本文整理汇总了C++中Block_Buffer::read_string方法的典型用法代码示例。如果您正苦于以下问题:C++ Block_Buffer::read_string方法的具体用法?C++ Block_Buffer::read_string怎么用?C++ Block_Buffer::read_string使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Block_Buffer
的用法示例。
在下文中一共展示了Block_Buffer::read_string方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: deserialize
int Expedition_Force::deserialize(Block_Buffer &r) {
r.read_int64(server_uuid);
r.read_string(server_name);
r.read_int64(gang_id);
r.read_string(gang_name);
return 0;
}
示例2: deserialize
int Hero_Info_Detail::deserialize(Block_Buffer &r) {
if( r.read_int32(hero_id) || r.read_int32(hero_index) || r.read_int32(hero_facade_id) ||
r.read_string(hero_name) || r.read_int8(is_outer) || r.read_int8(is_fighter) ||
r.read_int32(level) || r.read_int32(formation) || r.read_int32(awake_lvl) ||
r.read_double(exp) )
return -1;
uint16_t __prop_value_vec_size;
if(r.read_uint16(__prop_value_vec_size) )
return -1;
prop_value.reserve(__prop_value_vec_size);
for(uint16_t i = 0; i < __prop_value_vec_size; ++i) {
Int_Double v;
if(v.deserialize(r))
return -1;
prop_value.push_back(v);
}
uint16_t size = 0;
Artifact_Detail artifact_detail;
r.read_uint16(size);
for(uint16_t i = 0; i < size; ++i) {
artifact_detail.reset();
if (artifact_detail.deserialize(r)) {
continue;
};
artifacts.insert(std::make_pair(artifact_detail.artifact_id, artifact_detail));
}
hero_fighter_detail.deserialize(r);
return 0;
}
示例3: deserialize
void Map_Team::deserialize(Block_Buffer &buf) {
buf.read_int8(type_);
buf.read_string(words_);
buf.read_int32(scene_id_);
buf.read_int8(degree_);
buf.read_uint32(team_index_);
buf.read_int64(team_id_);
buf.read_int64(team_id_for_scene_);
buf.read_int64(leader_role_id_);
uint16_t len = 0;
buf.read_uint16(len);
int64_t role_id = 0;
for (uint16_t i = 0; i < len; ++i) {
buf.read_int64(role_id);
team_member_set_.insert(role_id);
}
buf.read_uint16(len);
for (uint16_t i = 0; i < len; ++i) {
buf.read_int64(role_id);
offline_teamer_map_.insert(std::make_pair(role_id, Online_Teamer_Info()));
}
buf.read_int8(in_battle_);
buf.read_uint16(len);
Int_Role_Id int_role_id;
Int_Role_Id_Vec lineup;
for (uint16_t i = 0; i < len; ++i) {
int_role_id.deserialize(buf);
lineup.push_back(int_role_id);
}
this->lineup_replace(lineup);
buf.read_int32(enter_level_);
buf.read_int16(fail_times_);
buf.read_int16(match_fail_);
buf.read_bool(is_not_first_team_fb_);
}
示例4:
int Scene_Server_Request::process_20300100(int cid, role_id_t role_id, Scene_Player *player, Block_Buffer &buf) {
Monitor_Unique_ID logic_muid;
role_id_t player_role_id = 0;
int level = 0;
int force = 0;
role_id_t gang_id = 0;
int8_t remain_income_num = 0;
int16_t income_rate = 0;
int total_merit = 0;
int remain_time = 0;
int act_time = 0;
std::string server_name;
logic_muid.deserialize(buf);
buf.read_int64(player_role_id);
buf.read_int32(level);
buf.read_int32(force);
buf.read_int64(gang_id);
buf.read_int8(remain_income_num);
buf.read_int16(income_rate);
buf.read_int32(total_merit);
buf.read_int32(remain_time);
buf.read_int32(act_time);
buf.read_string(server_name);
SCENE_WAR_MANAGER->req_enter_war_scene(logic_muid, player_role_id, level,
force, gang_id, remain_income_num, income_rate, total_merit, remain_time, act_time, server_name);
