本文整理汇总了C++中CAI_Stalker::inventory方法的典型用法代码示例。如果您正苦于以下问题:C++ CAI_Stalker::inventory方法的具体用法?C++ CAI_Stalker::inventory怎么用?C++ CAI_Stalker::inventory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CAI_Stalker
的用法示例。
在下文中一共展示了CAI_Stalker::inventory方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
bool CScriptGameObject::suitable_smart_cover (CScriptGameObject* object)
{
if (!object) {
ai().script_engine().script_log (ScriptStorage::eLuaMessageTypeError, "CAI_Stalker::suitable_smart_cover null smart cover specified!");
return (false);
}
CAI_Stalker *stalker = smart_cast<CAI_Stalker*>(&this->object());
if (!stalker) {
ai().script_engine().script_log (ScriptStorage::eLuaMessageTypeError, "CAI_Stalker : cannot access class member suitable_smart_cover!");
return (false);
}
smart_cover::object const* const smart_object = smart_cast<smart_cover::object const*>(&object->object());
if (!smart_object) {
ai().script_engine().script_log (ScriptStorage::eLuaMessageTypeError, "CAI_Stalker : suitable_smart_cover: passed non-smart_cover object!");
return (false);
}
smart_cover::cover const& cover = smart_object->cover();
if (!cover.is_combat_cover())
return (true);
CInventoryItem const* inventory_item= stalker->inventory().ActiveItem();
if (inventory_item)
return (inventory_item->GetSlot() == 2);
CInventoryItem const* best_weapon = stalker->best_weapon();
if (!best_weapon)
return (false);
return (best_weapon->GetSlot() == 2);
}