本文整理汇总了C++中CCDirector::setDisplayStats方法的典型用法代码示例。如果您正苦于以下问题:C++ CCDirector::setDisplayStats方法的具体用法?C++ CCDirector::setDisplayStats怎么用?C++ CCDirector::setDisplayStats使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCDirector
的用法示例。
在下文中一共展示了CCDirector::setDisplayStats方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
CC_ASSERT(GameScene::sharedGameScene());
// run
pDirector->runWithScene(GameScene::sharedGameScene());
return true;
}
示例2: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
ResetGGMager::getInstance();
pDirector->setOpenGLView(pEGLView);
pEGLView->setDesignResolutionSize(1920, 1080, kResolutionShowAll);
// turn on display FPS
pDirector->setDisplayStats(Ext_TiaoShi);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = LodingScene::getLodingScene();
// run
pDirector->runWithScene(pScene);
return true;
}
示例3: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
示例4: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
CCSize screenSize = pDirector->getWinSize();
//set design screen size to the iPad and ExactFit (image is stretched to fill screen
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(768, 1024, kResolutionShowAll);
//if device's screen width is greater than 768, use high definition images
if (screenSize.width > 768) {
cocos2d::CCFileUtils::sharedFileUtils()->addSearchPath("hd");
// CCFileUtils::sharedFileUtils()->setResourceDirectory("hd");
pDirector->setContentScaleFactor(2);
//or else, use standard definition
} else {
cocos2d::CCFileUtils::sharedFileUtils()->addSearchPath("sd");
// CCFileUtils::sharedFileUtils()->setResourceDirectory("sd");
pDirector->setContentScaleFactor(1);
}
//preload sound effects
SimpleAudioEngine::sharedEngine()->preloadEffect( (CCFileUtils::sharedFileUtils()->fullPathForFilename("hit.wav")).c_str() );
SimpleAudioEngine::sharedEngine()->preloadEffect( (CCFileUtils::sharedFileUtils()->fullPathForFilename("score.wav")).c_str() );
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
// CCScene *pScene = HelloWorld::scene();
CCScene *pScene = CCLobbyView::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
示例5: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
#ifdef TIZEN
CCSize designSize = CCSizeMake(1280, 720);
#else
CCSize designSize = CCSizeMake(480, 320);
#endif
CCFileUtils* pFileUtils = CCFileUtils::sharedFileUtils();
if (screenSize.height > 320)
{
CCSize resourceSize = CCSizeMake(960, 640);
std::vector<std::string> searchPaths;
searchPaths.push_back("hd");
pFileUtils->setSearchPaths(searchPaths);
pDirector->setContentScaleFactor(resourceSize.height/designSize.height);
}
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
CCScene * pScene = CCScene::create();
CCLayer * pLayer = new TestController();
pLayer->autorelease();
pScene->addChild(pLayer);
pDirector->runWithScene(pScene);
return true;
}
示例6: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
CCSize designSize = CCSizeMake(800, 480);
CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
if (screenSize.height > 320)
{
//CCSize resourceSize = CCSizeMake(960, 640);
//pDirector->setContentScaleFactor(resourceSize.height/designSize.height);
}
pEGLView->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// register lua engine
CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
luaopen_cocos2dx_extensions_luabinding(pEngine->getLuaStack()->getLuaState());
luaopen_cocos2dx_network_luabinding(pEngine->getLuaStack()->getLuaState());
luaopen_cocos2dx_cliplayer_luabinding(pEngine->getLuaStack()->getLuaState());
luaopen_cocos2dx_stylelabel_luabinding(pEngine->getLuaStack()->getLuaState());
luaopen_cocos2dx_BYGraySprite_luabinding(pEngine->getLuaStack()->getLuaState());
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
LuaJavaBridge::luabindingOpen(pEngine->getLuaStack()->getLuaState());
#endif
std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename("luascript/Global.lua");
pEngine->executeScriptFile(path.c_str());
return true;
}
示例7: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
// turn on display FPS
pDirector->setDisplayStats(true);
pEGLView->setDesignResolutionSize(1136, 640, kResolutionNoBorder);
//pEGLView->setFrameSize(960, 640)
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = GameWorld::scene();
//CCScene* pScene = WarScene::scene();
// run
pDirector->runWithScene(pScene);
// // register lua engine
// CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
// CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
//
// CCLuaStack *pStack = pEngine->getLuaStack();
// lua_State *tolua_s = pStack->getLuaState();
// tolua_extensions_ccb_open(tolua_s);
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