return 0;
}
示例5: update_role_score
void Team_Arena_Controler::update_role_score(Block_Buffer &buf) {
uint8_t type = 0;
buf.read_uint8(type);
if (type) {
int role_size = 0;
std::string server_name;
buf.read_string(server_name);
buf.read_int32(role_size);
for (int i = 0; i < role_size; ++i) {
role_id_t role_id = 0;
int score = 0;
int force = 0;
std::string name;
buf.read_int64(role_id);
buf.read_int32(score);
buf.read_int32(force);
buf.read_string(name);
Team_Role_Score_Map::iterator find_it = team_role_score_map.find(role_id);
if (find_it != team_role_score_map.end()) {
find_it->second.score = score;
find_it->second.change = true;
} else {
Team_Role_Score role_score;
role_score.role_id = role_id;
role_score.score = score;
role_score.force = force;
role_score.name = name;
role_score.area = server_name;
team_role_score_map.insert(std::make_pair(role_id, role_score));
}
}
if (level_team_role_score_map.empty())
refresh_rank_list();
} else {
team_role_score_map.clear();
level_team_role_score_map.clear();
}
}
示例6: handle_scope
v8::Local<v8::Object> Msg_Struct::build_msg_object(Isolate* isolate, int cid, int player_cid, int msg_id, int status, Block_Buffer &buffer) {
EscapableHandleScope handle_scope(isolate);
Local<ObjectTemplate> localTemplate = ObjectTemplate::New(isolate);
Local<Object> buf_obj = localTemplate->NewInstance(isolate->GetCurrentContext()).ToLocalChecked();
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, "cid", NewStringType::kNormal).ToLocalChecked(),
Int32::New(isolate, cid)).FromJust();
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, "player_cid", NewStringType::kNormal).ToLocalChecked(),
Int32::New(isolate, player_cid)).FromJust();
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, "msg_id", NewStringType::kNormal).ToLocalChecked(),
Int32::New(isolate, msg_id)).FromJust();
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, "status", NewStringType::kNormal).ToLocalChecked(),
Int32::New(isolate, status)).FromJust();
if (msg_id == SYNC_DB_GAME_LOAD_PLAYER || msg_id == SYNC_DB_GAME_CREATE_PLAYER) {
std::string account = "";
buffer.read_string(account);
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, "account", NewStringType::kNormal).ToLocalChecked(),
String::NewFromUtf8(isolate, account.c_str(), NewStringType::kNormal).ToLocalChecked()).FromJust();
}
//消息返回成功加载数据
if (status == 0) {
for(std::vector<Field_Info>::const_iterator iter = field_vec().begin();
iter != field_vec().end(); iter++) {
if(iter->field_label == "arg") {
Local<Value> value = build_object_arg(*iter, buffer, isolate);
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, iter->field_name.c_str(), NewStringType::kNormal).ToLocalChecked(),
value).FromJust();
}
else if(iter->field_label == "vector") {
Local<Array> array = build_object_vector(*iter, buffer, isolate);
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, iter->field_name.c_str(), NewStringType::kNormal).ToLocalChecked(),
array).FromJust();
}
else if(iter->field_label == "map") {
Local<Map> map = build_object_map(*iter, buffer, isolate);
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, iter->field_name.c_str(), NewStringType::kNormal).ToLocalChecked(),
