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C++ CCDirector::runWithScene方法代码示例

本文整理汇总了C++中CCDirector::runWithScene方法的典型用法代码示例。如果您正苦于以下问题:C++ CCDirector::runWithScene方法的具体用法?C++ CCDirector::runWithScene怎么用?C++ CCDirector::runWithScene使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCDirector的用法示例。


在下文中一共展示了CCDirector::runWithScene方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();

    pDirector->setOpenGLView(pEGLView);
	
    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    //CCScene *pScene = GameScreen::create();
	CCScene *pScene = GameMenu::create();
    // run
    pDirector->runWithScene(pScene);

    return true;
}
开发者ID:eshlyapin,项目名称:tripgame,代码行数:21,代码来源:AppDelegate.cpp

示例2: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching()
{
	PublicMsgHandler* pMsgHandler=new PublicMsgHandler();

    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

    // turn on display FPS
    pDirector->setDisplayStats(false);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CCScene *pScene = HelloWorld::scene(pMsgHandler);

    // run
    pDirector->runWithScene(pScene);
    return true;
}
开发者ID:BlueEyes-Lin,项目名称:sunmap,代码行数:21,代码来源:AppDelegate.cpp

示例3: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
    pDirector->setOpenGLView(pEGLView);
//	pEGLView->setFrameSize(480,800);
	pEGLView->setDesignResolutionSize(DESIGN_SCREEN_SIZE_W,DESIGN_SCREEN_SIZE_H, kResolutionShowAll);
    // turn on display FPS
    pDirector->setDisplayStats(!true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CCScene *pScene = MainMenuLoadingScene::scene();

    // run
    pDirector->runWithScene(pScene);

    return true;
}
开发者ID:holybomb,项目名称:GemGame,代码行数:21,代码来源:AppDelegate.cpp

示例4: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching()
{
    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);
	//初始化动画管理器
	sAnimationMgr->initAnimationMap();
    // create a scene. it's an autorelease object
    CCScene *pScene = GameScene::playNewGame();
    //CCScene *pScene = HelloWorld::scene();

    // run
    pDirector->runWithScene(pScene);
    return true;
}
开发者ID:aragorn86,项目名称:MTGame,代码行数:21,代码来源:AppDelegate.cpp

示例5: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();

    pDirector->setOpenGLView(pEGLView);
	
    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

	pEGLView->setDesignResolutionSize(960, 640, kResolutionShowAll);
    // create a scene. it's an autorelease object
    CCScene *pScene = HelloWorld::scene();
    // run
    pDirector->runWithScene(pScene);

    return true;
}
开发者ID:12white,项目名称:CocoStudioSamples,代码行数:21,代码来源:AppDelegate.cpp

示例6: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching()
{
    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
    CCEGLView::sharedOpenGLView()->setDesignResolutionSize(480, 320, kResolutionExactFit);
    
    // turn on display FPS
    //pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CCScene *pScene = GameScene_Match::create();

    // run
    pDirector->runWithScene(pScene);

    return true;
}
开发者ID:bwjdrl2,项目名称:Test,代码行数:21,代码来源:AppDelegate.cpp

示例7: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching()
{
    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    //pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
    
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
    
    CCSize screenSize = pDirector->getWinSize();
    CCLOG("%f %f", screenSize.width, screenSize.height);
    //CCSize screenSize = pEGLView->getFrameSize();
    //CCEGLView::sharedOpenGLView() -> setDesignResolutionSize(768, 1024, kResolutionExactFit);
    if (screenSize.width > 768) {
        CCLOG("hd");
        CCFileUtils::sharedFileUtils()->addSearchPath("hd");
        pDirector->setContentScaleFactor(2);
    } else {
        CCLOG("SD");
        //or else, use standard definition
        CCFileUtils::sharedFileUtils()->addSearchPath("sd");
        pDirector->setContentScaleFactor(1);
    }

    SimpleAudioEngine::sharedEngine()->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathForFilename("hit.wav").c_str());
    SimpleAudioEngine::sharedEngine()->preloadEffect(CCFileUtils::sharedFileUtils()->fullPathForFilename("score.wav").c_str());
AVAudioSession
    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CCScene *pScene = GameLayer::scene();

    // run
    pDirector->runWithScene(pScene);

    return true;
}
开发者ID:ctchan3,项目名称:Air-Hockey,代码行数:40,代码来源:AppDelegate.cpp

示例8: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();

    pDirector->setOpenGLView(pEGLView);

    
    CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();    
    
    CCSize designSize = CCSizeMake(480, 320);
    
    CCFileUtils* pFileUtils = CCFileUtils::sharedFileUtils();
    
    if (screenSize.height > 320)
    {
        CCSize resourceSize = CCSizeMake(960, 640);
        std::vector<std::string> searchPaths;
        searchPaths.push_back("hd");
        pFileUtils->setSearchPaths(searchPaths);
        pDirector->setContentScaleFactor(resourceSize.height/designSize.height);
    }
    
    CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionShowAll);
     
	
    // turn on display FPS
//    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CocosGUITestScene* pScene = new CocosGUITestScene();

    // run
    pDirector->runWithScene(pScene);

    return true;
}
开发者ID:19743813,项目名称:CocoStudioSamples,代码行数:40,代码来源:AppDelegate.cpp

示例9: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching()
{
	// initialize director
	    CCDirector* pDirector = CCDirector::sharedDirector();
	    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

	    CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
	    CCSize designSize = CCSizeMake(480,320);
	    std::vector<std::string> searchPaths;


	    if(screenSize.height>320) {
	    	searchPaths.push_back("HD");
	    	searchPaths.push_back("SD");
	    	pDirector->setContentScaleFactor(640.0f/designSize.height);
	    }
	    else {
	    	searchPaths.push_back("SD");
	    	pDirector->setContentScaleFactor(320.0f/designSize.height);
	    }

