本文整理汇总了C++中BodyNode::moveTo方法的典型用法代码示例。如果您正苦于以下问题:C++ BodyNode::moveTo方法的具体用法?C++ BodyNode::moveTo怎么用?C++ BodyNode::moveTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BodyNode
的用法示例。
在下文中一共展示了BodyNode::moveTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: reassemble
//==============================================================================
void Linkage::reassemble()
{
for(size_t i=0; i<mBodyNodes.size(); ++i)
{
BodyNode* bn = mBodyNodes[i];
bn->moveTo(mParentBodyNodes[i].lock());
}
}
示例2: getSkeletons
TEST(Skeleton, Restructuring)
{
std::vector<SkeletonPtr> skeletons = getSkeletons();
#ifndef NDEBUG
size_t numIterations = 10;
#else
size_t numIterations = 2*skeletons.size();
#endif
// Test moves within the current Skeleton
for(size_t i=0; i<numIterations; ++i)
{
size_t index = floor(math::random(0, skeletons.size()));
index = std::min(index, skeletons.size()-1);
SkeletonPtr skeleton = skeletons[index];
SkeletonPtr original = skeleton->clone();
size_t maxNode = skeleton->getNumBodyNodes()-1;
BodyNode* bn1 = skeleton->getBodyNode(floor(math::random(0, maxNode)));
BodyNode* bn2 = skeleton->getBodyNode(ceil(math::random(0, maxNode)));
if(bn1 == bn2)
{
--i;
continue;
}
BodyNode* child = bn1->descendsFrom(bn2)? bn1 : bn2;
BodyNode* parent = child == bn1? bn2 : bn1;
child->moveTo(parent);
EXPECT_TRUE(skeleton->getNumBodyNodes() == original->getNumBodyNodes());
if(skeleton->getNumBodyNodes() == original->getNumBodyNodes())
{
for(size_t j=0; j<skeleton->getNumBodyNodes(); ++j)
{
// Make sure no BodyNodes have been lost or gained in translation
std::string name = original->getBodyNode(j)->getName();
BodyNode* bn = skeleton->getBodyNode(name);
EXPECT_FALSE(bn == nullptr);
if(bn)
EXPECT_TRUE(bn->getName() == name);
name = skeleton->getBodyNode(j)->getName();
bn = original->getBodyNode(name);
EXPECT_FALSE(bn == nullptr);
if(bn)
EXPECT_TRUE(bn->getName() == name);
// Make sure no Joints have been lost or gained in translation
name = original->getJoint(j)->getName();
Joint* joint = skeleton->getJoint(name);
EXPECT_FALSE(joint == nullptr);
if(joint)
EXPECT_TRUE(joint->getName() == name);
name = skeleton->getJoint(j)->getName();
joint = original->getJoint(name);
EXPECT_FALSE(joint == nullptr);
if(joint)
EXPECT_TRUE(joint->getName() == name);
}
}
EXPECT_TRUE(skeleton->getNumDofs() == original->getNumDofs());
for(size_t j=0; j<skeleton->getNumDofs(); ++j)
{
std::string name = original->getDof(j)->getName();
DegreeOfFreedom* dof = skeleton->getDof(name);
EXPECT_FALSE(dof == nullptr);
if(dof)
EXPECT_TRUE(dof->getName() == name);
name = skeleton->getDof(j)->getName();
dof = original->getDof(name);
EXPECT_FALSE(dof == nullptr);
if(dof)
EXPECT_TRUE(dof->getName() == name);
}
}
// Test moves between Skeletons
for(size_t i=0; i<numIterations; ++i)
{
size_t fromIndex = floor(math::random(0, skeletons.size()));
fromIndex = std::min(fromIndex, skeletons.size()-1);
SkeletonPtr fromSkel = skeletons[fromIndex];
if(fromSkel->getNumBodyNodes() == 0)
{
--i;
continue;
}
size_t toIndex = floor(math::random(0, skeletons.size()));
toIndex = std::min(toIndex, skeletons.size()-1);
SkeletonPtr toSkel = skeletons[toIndex];
//.........这里部分代码省略.........