map).FromJust();
}
else if(iter->field_label == "struct") {
Local<Object> object = build_object_struct(*iter, buffer, isolate);
buf_obj->Set(isolate->GetCurrentContext(),
String::NewFromUtf8(isolate, iter->field_name.c_str(), NewStringType::kNormal).ToLocalChecked(),
object).FromJust();
}
}
}
return handle_scope.Escape(buf_obj);
}
示例7: gang_war_load_source_gangs_from_logic
int Scene_Gang_Manager::gang_war_load_source_gangs_from_logic(Block_Buffer &buf) {
int8_t type = 0;
buf.read_int8(type);
if (type == 1) {
int64_t server_id = 0;
std::string zone;
uint16_t len = 0;
int8_t stage = 0;
buf.read_int64(server_id);
buf.read_string(zone);
buf.read_int8(stage);
if (stage != stage_
|| load_source_ < Time_Value::gettimeofday()) {
gang_map_.clear();
gangid_serverid_map_.clear();
gangid_zone_map_.clear();
server_ids_.clear();
stage_ = stage;
load_source_ = Time_Value::gettimeofday() + Time_Value(Time_Value::ONE_MINUTE_IN_SECS * 5);
MSG_USER("GANG_WAR: source_gangs server_id(%d) clear data",server_id);
}
server_ids_.insert(server_id);
buf.read_uint16(len);
Gang_War_Spot spot;
std::map<int8_t, Gang_War_Spot> gang_war_result_map;
for (uint16_t i = 0; i < len; ++i) {
spot.reset();
spot.deserialize(buf);
gang_war_result_map.insert(std::make_pair(spot.index, spot));
}
if (!gang_war_result_map.empty()) {
gang_war_result_map_.clear();
gang_war_result_map_ = gang_war_result_map;
}
buf.read_uint16(len);
Gang_DB_View info;
for (uint16_t i = 0; i < len; ++i) {
info.reset();
info.gang_war_deserialize(buf);
gang_map_.insert(std::make_pair(info.gang_id, info));
gangid_serverid_map_.insert(std::make_pair(info.gang_id, server_id));
gangid_zone_map_.insert(std::make_pair(info.gang_id, zone));
SCENE_GANG_GLOBAL_MANAGER->add_gang(info.gang_id, this);
}
MSG_USER("GANG_WAR: source_gangs server_id(%d)",server_id);
} else {
role_id_t gang_id = 0;
buf.read_int64(gang_id);
gang_map_.erase(gang_id);
gangid_serverid_map_.erase(gang_id);
gangid_zone_map_.erase(gang_id);
SCENE_GANG_GLOBAL_MANAGER->erase_gang(gang_id);
}
return 0;
}
示例8: deserialize
int Public_Detail::deserialize(Block_Buffer &buffer) {
buffer.read_string(plot_id);
buffer.read_int32(plot_step);
buffer.read_bool(plot_switch);
uint16_t size = 0;
buffer.read_uint16(size);
std::string str = "";
int num = 0;
for (uint16_t i = 0; i < size; ++i) {
buffer.read_string(str);
buffer.read_int32(num);
plot_info.insert(String_Int_Map::value_type(str, num));
}
buffer.read_int32(awake_lvl);
Artifact_Detail artifact_detail;
buffer.read_uint16(size);
for(uint16_t i = 0; i < size; ++i) {
artifact_detail.reset();
if (artifact_detail.deserialize(buffer)) {
continue;
};
artifacts.insert(std::make_pair(artifact_detail.artifact_id, artifact_detail));
}
int32_t gift_lvl = 0;
int8_t status = 0;
buffer.read_uint16(size);
for(uint16_t i = 0; i < size; ++i) {
buffer.read_int32(gift_lvl);
buffer.read_int8(status);
fornotice_gifts_status.insert(std::make_pair(gift_lvl, status));
}
buffer.read_int32(exploit_val);
buffer.read_int32(exploit_lvl);
return 0;
}
示例9: inner_player_enter
int Honor_Arena_Manager::inner_player_enter(const role_id_t gang_id, Block_Buffer& buf){
role_id_t role_id = 0;
std::string role_name = "";
