::begin(encodedCharacterData), std::end(encodedCharacterData), '+', '-');
	std::replace(std::begin(encodedCharacterData), std::end(encodedCharacterData), '/', '_');

	static const uint32 characterInfoBase = 0x860;

	if(character.active)
	{
		for(unsigned int i = 0; i < encodedCharacterData.size(); i++)
		{
			outgoingPacket[characterInfoBase + 0x40 + i] = encodedCharacterData[i];
		}

		*reinterpret_cast<uint32*>(&outgoingPacket[characterInfoBase + 0x00]) = 0x0158E7FC;
		*reinterpret_cast<uint32*>(&outgoingPacket[characterInfoBase + 0x04]) = character.id;
		*reinterpret_cast<uint32*>(&outgoingPacket[characterInfoBase + 0x0C]) = 0x000000F4;

		//Insert character name
		for(unsigned int i = 0; i < character.name.size(); i++)
		{
			outgoingPacket[characterInfoBase + 0x10 + i] = character.name[i];
		}
		outgoingPacket[characterInfoBase + 0x10 + character.name.size()] = 0;
	}

	CPacketUtils::EncryptPacket(outgoingPacket);
	QueuePacket(outgoingPacket);
}
开发者ID:kidaa,项目名称:SeventhUmbral,代码行数:90,代码来源:LobbyServerPlayer.cpp


注:本文中的CCharacter::GetColorInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。