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C++ BodyNode::getBodyAcceleration方法代码示例

本文整理汇总了C++中BodyNode::getBodyAcceleration方法的典型用法代码示例。如果您正苦于以下问题:C++ BodyNode::getBodyAcceleration方法的具体用法?C++ BodyNode::getBodyAcceleration怎么用?C++ BodyNode::getBodyAcceleration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BodyNode的用法示例。


在下文中一共展示了BodyNode::getBodyAcceleration方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: compareAccelerations

//==============================================================================
void DynamicsTest::compareAccelerations(const std::string& _fileName)
{
  using namespace std;
  using namespace Eigen;
  using namespace dart;
  using namespace math;
  using namespace dynamics;
  using namespace simulation;
  using namespace utils;

  //----------------------------- Settings -------------------------------------
  const double TOLERANCE = 1.0e-2;
#ifndef NDEBUG  // Debug mode
  int nRandomItr = 2;
#else
  int nRandomItr = 10;
#endif
  double qLB   = -0.5 * DART_PI;
  double qUB   =  0.5 * DART_PI;
  double dqLB  = -0.5 * DART_PI;
  double dqUB  =  0.5 * DART_PI;
  double ddqLB = -0.5 * DART_PI;
  double ddqUB =  0.5 * DART_PI;
  Vector3d gravity(0.0, -9.81, 0.0);
  double timeStep = 1.0e-6;

  // load skeleton
  World* world = SkelParser::readWorld(_fileName);
  assert(world != NULL);
  world->setGravity(gravity);
  world->setTimeStep(timeStep);

  //------------------------------ Tests ---------------------------------------
  for (int i = 0; i < world->getNumSkeletons(); ++i)
  {
    Skeleton* skeleton = world->getSkeleton(i);
    assert(skeleton != NULL);
    int dof = skeleton->getNumGenCoords();

    for (int j = 0; j < nRandomItr; ++j)
    {
      // Generate a random state and ddq
      VectorXd q   = VectorXd(dof);
      VectorXd dq  = VectorXd(dof);
      VectorXd ddq = VectorXd(dof);
      for (int k = 0; k < dof; ++k)
      {
        q[k]   = math::random(qLB,   qUB);
        dq[k]  = math::random(dqLB,  dqUB);
        ddq[k] = math::random(ddqLB, ddqUB);

//        q[k]   = 0.0;
//        dq[k]  = 0.0;
//        ddq[k] = 0.0;
      }
      VectorXd x = VectorXd::Zero(dof * 2);
      x << q, dq;
      skeleton->setState(x, true, true, false);
      skeleton->setGenAccs(ddq, true);

      // Integrate state
      skeleton->integrateConfigs(timeStep);
      skeleton->integrateGenVels(timeStep);
      VectorXd qNext  = skeleton->getConfigs();
      VectorXd dqNext = skeleton->getGenVels();
      VectorXd xNext  = VectorXd::Zero(dof * 2);
      xNext << qNext, dqNext;

      // For each body node
      for (int k = 0; k < skeleton->getNumBodyNodes(); ++k)
      {
        BodyNode* bn = skeleton->getBodyNode(k);
        int nDepGenCoord = bn->getNumDependentGenCoords();

        // Calculation of velocities and Jacobian at k-th time step
        skeleton->setState(x, true, true, false);
        skeleton->setGenAccs(ddq, true);
        Vector6d vBody1  = bn->getBodyVelocity();
        Vector6d vWorld1 = bn->getWorldVelocity();
        MatrixXd JBody1  = bn->getBodyJacobian();
        MatrixXd JWorld1 = bn->getWorldJacobian();
        Isometry3d T1    = bn->getWorldTransform();

        // Get accelerations and time derivatives of Jacobians at k-th time step
        Vector6d aBody1   = bn->getBodyAcceleration();
        Vector6d aWorld1  = bn->getWorldAcceleration();
        MatrixXd dJBody1  = bn->getBodyJacobianTimeDeriv();
        MatrixXd dJWorld1 = bn->getWorldJacobianTimeDeriv();

        // Calculation of velocities and Jacobian at (k+1)-th time step
        skeleton->setState(xNext, true, true, false);
        skeleton->setGenAccs(ddq, true);
        Vector6d vBody2  = bn->getBodyVelocity();
        Vector6d vWorld2 = bn->getWorldVelocity();
        MatrixXd JBody2  = bn->getBodyJacobian();
        MatrixXd JWorld2 = bn->getWorldJacobian();
        Isometry3d T2    = bn->getWorldTransform();