int vip_lv = 0;
int career = 0;
int force = 0;
std::string gang_name;
buf.read_int64(role_id);
buf.read_string(role_name);
buf.read_int32(vip_lv);
buf.read_int32(career);
buf.read_int32(force);
buf.read_string(gang_name);
bool is_new = false;
Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
if(it == player_info_map_.end()){
Honor_Arena_Player_Info player_info;
player_info.rank_info.role_id = role_id;
player_info.rank_info.score = CONFIG_CACHE_HONOR_ARENA->get_base_score();
player_info.streak_win_state = CONFIG_CACHE_HONOR_ARENA->get_streak_show();
std::pair<Honor_Arena_Player_Info_Map::iterator, bool> result_pair = player_info_map_.insert(std::make_pair(role_id, player_info));
if(result_pair.second == true){
rank_info_.push_back(&(result_pair.first->second));
}
is_new = true;
}
it = player_info_map_.find(role_id);
if(it != player_info_map_.end()){
it->second.rank_info.role_name = role_name;
it->second.rank_info.guild_name = gang_name;
//it->second.rank_info.career = career;
it->second.rank_info.force = force;
it->second.state = 0; // idle
}
if(is_new){
refresh_rank();
}
return 0;
}
示例10: process_save_player
int DB_Worker::process_save_player(int cid, int status, Block_Buffer &buffer) {
//先把两个额外字段读出来,再保存玩家数据,防止buffer错乱
bool logout = false;
std::string account = "";
buffer.read_bool(logout);
buffer.read_string(account);
if (logout) {
//离线保存
save_player_data(buffer);
Block_Buffer buf;
buf.make_server_message(SYNC_DB_GAME_SAVE_PLAYER, 0);
buf.write_string(account);
buf.finish_message();
DB_MANAGER->send_data_block(cid, buf);
} else {
//在线定时保存
save_player_data(buffer);
}
return 0;
}
示例11: inner_sync_info
int Honor_Arena_Manager::inner_sync_info(Scene_Player* player, Block_Buffer& buf){
int8_t sync_type = 0;
buf.read_int8(sync_type);
switch(sync_type){
case 99:{
role_id_t role_id = 0;
std::string role_name = "";
uint8_t gender = 0;
buf.read_int64(role_id);
buf.read_string(role_name);
buf.read_uint8(gender);
Honor_Arena_Player_Info_Map::iterator it = player_info_map_.find(role_id);
if(it != player_info_map_.end()){
it->second.rank_info.role_name = role_name;
}
break;
}
default:{
break;
}
}
return 0;
}
示例12: process_server_msg
int Message_Unit::process_server_msg(uint32_t msg_id, int cid, Block_Buffer &buf) {
switch (msg_id) {
case SERVER_INNER_LINK_BUILD: {
int type = 0;
buf.read_int32(type);
uint16_t muid_size = 0;
if (!buf.read_uint16(muid_size)) {
Monitor_Mark_Vec muids;
Monitor_Unique_ID muid;
for (int i = 0; i < muid_size; ++i) {
muid.reset();
muid.deserialize(buf);
monitor()->server_muid_build(muid, cid, 2);
}
} else {
LOG_USER("server link build error!");
}
break;
}
case SERVER_INNER_SELF_CLOSE: {
DAEMON_SERVER_INSTANCE->set_server_list(Daemon_Server::MONITOR_SHUTDOWN);
break;
}
case SERVER_INNER_CONFIG_UPDATE: {
Time_Value now = Time_Value::gettimeofday();
std::string module;
buf.read_string(module);
String_Vec files;
uint16_t f_size = 0;
buf.read_uint16(f_size);
for (int i = 0; i < f_size; ++i) {
std::string file_path;
buf.read_string(file_path);
files.push_back(file_path);
}
LOG_DEBUG("config update! module:%s, file size:%d, type:%d, idx:%d", module.c_str(), f_size, monitor_->type(), monitor_->monitor_idx());
