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C++ CAI_Stalker::movement方法代码示例

本文整理汇总了C++中CAI_Stalker::movement方法的典型用法代码示例。如果您正苦于以下问题:C++ CAI_Stalker::movement方法的具体用法?C++ CAI_Stalker::movement怎么用?C++ CAI_Stalker::movement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CAI_Stalker的用法示例。


在下文中一共展示了CAI_Stalker::movement方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void CScriptGameObject::set_desired_position	(const Fvector *desired_position)
{
	CAI_Stalker										*stalker = smart_cast<CAI_Stalker*>(&object());
	if (!stalker)
		ai().script_engine().script_log				(ScriptStorage::eLuaMessageTypeError,"CAI_Stalker : cannot access class member movement!");
	else {
		THROW2										(desired_position || stalker->movement().restrictions().accessible(*desired_position),*stalker->cName());
		stalker->movement().set_desired_position	(desired_position);
	}
}
开发者ID:,项目名称:,代码行数:10,代码来源:

示例2:

bool CScriptGameObject::movement_target_reached					()
{
	CAI_Stalker							*stalker = smart_cast<CAI_Stalker*>(&object());
	if (!stalker) {
		ai().script_engine().script_log	(ScriptStorage::eLuaMessageTypeError, "CAI_Stalker : cannot access class member movement_target_reached!");
		return							(false);
	}

	return								(stalker->movement().current_params().equal_to_target(stalker->movement().target_params()));
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:10,代码来源:script_game_object_smart_covers.cpp

示例3:

bool CScriptGameObject::is_body_turning		() const
{
	CCustomMonster		*monster = smart_cast<CCustomMonster*>(&object());
	if (!monster) {
		ai().script_engine().script_log		(ScriptStorage::eLuaMessageTypeError,"CGameObject : cannot access class member is_turning!");
		return			(false);
	}

	CAI_Stalker			*stalker = smart_cast<CAI_Stalker*>(monster);
	if (!stalker)
		return			(!fsimilar(monster->movement().body_orientation().target.yaw,monster->movement().body_orientation().current.yaw));
	else
		return			(!fsimilar(stalker->movement().head_orientation().target.yaw,stalker->movement().head_orientation().current.yaw) || !fsimilar(monster->movement().body_orientation().target.yaw,monster->movement().body_orientation().current.yaw));
}
开发者ID:OLR-xray,项目名称:XRay-NEW,代码行数:14,代码来源:script_game_object4.cpp

示例4: set_dest_level_vertex_id

void CScriptGameObject::set_dest_level_vertex_id(u32 level_vertex_id)
{
	CAI_Stalker					*stalker = smart_cast<CAI_Stalker*>(&object());
	if (!stalker)
		ai().script_engine().script_log					(ScriptStorage::eLuaMessageTypeError,"CAI_Stalker : cannot access class member set_dest_level_vertex_id!");
	else {

		if (!ai().level_graph().valid_vertex_id(level_vertex_id)) {
#ifdef DEBUG
			ai().script_engine().script_log				(ScriptStorage::eLuaMessageTypeError,"CAI_Stalker : invalid vertex id being setup by action %s!",stalker->brain().CStalkerPlanner::current_action().m_action_name);
#endif
			return;
		}
		THROW2							(stalker->movement().restrictions().accessible(level_vertex_id),*stalker->cName());
		stalker->movement().set_level_dest_vertex	(level_vertex_id);
	}
}
开发者ID:,项目名称:,代码行数:17,代码来源:

示例5:

TEMPLATE_SPECIALIZATION
void _detail::callback		(CBoneInstance *B)
{
	CAI_Stalker*			A = static_cast<CAI_Stalker*>(B->Callback_Param);
	VERIFY					(_valid(B->mTransform));
	Fvector c				= B->mTransform.c;
	Fmatrix					spin;
	float					yaw_factor = 0, pitch_factor = 0;
	if (A->sight().use_torso_look()) {
		yaw_factor			= yaw_factor_fire/100.f;
		pitch_factor		= pitch_factor_fire/100.f;
	}
	else {
		yaw_factor			= yaw_factor_non_fire/100.f;
		pitch_factor		= pitch_factor_non_fire/100.f;
	}

	float					effector_yaw = 0.f, effector_pitch = 0.f;
	if (A->weapon_shot_effector().IsActive()) {
		Fvector				temp;
		A->weapon_shot_effector().GetDeltaAngle(temp);
		effector_yaw		= temp.y;
		VERIFY				(_valid(effector_yaw));
		effector_pitch		= temp.x;
		VERIFY				(_valid(effector_pitch));
	}

	VERIFY					(_valid(A->movement().head_orientation().current.yaw));
	VERIFY					(_valid(A->movement().body_orientation().current.yaw));
	VERIFY					(_valid(A->NET_Last.o_torso.pitch));

	float					yaw		= angle_normalize_signed(-yaw_factor * angle_normalize_signed(A->movement().head_orientation().current.yaw + effector_yaw - (A->movement().body_orientation().current.yaw)));
	float					pitch	= angle_normalize_signed(-pitch_factor * angle_normalize_signed(A->NET_Last.o_torso.pitch + effector_pitch));
	VERIFY					(_valid(yaw));
	VERIFY					(_valid(pitch));

	spin.setXYZ				(pitch, yaw, 0);
	VERIFY					(_valid(spin));
	B->mTransform.mulA_43	(spin);
	B->mTransform.c			= c;
}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:41,代码来源:stalker_animation_callbacks.cpp

示例6: GetPatrolPathName

LPCSTR CScriptGameObject::GetPatrolPathName()
{
	CAI_Stalker			*stalker = smart_cast<CAI_Stalker*>(&object());
	if (!stalker) {
		CScriptEntity	*script_monster = smart_cast<CScriptEntity*>(&object());
		if (!script_monster) {
			ai().script_engine().script_log		(ScriptStorage::eLuaMessageTypeError,"CGameObject : cannot access class member GetPatrolPathName!");
			return		("");
		}
		else
			return		(script_monster->GetPatrolPathName());
	}
	else
		return			(*stalker->movement().patrol().path_name());
}
开发者ID:,项目名称:,代码行数:15,代码来源:


注:本文中的CAI_Stalker::movement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。