本文整理汇总了C++中CBaseAnimating::GetSequence方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseAnimating::GetSequence方法的具体用法?C++ CBaseAnimating::GetSequence怎么用?C++ CBaseAnimating::GetSequence使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseAnimating
的用法示例。
在下文中一共展示了CBaseAnimating::GetSequence方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ComputeRotationExpandedSequenceBounds
//-----------------------------------------------------------------------------
// Computes the surrounding collision bounds from the current sequence box
//-----------------------------------------------------------------------------
void CCollisionProperty::ComputeRotationExpandedSequenceBounds( Vector *pVecWorldMins, Vector *pVecWorldMaxs )
{
CBaseAnimating *pAnim = GetOuter()->GetBaseAnimating();
if ( !pAnim )
{
ComputeOBBBounds( pVecWorldMins, pVecWorldMaxs );
return;
}
Vector mins, maxs;
pAnim->ExtractBbox( pAnim->GetSequence(), mins, maxs );
float flRadius = MAX( MAX( FloatMakePositive( mins.x ), FloatMakePositive( maxs.x ) ),
MAX( FloatMakePositive( mins.y ), FloatMakePositive( maxs.y ) ) );
mins.x = mins.y = -flRadius;
maxs.x = maxs.y = flRadius;
// Add bloat to account for gesture sequences
Vector vecBloat( 6, 6, 0 );
mins -= vecBloat;
maxs += vecBloat;
// NOTE: This is necessary because the server doesn't know how to blend
// animations together. Therefore, we have to just pick a box that can
// surround all of our potential sequences. This should be something we
// should be able to compute @ tool time instead, however.
VectorMin( mins, m_vecSurroundingMins, mins );
VectorMax( maxs, m_vecSurroundingMaxs, maxs );
VectorAdd( mins, GetCollisionOrigin(), *pVecWorldMins );
VectorAdd( maxs, GetCollisionOrigin(), *pVecWorldMaxs );
}