本文整理汇总了C++中CBaseAnimating::SetIKGroundContactInfo方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseAnimating::SetIKGroundContactInfo方法的具体用法?C++ CBaseAnimating::SetIKGroundContactInfo怎么用?C++ CBaseAnimating::SetIKGroundContactInfo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseAnimating
的用法示例。
在下文中一共展示了CBaseAnimating::SetIKGroundContactInfo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StartCommand
//-----------------------------------------------------------------------------
// Purpose: We're about to run this usercmd for the specified player. We can set up groupinfo and masking here, etc.
// This is the time to examine the usercmd for anything extra. This call happens even if think does not.
// Input : *player -
// *cmd -
//-----------------------------------------------------------------------------
void CPlayerMove::StartCommand( CBasePlayer *player, CUserCmd *cmd )
{
VPROF( "CPlayerMove::StartCommand" );
#if !defined( NO_ENTITY_PREDICTION )
CPredictableId::ResetInstanceCounters();
#endif
player->m_pCurrentCommand = cmd;
CBaseEntity::SetPredictionRandomSeed( cmd );
CBaseEntity::SetPredictionPlayer( player );
#if defined (HL2_DLL)
// pull out backchannel data and move this out
int i;
for (i = 0; i < cmd->entitygroundcontact.Count(); i++)
{
int entindex = cmd->entitygroundcontact[i].entindex;
CBaseEntity *pEntity = CBaseEntity::Instance( engine->PEntityOfEntIndex( entindex) );
if (pEntity)
{
CBaseAnimating *pAnimating = pEntity->GetBaseAnimating();
if (pAnimating)
{
pAnimating->SetIKGroundContactInfo( cmd->entitygroundcontact[i].minheight, cmd->entitygroundcontact[i].maxheight );
}
}
}
#endif
}