本文整理汇总了C++中CCDirector::getActionManager方法的典型用法代码示例。如果您正苦于以下问题:C++ CCDirector::getActionManager方法的具体用法?C++ CCDirector::getActionManager怎么用?C++ CCDirector::getActionManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCDirector
的用法示例。
在下文中一共展示了CCDirector::getActionManager方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: unpause
void PauseTest::unpause(float dt)
{
unschedule( schedule_selector(PauseTest::unpause) );
CCNode* node = getChildByTag( kTagGrossini );
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getActionManager()->resumeTarget(node);
}
示例2: onEnter
void PauseTest::onEnter()
{
//
// This test MUST be done in 'onEnter' and not on 'init'
// otherwise the paused action will be resumed at 'onEnter' time
//
ActionManagerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* l = CCLabelTTF::create("After 5 seconds grossini should move", "Thonburi", 16);
addChild(l);
l->setPosition( CCPointMake(s.width/2, 245) );
//
// Also, this test MUST be done, after [super onEnter]
//
CCSprite* grossini = CCSprite::create(s_pPathGrossini);
addChild(grossini, 0, kTagGrossini);
grossini->setPosition( CCPointMake(200,200) );
CCAction* action = CCMoveBy::create(1, CCPointMake(150,0));
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getActionManager()->addAction(action, grossini, true);
schedule( schedule_selector(PauseTest::unpause), 3);
}
示例3: CCComponentContainer
CCNode::CCNode(void)
: m_fRotationX(0.0f)
, m_fRotationY(0.0f)
, m_fScaleX(1.0f)
, m_fScaleY(1.0f)
, m_fVertexZ(0.0f)
, m_obPosition(CCPointZero)
, m_fSkewX(0.0f)
, m_fSkewY(0.0f)
, m_obAnchorPointInPoints(CCPointZero)
, m_obAnchorPoint(CCPointZero)
, m_obContentSize(CCSizeZero)
, m_sAdditionalTransform(CCAffineTransformMakeIdentity())
, m_pCamera(NULL)
// children (lazy allocs)
// lazy alloc
, m_pGrid(NULL)
, m_nZOrder(0)
, m_pChildren(NULL)
, m_pParent(NULL)
// "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to true
, m_nTag(kCCNodeTagInvalid)
// userData is always inited as nil
, m_pUserData(NULL)
, m_pUserObject(NULL)
, m_pShaderProgram(NULL)
, m_eGLServerState(ccGLServerState(0))
, m_uOrderOfArrival(0)
, m_bRunning(false)
, m_bTransformDirty(true)
, m_bInverseDirty(true)
, m_bAdditionalTransformDirty(false)
, m_bVisible(true)
, m_bIgnoreAnchorPointForPosition(false)
, m_bReorderChildDirty(false)
, m_pComponentContainer(NULL)
// merge CCNodeRGBA
, m_displayedOpacity(255)
, m_realOpacity(255)
, m_isOpacityModifyRGB(false)
, m_displayedColor(ccWHITE)
, m_realColor(ccWHITE)
, m_cascadeColorEnabled(false)
, m_cascadeOpacityEnabled(false)
, m_drawOrder(0)
// touch
, m_bTouchCaptureEnabled(true)
, m_bTouchSwallowEnabled(true)
, m_bTouchEnabled(false)
, m_eTouchMode(kCCTouchesOneByOne)
{
// set default scheduler and actionManager
CCDirector *director = CCDirector::sharedDirector();
m_pActionManager = director->getActionManager();
m_pActionManager->retain();
m_pScheduler = director->getScheduler();
m_pScheduler->retain();
m_pComponentContainer = new CCComponentContainer(this);
}
示例4: resumeGrossini
void ResumeTest::resumeGrossini(float time)
{
this->unschedule(schedule_selector(ResumeTest::resumeGrossini));
CCNode* pGrossini = getChildByTag(kTagGrossini);
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getActionManager()->resumeTarget(pGrossini);
}
示例5: onExit
void SchedulerUnscheduleAllHard::onExit()
{
if(!m_bActionManagerActive) {
// Restore the director's action manager.
