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C++ CBaseAnimating::Extinguish方法代码示例

本文整理汇总了C++中CBaseAnimating::Extinguish方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseAnimating::Extinguish方法的具体用法?C++ CBaseAnimating::Extinguish怎么用?C++ CBaseAnimating::Extinguish使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBaseAnimating的用法示例。


在下文中一共展示了CBaseAnimating::Extinguish方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FireThink

void CASW_Burning::FireThink()
{
	int c = m_Burning.Count();
	for (int i=c-1;i>=0;i--)	// go backwards in case we remove one
	{
		CBaseEntity *pEnt = m_Burning[i]->m_hEntity.Get();
		if (m_Burning[i]->m_fDieTime <= gpGlobals->curtime || !pEnt)
		{
			delete m_Burning[i];
			m_Burning.Remove(i);
			CBaseAnimating *pAnim = dynamic_cast<CBaseAnimating*>(pEnt);
			if (pAnim)
			{
				//OnEntityExtinguished(pEnt);
				pAnim->Extinguish();	// this makes the entity remove its FL_ONFIRE flag, its m_bOnFire bool and then calls back to us to check its not in the list anymore
			}		
		}
		else
		{
			if (m_Burning[i]->m_fNextBurnTime <= gpGlobals->curtime + 0.01f)
			{
				// hurt the entity!
				CBaseEntity *pAttacker = m_Burning[i]->m_hAttacker.Get();
				if (!pAttacker)
					pAttacker = this;
				//Msg("%f: burning %d:%s from %d:%s for %f\n", gpGlobals->curtime,
					//pEnt->entindex(), pEnt->GetClassName(),
					//pAttacker->entindex(), pAttacker->GetClassName(),
					//m_Burning[i]->m_fDamagePerInterval);
				CTakeDamageInfo info( this, pAttacker, m_Burning[i]->m_fDamagePerInterval, DMG_BURN | DMG_DIRECT );
				info.SetWeapon( m_Burning[i]->m_hDamagingWeapon.Get() );
				pEnt->TakeDamage( info );

				m_Burning[i]->m_fNextBurnTime += m_Burning[i]->m_fBurnInterval;
			}
		}		
	}
	SetNextThinkTime();
}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:39,代码来源:asw_burning.cpp


注:本文中的CBaseAnimating::Extinguish方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。