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C++ CBaseAnimating::ExtractBbox方法代码示例

本文整理汇总了C++中CBaseAnimating::ExtractBbox方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseAnimating::ExtractBbox方法的具体用法?C++ CBaseAnimating::ExtractBbox怎么用?C++ CBaseAnimating::ExtractBbox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBaseAnimating的用法示例。


在下文中一共展示了CBaseAnimating::ExtractBbox方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ComputeRotationExpandedSequenceBounds

//-----------------------------------------------------------------------------
// Computes the surrounding collision bounds from the current sequence box
//-----------------------------------------------------------------------------
void CCollisionProperty::ComputeRotationExpandedSequenceBounds( Vector *pVecWorldMins, Vector *pVecWorldMaxs )
{
	CBaseAnimating *pAnim = GetOuter()->GetBaseAnimating();
	if ( !pAnim )
	{
		ComputeOBBBounds( pVecWorldMins, pVecWorldMaxs );
		return;
	}

	Vector mins, maxs;
	pAnim->ExtractBbox( pAnim->GetSequence(), mins, maxs );

	float flRadius = MAX( MAX( FloatMakePositive( mins.x ), FloatMakePositive( maxs.x ) ),
					      MAX( FloatMakePositive( mins.y ), FloatMakePositive( maxs.y ) ) );
	mins.x = mins.y = -flRadius;
	maxs.x = maxs.y = flRadius;

	// Add bloat to account for gesture sequences
	Vector vecBloat( 6, 6, 0 );
	mins -= vecBloat;
	maxs += vecBloat;

	// NOTE: This is necessary because the server doesn't know how to blend
	// animations together. Therefore, we have to just pick a box that can
	// surround all of our potential sequences. This should be something we
	// should be able to compute @ tool time instead, however.
	VectorMin( mins, m_vecSurroundingMins, mins );
	VectorMax( maxs, m_vecSurroundingMaxs, maxs );

	VectorAdd( mins, GetCollisionOrigin(), *pVecWorldMins );
	VectorAdd( maxs, GetCollisionOrigin(), *pVecWorldMaxs );
}
开发者ID:Cre3per,项目名称:hl2sdk-csgo,代码行数:35,代码来源:collisionproperty.cpp


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