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C++ CAI_Stalker::animation方法代码示例

本文整理汇总了C++中CAI_Stalker::animation方法的典型用法代码示例。如果您正苦于以下问题:C++ CAI_Stalker::animation方法的具体用法?C++ CAI_Stalker::animation怎么用?C++ CAI_Stalker::animation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CAI_Stalker的用法示例。


在下文中一共展示了CAI_Stalker::animation方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void CCharacterPhysicsSupport::update_interactive_anims	()
{
	if ( Type() != etStalker )
		return;
	VERIFY( m_EntityAlife.cast_stalker( ) );
	CAI_Stalker	*stalker = m_EntityAlife.cast_stalker( );
	CBlend *b = stalker->animation().global().blend();
	if( b && !m_interactive_animation && stalker->animation().global().callback_on_collision() )
		run_interactive	( b );
	if( m_interactive_animation && !m_interactive_animation->update( m_EntityAlife.XFORM( ) ) )
		xr_delete( m_interactive_animation );
		
}
开发者ID:2asoft,项目名称:xray,代码行数:13,代码来源:CharacterPhysicsSupport.cpp

示例2: script_play_callback

void CStalkerAnimationManager::script_play_callback(CBlend *blend)
{
	CAI_Stalker					*object = (CAI_Stalker*)blend->CallbackParam;
	VERIFY						(object);
	
	CStalkerAnimationManager	&animation_manager = object->animation();
	CStalkerAnimationPair		&pair = animation_manager.script();
	const SCRIPT_ANIMATIONS		&animations = animation_manager.script_animations();

#if 0
	Msg							(
		"%6d Script callback [%s]",
		Device.dwTimeGlobal,
		animations.empty()
		?
		"unknown"
		:
		animation_manager.m_skeleton_animated->LL_MotionDefName_dbg(animations.front().animation())
	);
#endif

	if	(
			pair.animation() && 
			!animations.empty() && 
			(pair.animation() == animations.front().animation())
		)
		animation_manager.pop_script_animation();

	animation_manager.m_call_script_callback	= true;

	pair.on_animation_end		();
}
开发者ID:2asoft,项目名称:xray,代码行数:32,代码来源:stalker_animation_script.cpp

示例3:

void CStalkerAnimationManager::legs_play_callback			(CBlend *blend)
{
	CAI_Stalker					*object = (CAI_Stalker*)blend->CallbackParam;
	VERIFY						(object);

	CStalkerAnimationPair		&pair = object->animation().legs();
	pair.on_animation_end		();
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:8,代码来源:stalker_animation_legs.cpp

示例4:

int	CScriptGameObject::animation_count		() const
{
	CAI_Stalker			*stalker = smart_cast<CAI_Stalker*>(&object());
	if (!stalker) {
		ai().script_engine().script_log		(ScriptStorage::eLuaMessageTypeError,"CGameObject : cannot access class member clear_animations!");
		return			(-1);
	}
	return				((int)stalker->animation().script_animations().size());
}
开发者ID:,项目名称:,代码行数:9,代码来源:

示例5:

bool CScriptGameObject::special_danger_move			()
{
	CAI_Stalker							*stalker = smart_cast<CAI_Stalker*>(&object());
	if (!stalker) {
		ai().script_engine().script_log	(ScriptStorage::eLuaMessageTypeError,"CAI_Stalker : cannot access class member special_danger_move!");
		return							(false);
	}

	return								(stalker->animation().special_danger_move());
}
开发者ID:2asoft,项目名称:xray,代码行数:10,代码来源:script_game_object_inventory_owner.cpp


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