CCDirector* director = CCDirector::sharedDirector();
director->getScheduler()->scheduleUpdateForTarget(director->getActionManager(), kCCPrioritySystem, false);
}
}
示例6: CCComponentContainer
CCNode::CCNode(void)
: m_fRotationX(0.0f)
, m_fRotationY(0.0f)
, m_fScaleX(1.0f)
, m_fScaleY(1.0f)
, m_fVertexZ(0.0f)
, m_obPosition(CCPointZero)
, m_fSkewX(0.0f)
, m_fSkewY(0.0f)
, m_obAnchorPointInPoints(CCPointZero)
, m_obAnchorPoint(CCPointZero)
, m_obContentSize(CCSizeZero)
, m_sAdditionalTransform(CCAffineTransformMakeIdentity())
, m_pCamera(NULL)
// children (lazy allocs)
// lazy alloc
, m_pGrid(NULL)
, m_nZOrder(0)
, m_pChildren(NULL)
, m_pParent(NULL)
// "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to true
, m_nTag(kCCNodeTagInvalid)
// userData is always inited as nil
, m_pUserData(NULL)
, m_pUserObject(NULL)
, m_pUserObjectNR(NULL)
, m_pShaderProgram(NULL)
, m_eGLServerState(ccGLServerState(0))
, m_uOrderOfArrival(0)
, m_bRunning(false)
, m_bTransformDirty(true)
, m_bInverseDirty(true)
, m_bAdditionalTransformDirty(false)
, m_bVisible(true)
, m_bIgnoreAnchorPointForPosition(false)
, m_bReorderChildDirty(false)
, m_pComponentContainer(NULL)
, m_bInformDetach(false)
{
// set default scheduler and actionManager
CCDirector *director = CCDirector::sharedDirector();
m_pActionManager = director->getActionManager();
CC_SAFE_RETAIN(m_pActionManager);
m_pScheduler = director->getScheduler();
CC_SAFE_RETAIN(m_pScheduler);
CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone;
m_pComponentContainer = new CCComponentContainer(this);
memset(&m_nUpdateScriptHandler, 0, sizeof(ccScriptFunction));
memset(&m_nScriptHandler, 0, sizeof(ccScriptFunction));
}
示例7:
NS_CC_BEGIN
CCNode::CCNode(void)
: m_fRotation(0.0f)
, m_fScaleX(1.0f)
, m_fScaleY(1.0f)
, m_fPositionZ(0.0f)
, m_obPosition(CCPointZero)
, m_fSkewX(0.0f)
, m_fSkewY(0.0f)
, m_obAnchorPointInPoints(CCPointZero)
, m_obAnchorPoint(CCPointZero)
, m_obContentSize(CCSizeZero)
, m_pCamera(NULL)
// children (lazy allocs)
// lazy alloc
, m_pGrid(NULL)
, m_nZOrder(0)
, m_pChildren(NULL)
, m_pParent(NULL)
// "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to false
, m_nTag(kCCNodeTagInvalid)
, m_pUserObject(NULL)
, m_pShaderProgram(NULL)
, m_eGLServerState(ccGLServerState(0))
, m_bRunning(false)
, m_bTransformDirty(true)
, m_bInverseDirty(true)
, m_bVisible(true)
, m_bIgnoreAnchorPointForPosition(false)
, m_bReorderChildDirty(false)
, m_nScriptHandler(0)
, m_nUpdateScriptHandler(0)
{
// set default scheduler and actionManager
CCDirector *director = CCDirector::sharedDirector();
m_pActionManager = director->getActionManager();
m_pActionManager->retain();
m_pScheduler = director->getScheduler();
m_pScheduler->retain();
CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone;
}
示例8: ccg
void Effect4::onEnter()
{
EffectAdvanceTextLayer::onEnter();
CCLens3D* lens = CCLens3D::create(ccp(100,180), 150, ccg(32,24), 10);
CCActionInterval* move = CCJumpBy::create(5, ccp(380,0), 100, 4);
CCActionInterval* move_back = move->reverse();
CCActionInterval* seq = (CCActionInterval *)(CCSequence::create( move, move_back, NULL));
/* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'CCLens3D' as its target.
While in cocos2d-x, the target of action only supports CCNode or its subclass,
so we make an encapsulation for CCLens3D to achieve that.
*/
CCDirector* director = CCDirector::sharedDirector();
CCNode* pTarget = Lens3DTarget::create(lens);
// Please make sure the target been added to its parent.
this->addChild(pTarget);
director->getActionManager()->addAction(seq, pTarget, false);
this->runAction( lens );
}
示例9: CCComponentContainer
CCNode::CCNode(void)
: m_fRotationX(0.0f)
, m_fRotationY(0.0f)
, m_fScaleX(1.0f)
, m_fScaleY(1.0f)
, m_fVertexZ(0.0f)
, m_obPosition(CCPointZero)
, m_fSkewX(0.0f)
, m_fSkewY(0.0f)
, m_obAnchorPointInPoints(CCPointZero)
, m_obAnchorPoint(CCPointZero)
, m_obContentSize(CCSizeZero)
, m_sAdditionalTransform(CCAffineTransformMakeIdentity())
, m_pCamera(NULL)
// children (lazy allocs)
// lazy alloc
, m_pGrid(NULL)
, m_nZOrder(0)
, m_pChildren(NULL)
, m_pParent(NULL)
// "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to true
, m_nTag(kCCNodeTagInvalid)
// userData is always inited as nil
, m_pUserData(NULL)
, m_pUserObject(NULL)
, m_pShaderProgram(NULL)
, m_eGLServerState(ccGLServerState(0))
, m_uOrderOfArrival(0)
, m_bRunning(false)
, m_bTransformDirty(true)
, m_bInverseDirty(true)
, m_bAdditionalTransformDirty(false)
, m_bVisible(true)
, m_bIgnoreAnchorPointForPosition(false)
, m_bReorderChildDirty(false)
, m_nScriptHandler(0)
, m_nUpdateScriptHandler(0)
, m_pComponentContainer(NULL)
, m_bClipEnabled(false)
, m_oClipRect(CCRectZero)
, m_bTouchEnabled(false)
, m_bTouchChildren(true)
, m_drawOrder(0)
, m_pScriptTouchHandlerEntry(NULL)
,_displayedOpacity(255)
, _realOpacity(255)
, _displayedColor(ccWHITE)
, _realColor(ccWHITE)
, _cascadeColorEnabled(true)
, _cascadeOpacityEnabled(true)
{
// set default scheduler and actionManager
CCDirector *director = CCDirector::sharedDirector();
m_pActionManager = director->getActionManager();
m_pActionManager->retain();
m_pScheduler = director->getScheduler();
m_pScheduler->retain();
CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone;
m_pComponentContainer = new CCComponentContainer(this);
}