int cross_id = CONFIG_CACHE->server_maintainer_cache().game_inter_flag;
if(module == "server_global_conf") {
//加载主配制
CONFIG_INSTANCE->load_global_config();
CONFIG_CACHE->refresh_maintainer_cache();
RECORD_CLIENT->set_switcher(CONFIG_CACHE->server_maintainer_cache().record_log_level);
Lib_Log::instance()->set_switcher(CONFIG_CACHE->server_maintainer_cache().local_log_level);
} else {
CONFIG_INSTANCE->update_config(files, module);
}
// 重启条件:跨服id改变且还没开服
bool restart = false;
if (cross_id != CONFIG_CACHE->server_maintainer_cache().game_inter_flag) {
LOG_DEBUG("inter change, new:%d old:%d, open_time:%ld", CONFIG_CACHE->server_maintainer_cache().game_inter_flag, cross_id,
CONFIG_CACHE->server_maintainer_cache().game_open_time.sec());
if (CONFIG_CACHE->server_maintainer_cache().game_open_time > Time_Value::gettimeofday()) {
restart = true;
} else {
CONFIG_CACHE->set_cross_info(cross_id);
}
}
Time_Value cost_t = Time_Value::gettimeofday() - now;
process_config_hook(module, restart);
break;
}
case SERVER_INNER_HEARTBEAT: {
Block_Buffer inner_buf;
inner_buf.make_message(SERVER_INNER_HEARTBEAT_BACK);
inner_buf.copy(&buf);
inner_buf.finish_message();
inner_buf.make_head(inner_buf.get_msg_id(), 0);
monitor_->send_to_server_by_cid(cid, inner_buf);
break;
}
case SERVER_INNER_MSG_TEST: {
break;
}
default : {
return CALL_CONTINUE;
break;
}
}
return CALL_RETURN;
}
示例13: scene_knight_trials_enter_fighter
int Scene_Knight_Trials_Manager::scene_knight_trials_enter_fighter(Scene_Player *player, Block_Buffer& buf) {
if(player == NULL){
return -1;
}
if(player->battle_scene()) { //正在战斗中
MSG_DEBUG("knight trials enter fighter is on fighter role_id:%ld, battle_status_:%d, battle_type_:%d",
player->role_id(), player->battle_scene()->battle_status() , player->battle_scene()->get_battle_type());
//MSG_DEBUG("knight trials enter fighter is on fighter role_id:%ld", player->role_id());
return -1;
}
Battle_Scene *scene = GLOBAL_SCENE_MANAGER->create_battle_scene(player->move_scene());
if(!scene){
return -1;
}
scene->set_battle_type(Battle_Scene::BATTLE_TYPE_KNIGHT_TRIALS);
scene->set_map_id(KNIGHT_TRIALS_FIGHTER_SCENE_MAP_ID);
std::string role_name;
role_name.clear();
int8_t career = 0;
int8_t gender = 0;
buf.read_int8(career);
buf.read_int8(gender);
buf.read_string(role_name);
int8_t size = 0;
buf.read_int8(size);
Int_Vec avatar_vec;
for (int8_t i=0; i<size; ++i) {
int avatar_id = 0;
buf.read_int32(avatar_id);
avatar_vec.push_back(avatar_id);
}
NPC_Addition_Info add_info;
add_info.birth_coord.x = 1;
add_info.birth_coord.y = 5;
add_info.ex_val1 = career;
add_info.ex_val2 = gender;
add_info.name = role_name;
int monster_type = 63800108;
Player_Monster* player_monster;
player_monster = NPC_MANAGER->create_player_monster(monster_type, NULL, add_info, scene, buf);
if(player_monster == NULL){
return -1;
}
player_monster->set_player_monster_avatar(avatar_vec);
player_monster->hero_battle_birth(buf, scene);
player_monster->battle_enter_appaer(scene);
double morale_init = player_monster->fighter_detail().fetch_fight_property(Property_Type::PT_INIT_MORALE, Prop_Value::ELEM_NORMAL);
Hero* hero = player_monster->find_hero();
if(0 != hero) {
morale_init += hero->fighter_detail().fetch_fight_property(Property_Type::PT_INIT_MORALE, Prop_Value::ELEM_NORMAL);