// pStack = pEngine->getLuaStack();
// tolua_s = pStack->getLuaState();
// tolua_web_socket_open(tolua_s);
//#endif
//
// std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename("hello.lua");
// pEngine->executeScriptFile(path.c_str());
return true;
}
示例8: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// register lua engine
CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
std::string path = CCFileUtils::sharedFileUtils()->fullPathForFilename("scripts/controller.lua");
pEngine->executeScriptFile(path.c_str());
return true;
}
示例9: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
pEGLView->setDesignResolutionSize(768, 1024, kResolutionShowAll);
// turn on display FPS
pDirector->setDisplayStats(false);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = GameLayer::scene();
pDirector->runWithScene(pScene);
printf("applicationDidFinishLaunching\n");
return true;
}
示例10: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
pEGLView->setDesignResolutionSize(320, 480, kResolutionExactFit);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = MainMenu::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
示例11: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(1024, 512, kResolutionShowAll);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic("music/05 the first million.mp3");
pDirector->setDisplayStats(true);
pDirector->setAnimationInterval(1.0 / 60);
pDirector->runWithScene(DemoScene::scene());
//SimpleAudioEngine::sharedEngine()->vibrate(1000);
//pDirector->runWithScene(SpaceAdventureScene::scene());
pDirector->runWithScene(BootScene::scene());
/* 调用场景管理器切换场景 */
//SceneManager::sharedSceneManager()->changeScene(SceneManager::en_DemoScene);
return true;
}
示例12: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(eglView);
// turn on display FPS
pDirector->setDisplayStats(ShowFrame);
pDirector->setAnimationInterval(1.0 / 60);
CCSize frameSize = eglView->getFrameSize();
eglView->setDesignResolutionSize(frameSize.width, frameSize.height, kResolutionNoBorder);
// create a scene. it's an autorelease object
//Ö÷²Ëµ¥
CCScene* pScene = MainScene::create();
//CCScene* pScene = GameScene::create();
//CCScene* pScene = CMainMenu::StartMenu();
pDirector->runWithScene(pScene);
return true;
}
示例13: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
//pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
CCSize screenSize = pDirector->getWinSize();
CCLOG("%f %f", screenSize.width, screenSize.height);
//CCSize screenSize = pEGLView->getFrameSize();
//CCEGLView::sharedOpenGLView() -> setDesignResolutionSize(768, 1024, kResolutionExactFit);
if (screenSize.width > 768) {
CCLOG("hd");
CCFileUtils::sharedFileUtils()->addSearchPath("hd");
pDirector->setContentScaleFactor(2);
} else {
CCLOG("SD");
//or else, use standard definition
CCFileUtils::sharedFileUtils()->addSearchPath("sd");
pDirector->setContentScaleFactor(1);
}
SimpleAudioEngine::sharedEngine()->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathForFilename("hit.wav").c_str());
SimpleAudioEngine::sharedEngine()->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathForFilename("score.wav").c_str());
AVAudioSession
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = GameLayer::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
示例14: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
// CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionShowAll);
const float screenWidth = 800;
const CCSize& frameSize = CCEGLView::sharedOpenGLView()->getFrameSize();
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(screenWidth, screenWidth * frameSize.height / frameSize.width, kResolutionShowAll);
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// register lua engine
CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
std::vector<std::string>::const_iterator iter;
for (iter = m_aLuaCmd.begin(); iter != m_aLuaCmd.end(); iter++)
pEngine->executeString(iter->c_str());
if (m_aLuaScript.size() > 0)
{
for (iter = m_aLuaScript.begin(); iter != m_aLuaScript.end(); iter++)
execScript(pEngine, *iter);
}
else
{
execScript(pEngine, "main.lua");
}
return true;
}
示例15: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
CCSize designSize = CCSizeMake(480, 320);
std::vector<std::string> searchPaths;
if (screenSize.height > 320)
{
// searchPaths.push_back("hd");
searchPaths.push_back("sd");
// pDirector->setContentScaleFactor(screenSize.height/designSize.height);
}
else
{
searchPaths.push_back("sd");
pDirector->setContentScaleFactor(320.0f/designSize.height);
}
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionShowAll);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}