	    CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);

	    CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);


	    // turn on display FPS
	    pDirector->setDisplayStats(false);

	    // set FPS. the default value is 1.0/60 if you don't call this
	    pDirector->setAnimationInterval(1.0 / 60);

	    // create a scene. it's an autorelease object
	    CCScene* pScene = StartScene::create();

	    // run
	    pDirector->runWithScene(pScene);

	    return true;
}
开发者ID:lililihai,项目名称:FarmGame,代码行数:40,代码来源:AppDelegate.cpp

示例10: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching()
{
	/*CCUserDefault* myUserDefault=CCUserDefault::sharedUserDefault();
	if (myUserDefault->getBoolForKey(KEY_IS_FIRST_RUN,true))
	{
		myUserDefault->setBoolForKey(KEY_IS_FIRST_RUN,false);

		CCLOG("first");

	}else
	{
		CCLOG("not first");
	}*/




    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());


	CCSize designSize=CCSizeMake(800,480);
	CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width,designSize.height,kResolutionExactFit);

    // turn on display FPS
	pDirector->setDisplayStats(false);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    //CCScene *pScene = HelloWorld::scene();

    // run
	pDirector->runWithScene(StartLayer::scene());
	//pDirector->runWithScene(SurpriseLayer::scene());
    return true;
}
开发者ID:zbtang,项目名称:SunshinePhoto,代码行数:39,代码来源:AppDelegate.cpp

示例11: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* director = CCDirector::sharedDirector();
    director->setOpenGLView(CCEGLView::sharedOpenGLView());
    
    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CCScene * scene = CCScene::create();

    GameScreen * gameScreen = GameScreen::create();
    scene->addChild(gameScreen);

    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:alexander-koval,项目名称:Rumble,代码行数:22,代码来源:AppDelegate.cpp

示例12: RunApplication

void GSceneSelector::RunApplication()
{
	GnSrand( time( 0 ) );
	// initialize director
	CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());

	pDirector->setDisplayFPS(true);	

	pDirector->setAnimationInterval(1.0 / 60);	
	
	
	CreatePlayingData();
	
	GScene* gameScene = CreateStartScene();
	if( gameScene )
		pDirector->runWithScene( gameScene );

	SetCurrentScene( gameScene );
	
	CCDirector::sharedDirector()->setDisplayFPS(false);
}
开发者ID:issamux,项目名称:WebGame,代码行数:22,代码来源:GSceneSelector.cpp

示例13: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();

    pDirector->setOpenGLView(pEGLView);
	CCSize frameSize = pEGLView->getFrameSize();

    // Set the design resolution
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
    pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionShowAll);
#else
    pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
#endif

    
      //ÉèÖÃcontentScaleFactor
    pDirector->setContentScaleFactor(1);//µ±×ÊÔ´³ß´çÓëdesign³ß´ç²»Í¬Ê±ÐèҪʹÓÃËüÀ´½øÐÐËõ·Å

   
    // set searching path
	vector<string> searchPath;
    searchPath.push_back(resourceSearchDic);
    CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);
	
    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CCScene *pScene = HelloWorld::scene();

    // run
    pDirector->runWithScene(pScene);

    return true;
}
开发者ID:wantnon,项目名称:ripple-cpu,代码行数:39,代码来源:AppDelegate.cpp

示例14: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching()
{
	// initialize director
	CCDirector *pDirector = CCDirector::sharedDirector();
    
    if (! pDirector->setDirectorType(kCCDirectorTypeDisplayLink)) {
        pDirector->setDirectorType(kCCDirectorTypeDefault);
    }

    pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());

    // enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
    // pDirector->enableRetinaDisplay(true);

	// sets landscape mode
	// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);

	// turn on display FPS
	pDirector->setDisplayFPS(true);

    pDirector->setDepthTest(false);
    
	// set FPS. the default value is 1.0/60 if you don't call this
	pDirector->setAnimationInterval(1.0 / 60);

    CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA8888);
    
    /*
	// create a scene. it's an autorelease object
	CCScene *pScene = HelloWorld::scene();

	// run
	pDirector->runWithScene(pScene);
     */
    
    pDirector->runWithScene(GameLayer::scene());

	return true;
}
开发者ID:136446529,项目名称:Tiny-Wings-Remake-on-Android,代码行数:39,代码来源:AppDelegate.cpp

示例15: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();

    pDirector->setOpenGLView(pEGLView);
	
    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // create a scene. it's an autorelease object
    CCScene *pScene = HelloWorld::scene();

    // run
    pDirector->runWithScene(pScene);

    int appID = YOUR_APP_ID;
    const char *secrect = "YOUR_APP_SECRET";
    GPEnvironment environment = GPEnvironmentDevelopment;
    bool debug = true;
    EGPOption option = EGPOptionAll;
    const char *senderID = "YOUR_SENDER_ID";
    
    GrowthPush::initialize(appID, secrect, environment, debug, option);
    GrowthPush::registerDeviceToken(senderID);
    GrowthPush::setDeviceTags();
    GrowthPush::trackEvent("Event");
    GrowthPush::trackEvent("Event", "Value");
    GrowthPush::setTag("Tag");
    GrowthPush::setTag("Tag", "Value");
    GrowthPush::clearBadge();
    
    GrowthPush::launchWithNotification(this, gp_remote_notification_selector(AppDelegate::didReceiveRemoteNotification));
    
    return true;
}
开发者ID:uqtimes,项目名称:growthpush-cocos2dx,代码行数:39,代码来源:AppDelegate.cpp


注:本文中的CCDirector::runWithScene方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。