}
player_monster->reset_morale_and_hp(morale_init, player_monster->blood_max(), false);
if(player->set_battle_position(0, Position_Key::LINE_TWO_FRONT, scene) == 0){
player->enter_battle_scene(scene);
}
return 0;
}
示例14: deserialize
int Dragon_Vale_Detail::deserialize(Block_Buffer &buffer) {
buffer.read_int64(role_id);
buffer.read_int64(target_player_id);
buffer.read_bool(is_rob_enter_dragon_vale);
buffer.read_int64(uuid);
buffer.read_bool(is_gold_mine_max_storage);
buffer.read_bool(is_moon_well_max_storage);
buffer.read_bool(is_totem_max_storage);
buffer.read_uint8(build_gold_mine_num);
buffer.read_uint8(build_moon_well_num);
buffer.read_uint8(build_totem_num);
buffer.read_uint8(build_queue_num);
buffer.read_uint8(all_open_build_queue_num);
uint8_t size = 0;
buffer.read_uint8(size);
dragon_building_info_map.clear();
uint64_t key = 0;
DragonBuildingInfo building_info;
for(uint8_t i = 0; i < size; ++i) {
building_info.reset();
building_info.deserialize(buffer);
key = create_key_of_Dragon_Building_Info(building_info.id, building_info.type);
dragon_building_info_map.insert(std::make_pair(key, building_info));
}
buffer.read_bool(is_dragon_born);
uint64_t temp_begin_born_time_sec = 0;
buffer.read_uint64(temp_begin_born_time_sec);
begin_born_time.sec((long)temp_begin_born_time_sec);
dragon_info.deserialize(buffer);
uint64_t temp_begin_play_dragon_interval_time_sec = 0;
buffer.read_uint64(temp_begin_play_dragon_interval_time_sec);
begin_play_dragon_interval_time.sec((long)temp_begin_play_dragon_interval_time_sec);
uint64_t temp_begin_down_feeling_time_sec = 0;
buffer.read_uint64(temp_begin_down_feeling_time_sec);
begin_down_feeling_time.sec((long)temp_begin_down_feeling_time_sec);
buffer.read_bool(is_vip_down_to_zero);
buffer.read_uint32(matched_num);
buffer.read_uint8(size);
for(uint8_t i = 0; i < size; ++i) {
int64_t key = 0;
int64_t value = 0;
buffer.read_int64(key);
buffer.read_int64(value);
thief_id_quality_map.insert(std::make_pair(key, value));
}
uint64_t temp_begin_refresh_thief_time = 0;
buffer.read_uint64(temp_begin_refresh_thief_time);
begin_refresh_thief_time.sec((long)temp_begin_refresh_thief_time);
buffer.read_uint8(star_num);
buffer.read_uint8(award_foot_num);
buffer.read_bool(is_special);
buffer.read_uint8(size);
for(uint8_t i = 0; i < size; ++i) {
int64_t key = 0;
buffer.read_int64(key);
Foot_Info foot_info;
foot_info.reset();
buffer.read_uint8(foot_info.sex);
buffer.read_string(foot_info.name);
foot_info_map.insert(std::make_pair(key, foot_info));
}
uint32_t size_32 = 0;
buffer.read_uint32(size_32);
for(uint32_t i = 0; i < size_32; ++i) {
int64_t role_id = 0;
buffer.read_int64(role_id);
foot_id_set.insert(role_id);
}
buffer.read_bool(is_yesterday_login);
buffer.read_uint8(dragon_heart_num);
buffer.read_uint8(size);
Notice_Board notice_board;
for(uint8_t i = 0; i < size; ++i) {
notice_board.reset();
notice_board.deserialize(buffer);
notice_board_list.push_back(notice_board);
}
buffer.read_bool(is_rob_protect);
uint64_t temp_begin_rob_protect_time = 0;
buffer.read_uint64(temp_begin_rob_protect_time);
begin_rob_protect_time.sec((long)temp_begin_rob_protect_time);
//.........这里部分代码省略.........