        // Get accelerations and time derivatives of Jacobians at k-th time step
//.........这里部分代码省略.........
开发者ID:jslee02,项目名称:dart,代码行数:101,代码来源:testDynamics.cpp

示例2: compareVelocities

//==============================================================================
void DynamicsTest::compareVelocities(const std::string& _fileName)
{
  using namespace std;
  using namespace Eigen;
  using namespace dart;
  using namespace math;
  using namespace dynamics;
  using namespace simulation;
  using namespace utils;

  //----------------------------- Settings -------------------------------------
  const double TOLERANCE = 1.0e-6;
#ifndef NDEBUG  // Debug mode
  int nRandomItr = 10;
#else
  int nRandomItr = 1;
#endif
  double qLB  = -0.5 * DART_PI;
  double qUB  =  0.5 * DART_PI;
  double dqLB = -0.5 * DART_PI;
  double dqUB =  0.5 * DART_PI;
  double ddqLB = -0.5 * DART_PI;
  double ddqUB =  0.5 * DART_PI;
  Vector3d gravity(0.0, -9.81, 0.0);

  // load skeleton
  World* world = SkelParser::readWorld(_fileName);
  assert(world != NULL);
  world->setGravity(gravity);

  //------------------------------ Tests ---------------------------------------
  for (int i = 0; i < world->getNumSkeletons(); ++i)
  {
    Skeleton* skeleton = world->getSkeleton(i);
    assert(skeleton != NULL);
    int dof = skeleton->getNumGenCoords();

    for (int j = 0; j < nRandomItr; ++j)
    {
      // Generate a random state
      VectorXd q   = VectorXd(dof);
      VectorXd dq  = VectorXd(dof);
      VectorXd ddq = VectorXd(dof);
      for (int k = 0; k < dof; ++k)
      {
        q[k]   = math::random(qLB,   qUB);
        dq[k]  = math::random(dqLB,  dqUB);
        ddq[k] = math::random(ddqLB, ddqUB);
      }
      VectorXd state = VectorXd::Zero(dof * 2);
      state << q, dq;
      skeleton->setState(state, true, true, true);
      skeleton->setGenAccs(ddq, true);
      skeleton->computeInverseDynamics(false, false);

      // For each body node
      for (int k = 0; k < skeleton->getNumBodyNodes(); ++k)
      {
        BodyNode* bn = skeleton->getBodyNode(k);

        // Calculation of velocities using recursive method
        Vector6d vBody  = bn->getBodyVelocity();
        Vector6d vWorld = bn->getWorldVelocity();
        Vector6d aBody  = bn->getBodyAcceleration();
        Vector6d aWorld = bn->getWorldAcceleration();

        // Calculation of velocities using Jacobian and dq
        MatrixXd JBody   = bn->getBodyJacobian();
        MatrixXd JWorld  = bn->getWorldJacobian();
        MatrixXd dJBody  = bn->getBodyJacobianTimeDeriv();
        MatrixXd dJWorld = bn->getWorldJacobianTimeDeriv();
        Vector6d vBody2  = Vector6d::Zero();
        Vector6d vWorld2 = Vector6d::Zero();
        Vector6d aBody2  = Vector6d::Zero();
        Vector6d aWorld2 = Vector6d::Zero();
        for (int l = 0; l < bn->getNumDependentGenCoords(); ++l)
        {
          int idx = bn->getDependentGenCoordIndex(l);
          vBody2  += JBody.col(l)  * dq[idx];
          vWorld2 += JWorld.col(l) * dq[idx];
          aBody2  += dJBody.col(l) * dq[idx] + JBody.col(l) * ddq[idx];
          aWorld2 += dJWorld.col(l) * dq[idx] + JWorld.col(l) * ddq[idx];
        }

        // Comparing two velocities
        EXPECT_TRUE(equals(vBody,  vBody2,  TOLERANCE));
        EXPECT_TRUE(equals(vWorld, vWorld2, TOLERANCE));
        EXPECT_TRUE(equals(aBody, aBody2, TOLERANCE));
        EXPECT_TRUE(equals(aWorld, aWorld2, TOLERANCE));

        // Debugging code
        if (!equals(vBody, vBody2, TOLERANCE))
        {
          cout << "vBody : " << vBody.transpose()  << endl;
          cout << "vBody2: " << vBody2.transpose() << endl;
        }
        if (!equals(vWorld, vWorld2, TOLERANCE))
        {
          cout << "vWorld : " << vWorld.transpose()  << endl;
//.........这里部分代码省略.........
开发者ID:jslee02,项目名称:dart,代码行数:101,代码来源:testDynamics.cpp


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